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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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165 lines
No EOL
5.5 KiB
C#
165 lines
No EOL
5.5 KiB
C#
/// Credit Titinious (https://github.com/Titinious)
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/// Sourced from - https://github.com/Titinious/CurlyUI
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using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(Image))]
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[AddComponentMenu("UI/Effects/Extensions/Curly UI Image")]
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public class CUIImage : CUIGraphic
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{
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#region Nature
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public static int SlicedImageCornerRefVertexIdx = 2;
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public static int FilledImageCornerRefVertexIdx = 0;
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/// <summary>
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/// For sliced and filled image only.
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/// </summary>
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/// <param name="_type"></param>
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/// <returns></returns>
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public static int ImageTypeCornerRefVertexIdx(Image.Type _type)
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{
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if (_type == Image.Type.Sliced)
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{
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return SlicedImageCornerRefVertexIdx;
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}
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else
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{
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return FilledImageCornerRefVertexIdx;
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}
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}
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#endregion
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#region Description
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[Tooltip("For changing the size of the corner for tiled or sliced Image")]
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[HideInInspector]
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[SerializeField]
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public Vector2 cornerPosRatio = Vector2.one * -1; // -1 means unset value
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[HideInInspector]
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[SerializeField]
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protected Vector2 oriCornerPosRatio = Vector2.one * -1;
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public Vector2 OriCornerPosRatio
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{
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get
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{
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return oriCornerPosRatio;
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}
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}
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#endregion
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public Image UIImage
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{
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get
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{
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return (Image)uiGraphic;
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}
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}
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#region Configurations
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public override void ReportSet()
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{
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if (uiGraphic == null)
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uiGraphic = GetComponent<Image>();
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base.ReportSet();
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}
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protected override void modifyVertices(List<UIVertex> _verts)
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{
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if (!IsActive())
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return;
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if (UIImage.type == Image.Type.Filled)
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{
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Debug.LogWarning("Might not work well Radial Filled at the moment!");
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}
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else if (UIImage.type == Image.Type.Sliced || UIImage.type == Image.Type.Tiled)
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{
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// setting the starting cornerRatio
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if (cornerPosRatio == Vector2.one * -1)
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{
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cornerPosRatio = _verts[ImageTypeCornerRefVertexIdx(UIImage.type)].position;
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cornerPosRatio.x = (cornerPosRatio.x + rectTrans.pivot.x * rectTrans.rect.width) / rectTrans.rect.width;
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cornerPosRatio.y = (cornerPosRatio.y + rectTrans.pivot.y * rectTrans.rect.height) / rectTrans.rect.height;
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oriCornerPosRatio = cornerPosRatio;
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}
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// constraining the corner ratio
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if (cornerPosRatio.x < 0)
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{
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cornerPosRatio.x = 0;
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}
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if (cornerPosRatio.x >= 0.5f)
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{
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cornerPosRatio.x = 0.5f;
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}
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if (cornerPosRatio.y < 0)
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{
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cornerPosRatio.y = 0;
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}
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if (cornerPosRatio.y >= 0.5f)
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{
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cornerPosRatio.y = 0.5f;
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}
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for (int index = 0; index < _verts.Count; index++)
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{
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var uiVertex = _verts[index];
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// finding the horizontal ratio position (0.0 - 1.0) of a vertex
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float horRatio = (uiVertex.position.x + rectTrans.rect.width * rectTrans.pivot.x) / rectTrans.rect.width;
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float verRatio = (uiVertex.position.y + rectTrans.rect.height * rectTrans.pivot.y) / rectTrans.rect.height;
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if (horRatio < oriCornerPosRatio.x)
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{
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horRatio = Mathf.Lerp(0, cornerPosRatio.x, horRatio / oriCornerPosRatio.x);
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}
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else if (horRatio > 1 - oriCornerPosRatio.x)
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{
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horRatio = Mathf.Lerp(1 - cornerPosRatio.x, 1, (horRatio - (1 - oriCornerPosRatio.x)) / oriCornerPosRatio.x);
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}
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else
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{
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horRatio = Mathf.Lerp(cornerPosRatio.x, 1 - cornerPosRatio.x, (horRatio - oriCornerPosRatio.x) / (1 - oriCornerPosRatio.x * 2));
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}
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if (verRatio < oriCornerPosRatio.y)
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{
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verRatio = Mathf.Lerp(0, cornerPosRatio.y, verRatio / oriCornerPosRatio.y);
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}
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else if (verRatio > 1 - oriCornerPosRatio.y)
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{
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verRatio = Mathf.Lerp(1 - cornerPosRatio.y, 1, (verRatio - (1 - oriCornerPosRatio.y)) / oriCornerPosRatio.y);
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}
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else
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{
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verRatio = Mathf.Lerp(cornerPosRatio.y, 1 - cornerPosRatio.y, (verRatio - oriCornerPosRatio.y) / (1 - oriCornerPosRatio.y * 2));
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}
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uiVertex.position.x = horRatio * rectTrans.rect.width - rectTrans.rect.width * rectTrans.pivot.x;
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uiVertex.position.y = verRatio * rectTrans.rect.height - rectTrans.rect.height * rectTrans.pivot.y;
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//uiVertex.position.z = pos.z;
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_verts[index] = uiVertex;
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}
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}
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base.modifyVertices(_verts);
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}
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#endregion
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}
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} |