mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-18 06:20:03 +00:00
97 lines
No EOL
2.8 KiB
C#
97 lines
No EOL
2.8 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace RhythmHeavenMania.Util
|
|
{
|
|
public class Jukebox
|
|
{
|
|
public enum AudioType
|
|
{
|
|
OGG,
|
|
WAV
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is me just idiot-proofing.
|
|
/// </summary>
|
|
public static void BasicCheck()
|
|
{
|
|
if (FindJukebox() == null)
|
|
{
|
|
GameObject Jukebox = new GameObject("Jukebox");
|
|
Jukebox.AddComponent<AudioSource>();
|
|
Jukebox.tag = "Jukebox";
|
|
}
|
|
}
|
|
|
|
public static GameObject FindJukebox()
|
|
{
|
|
if (GameObject.FindGameObjectWithTag("Jukebox") != null)
|
|
return GameObject.FindGameObjectWithTag("Jukebox");
|
|
else
|
|
return null;
|
|
}
|
|
|
|
public static void SetVolume(float volume)
|
|
{
|
|
BasicCheck();
|
|
FindJukebox().GetComponent<AudioSource>().volume = volume;
|
|
}
|
|
|
|
public static void PlayOneShot(string name, float beat = -1)
|
|
{
|
|
GameObject oneShot = new GameObject("oneShot");
|
|
|
|
AudioSource audioSource = oneShot.AddComponent<AudioSource>();
|
|
//audioSource.outputAudioMixerGroup = Settings.GetSFXMixer();
|
|
audioSource.playOnAwake = false;
|
|
|
|
Sound snd = oneShot.AddComponent<Sound>();
|
|
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
|
snd.clip = clip;
|
|
snd.beat = beat;
|
|
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
|
|
|
|
GameManager.instance.SoundObjects.Add(oneShot);
|
|
}
|
|
|
|
public static void PlayOneShotScheduled(string name, double targetTime)
|
|
{
|
|
GameObject oneShot = new GameObject("oneShotScheduled");
|
|
|
|
var audioSource = oneShot.AddComponent<AudioSource>();
|
|
audioSource.playOnAwake = false;
|
|
|
|
var snd = oneShot.AddComponent<Sound>();
|
|
|
|
var clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
|
audioSource.clip = clip;
|
|
snd.clip = clip;
|
|
|
|
snd.scheduled = true;
|
|
snd.scheduledTime = targetTime;
|
|
audioSource.PlayScheduled(targetTime);
|
|
|
|
GameManager.instance.SoundObjects.Add(oneShot);
|
|
}
|
|
|
|
public static void PlayOneShotGame(string name, float beat = -1)
|
|
{
|
|
if (GameManager.instance.currentGame == name.Split('/')[0])
|
|
{
|
|
PlayOneShot($"games/{name}", beat);
|
|
}
|
|
}
|
|
|
|
public static void PlayOneShotScheduledGame(string name, double targetTime)
|
|
{
|
|
if (GameManager.instance.currentGame == name.Split('/')[0])
|
|
{
|
|
PlayOneShotScheduled($"games/{name}", targetTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
} |