HeavenStudioPlus/Assets/Plugins/Starpelly/Anchors.cs
2021-12-18 23:10:43 -05:00

115 lines
No EOL
3.8 KiB
C#

using UnityEngine;
namespace Starpelly
{
public class Anchors
{
//------------Top-------------------
public static void TopLeft(GameObject uiObject)
{
RectTransform uitransform = uiObject.GetComponent<RectTransform>();
uitransform.anchorMin = new Vector2(0, 1);
uitransform.anchorMax = new Vector2(0, 1);
uitransform.pivot = new Vector2(0, 1);
}
public static void TopMiddle(GameObject uiObject)
{
RectTransform uitransform = uiObject.GetComponent<RectTransform>();
uitransform.anchorMin = new Vector2(0.5f, 1);
uitransform.anchorMax = new Vector2(0.5f, 1);
uitransform.pivot = new Vector2(0.5f, 1);
}
public static void TopRight(GameObject uiObject)
{
RectTransform uitransform = uiObject.GetComponent<RectTransform>();
uitransform.anchorMin = new Vector2(1, 1);
uitransform.anchorMax = new Vector2(1, 1);
uitransform.pivot = new Vector2(1, 1);
}
//------------Middle-------------------
public static void MiddleLeft(GameObject uiObject)
{
RectTransform uitransform = uiObject.GetComponent<RectTransform>();
uitransform.anchorMin = new Vector2(0, 0.5f);
uitransform.anchorMax = new Vector2(0, 0.5f);
uitransform.pivot = new Vector2(0, 0.5f);
}
public static void Mmiddle(GameObject uiObject)
{
RectTransform uitransform = uiObject.GetComponent<RectTransform>();
uitransform.anchorMin = new Vector2(0.5f, 0.5f);
uitransform.anchorMax = new Vector2(0.5f, 0.5f);
uitransform.pivot = new Vector2(0.5f, 0.5f);
}
public static void MiddleRight(GameObject uiObject)
{
RectTransform uitransform = uiObject.GetComponent<RectTransform>();
uitransform.anchorMin = new Vector2(1, 0.5f);
uitransform.anchorMax = new Vector2(1, 0.5f);
uitransform.pivot = new Vector2(1, 0.5f);
}
//------------Bottom-------------------
public static void BottomLeft(GameObject uiObject)
{
RectTransform uitransform = uiObject.GetComponent<RectTransform>();
uitransform.anchorMin = new Vector2(0, 0);
uitransform.anchorMax = new Vector2(0, 0);
uitransform.pivot = new Vector2(0, 0);
}
public static void BottomMiddle(GameObject uiObject)
{
RectTransform uitransform = uiObject.GetComponent<RectTransform>();
uitransform.anchorMin = new Vector2(0.5f, 0);
uitransform.anchorMax = new Vector2(0.5f, 0);
uitransform.pivot = new Vector2(0.5f, 0);
}
public static void BottomRight(GameObject uiObject)
{
RectTransform uitransform = uiObject.GetComponent<RectTransform>();
uitransform.anchorMin = new Vector2(1, 0);
uitransform.anchorMax = new Vector2(1, 0);
uitransform.pivot = new Vector2(1, 0);
}
}
public static class RectTransformExtensions
{
public static void SetLeft(this RectTransform rt, float left)
{
rt.offsetMin = new Vector2(left, rt.offsetMin.y);
}
public static void SetRight(this RectTransform rt, float right)
{
rt.offsetMax = new Vector2(-right, rt.offsetMax.y);
}
public static void SetTop(this RectTransform rt, float top)
{
rt.offsetMax = new Vector2(rt.offsetMax.x, -top);
}
public static void SetBottom(this RectTransform rt, float bottom)
{
rt.offsetMin = new Vector2(rt.offsetMin.x, bottom);
}
}
}