mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-02 06:17:31 +00:00
331 lines
No EOL
13 KiB
C#
331 lines
No EOL
13 KiB
C#
/// Credit drHogan
|
|
/// Sourced from - http://www.hammerandravens.com/multi-use-tooltip-system-in-unity3d/
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
[AddComponentMenu("UI/Extensions/HoverTooltip")]
|
|
public class HoverTooltip : MonoBehaviour
|
|
{
|
|
//manually selectable padding for the background image
|
|
public int horizontalPadding;
|
|
public int verticalPadding;
|
|
|
|
//tooltip text
|
|
public Text thisText;
|
|
|
|
//horizontal layout of the tooltip
|
|
public HorizontalLayoutGroup hlG;
|
|
|
|
//tooltip background image
|
|
public RectTransform bgImage;
|
|
Image bgImageSource;
|
|
|
|
//needed as the layout refreshes only on the first Update() call
|
|
bool firstUpdate;
|
|
|
|
//if the tooltip is inside a UI element
|
|
bool inside;
|
|
|
|
//size of the tooltip, needed to track if out of screen
|
|
// public float width;
|
|
// public float height;
|
|
|
|
//detect canvas mode so to apply different behaviors to different canvas modes, currently only RenderMode.ScreenSpaceCamera implemented
|
|
//int canvasMode;
|
|
RenderMode GUIMode;
|
|
|
|
//the scene GUI camera
|
|
Camera GUICamera;
|
|
|
|
//the default tooltip object has the following pivots, so that the offset from the mouse is always proportional to the screen resolution (the y pivot)
|
|
//Pivot(0.5,-0.5)
|
|
|
|
//screen viewport corners for out of screen detection
|
|
Vector3 lowerLeft;
|
|
Vector3 upperRight;
|
|
|
|
//scale factor of proportionality to the reference resolution (1280x720)
|
|
float currentYScaleFactor;
|
|
float currentXScaleFactor;
|
|
|
|
//standard X and Y offsets of the new tooltip
|
|
float defaultYOffset;
|
|
float defaultXOffset;
|
|
|
|
//real on screen sizes of the tooltip object
|
|
float tooltipRealHeight;
|
|
float tooltipRealWidth;
|
|
|
|
// Use this for initialization
|
|
void Start()
|
|
{
|
|
//in this line you need to change the string in order to get your Camera //TODO MAYBE DO IT FROM THE INSPECTOR
|
|
GUICamera = GameObject.Find("GUICamera").GetComponent<Camera>();
|
|
GUIMode = this.transform.parent.parent.GetComponent<Canvas>().renderMode;
|
|
|
|
bgImageSource = bgImage.GetComponent<Image>();
|
|
|
|
//at start the pointer is never to be considered over and UI element
|
|
inside = false;
|
|
|
|
//assign the tooltip to the singleton GUI class manager for fast access
|
|
//TacticalGUIManager.tgm.mmttp = this;
|
|
|
|
//hide the tooltip
|
|
HideTooltipVisibility();
|
|
this.transform.parent.gameObject.SetActive(false);
|
|
}
|
|
|
|
|
|
//single string input tooltip
|
|
public void SetTooltip(string text)
|
|
{
|
|
NewTooltip();
|
|
|
|
//init tooltip string
|
|
thisText.text = text;
|
|
|
|
//call the position function
|
|
OnScreenSpaceCamera();
|
|
}
|
|
|
|
|
|
//multi string/line input tooltip (each string of the input array is a new line)
|
|
public void SetTooltip(string[] texts)
|
|
{
|
|
NewTooltip();
|
|
|
|
//build up the tooltip line after line with the input
|
|
string tooltipText = "";
|
|
int index = 0;
|
|
foreach (string newLine in texts)
|
|
{
|
|
if (index == 0)
|
|
{
|
|
tooltipText += newLine;
|
|
}
|
|
else
|
|
{
|
|
tooltipText += ("\n" + newLine);
|
|
}
|
|
index++;
|
|
}
|
|
|
|
//init tooltip string
|
|
thisText.text = tooltipText;
|
|
|
|
//call the position function
|
|
OnScreenSpaceCamera();
|
|
}
|
|
|
|
//temporary call to not mess up old code, will be removed
|
|
public void SetTooltip(string text, bool test)
|
|
{
|
|
NewTooltip();
|
|
|
|
//init tooltip string
|
|
