HeavenStudioPlus/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs
2022-07-26 14:14:28 -04:00

31 lines
No EOL
718 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class SettingsDialog : MonoBehaviour
{
[SerializeField] private GameObject settingsMenu;
<<<<<<< HEAD
=======
//this may all be moved to a different script in the future
>>>>>>> d65cae24d2db1df6a0e5bb4d3bd4e86fe633985f
private void Start() {}
public void SwitchSettingsDialog()
{
if(settingsMenu.activeSelf) {
settingsMenu.SetActive(false);
} else {
settingsMenu.SetActive(true);
}
}
private void Update() {}
}
}