HeavenStudioPlus/Assets/Resources/Sprites/Games/ShootEmUp/Animations
フマジメ 619c01b77a Shoot-'em-up (#796)
* 無駄

* spawn

* Start Interval

* new sprites, background particles

* fix white flash

* wip hit particle

* finished hit particle

* oops

* oops2

* sorry last tweak

* Damage

* Merge manually

* modified: Update()

* fix particle layering

* tweak particle more

* more enemies

* Changed the way effects are generated

* animation fixes

* attack fix

* laser and enemy miss anim

* sorry!!!!!!!!!

* monitor animations

* intro gate animations

* trajectory

* Pass Turn (WIP)

* Animation Event

* Fine placement

* Pass Turn

* Placement Pattern

* EnemyType

* icon

* fix bg, fix animations, added smoke particle

* Adding and modifying effects

* I made a mistake in the operation

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-03-25 01:41:51 +00:00
..
Effect Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
enemy Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capBop.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capBop.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capHidden.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capHidden.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capHide.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capHide.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capIdle.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capIdle.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capShow.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capShow.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
Captain.controller Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
Captain.controller.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capTalk.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
capTalk.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
Effect.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
enemy.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
gateHidden.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
gateHidden.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
gateOpen1.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
gateOpen1.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
gateOpen2.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
gateOpen2.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
gateOpen3.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
gateOpen3.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
gateShow.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
gateShow.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
IntroGate.controller Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
IntroGate.controller.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
laser.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
laser.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
laser.controller Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
laser.controller.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
monitorHidden.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
monitorHidden.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
MonitorHolder.controller Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
MonitorHolder.controller.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
monitorIdle.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
monitorIdle.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
monitorIdle2.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
monitorIdle2.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
monitorIn.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
monitorIn.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
monitorOut.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
monitorOut.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
ship.controller Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
ship.controller.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
shipDamage.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
shipDamage.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
shipIdle.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
shipIdle.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
shipShoot.anim Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00
shipShoot.anim.meta Shoot-'em-up (#796) 2024-03-25 01:41:51 +00:00