thisText.text = text;
|
|
|
|
//call the position function
|
|
OnScreenSpaceCamera();
|
|
}
|
|
|
|
|
|
//position function, currently not working correctly due to the use of pivots and not manual offsets, soon to be fixed
|
|
public void OnScreenSpaceCamera()
|
|
{
|
|
//get the dynamic position of the pos in viewport coordinates
|
|
Vector3 newPos = GUICamera.ScreenToViewportPoint(UIExtensionsInputManager.MousePosition);
|
|
|
|
// store in val the updated position (x or y) of the tooltip edge of interest
|
|
float val;
|
|
|
|
//store the new offset to impose in case of out of screen
|
|
float yOffSet = 0f;
|
|
float xOffSet = 0f;
|
|
|
|
//check for right edge of screen
|
|
//obtain the x coordinate of the right edge of the tooltip
|
|
val = ((GUICamera.ViewportToScreenPoint(newPos).x) + (tooltipRealWidth * bgImage.pivot.x));
|
|
|
|
//evaluate if the right edge of the tooltip goes out of screen
|
|
if (val > (upperRight.x))
|
|
{
|
|
float distFromRight = upperRight.x - val;
|
|
|
|
if (distFromRight > (defaultXOffset * 0.75))
|
|
{
|
|
//shorten the temporary offset up to a certain distance from the tooltip
|
|
xOffSet = distFromRight;
|
|
}
|
|
else
|
|
{
|
|
//if the distance becomes too short flip the tooltip to below the pointer (by offset+twice the height of the tooltip)
|
|
xOffSet = ((defaultXOffset) - (tooltipRealWidth) * 2f);
|
|
}
|
|
|
|
//assign the new modified coordinates to the tooltip and convert to screen coordinates
|
|
Vector3 newTooltipPos = new Vector3(GUICamera.ViewportToScreenPoint(newPos).x + xOffSet, 0f, 0f);
|
|
|
|
newPos.x = GUICamera.ScreenToViewportPoint(newTooltipPos).x;
|
|
}
|
|
|
|
//check for left edge of screen
|
|
//obtain the x coordinate of the left edge of the tooltip
|
|
val = ((GUICamera.ViewportToScreenPoint(newPos).x) - (tooltipRealWidth * bgImage.pivot.x));
|
|
|
|
//evaluate if the left edge of the tooltip goes out of screen
|
|
if (val < (lowerLeft.x))
|
|
{
|
|
float distFromLeft = lowerLeft.x - val;
|
|
|
|
if (distFromLeft < (defaultXOffset * 0.75 - tooltipRealWidth))
|
|
{
|
|
//shorten the temporary offset up to a certain distance from the tooltip
|
|
xOffSet = -distFromLeft;
|
|
}
|
|
else
|
|
{
|
|
//if the distance becomes too short flip the tooltip to above the pointer (by twice the height of the tooltip)
|
|
xOffSet = ((tooltipRealWidth) * 2f);
|
|
}
|
|
|
|
//assign the new modified coordinates to the tooltip and convert to screen coordinates
|
|
Vector3 newTooltipPos = new Vector3(GUICamera.ViewportToScreenPoint(newPos).x - xOffSet, 0f, 0f);
|
|
|
|
newPos.x = GUICamera.ScreenToViewportPoint(newTooltipPos).x;
|
|
}
|
|
|
|
//check for upper edge of the screen
|
|
//obtain the y coordinate of the upper edge of the tooltip
|
|
val = ((GUICamera.ViewportToScreenPoint(newPos).y) - ((bgImage.sizeDelta.y * currentYScaleFactor * (bgImage.pivot.y)) - (tooltipRealHeight)));
|
|
//evaluate if the upper edge of the tooltip goes out of screen
|
|
if (val > (upperRight.y))
|
|
{
|
|
float distFromUpper = upperRight.y - val;
|
|
yOffSet = (bgImage.sizeDelta.y * currentYScaleFactor * (bgImage.pivot.y));
|
|
|
|
if (distFromUpper > (defaultYOffset * 0.75))
|
|
{
|
|
//shorten the temporary offset up to a certain distance from the tooltip
|
|
yOffSet = distFromUpper;
|
|
}
|
|
else
|
|
{
|
|
//if the distance becomes too short flip the tooltip to below the pointer (by offset+twice the height of the tooltip)
|
|
yOffSet = ((defaultYOffset) - (tooltipRealHeight) * 2f);
|
|
}
|
|
|
|
//assign the new modified coordinates to the tooltip and convert to screen coordinates
|
|
Vector3 newTooltipPos = new Vector3(newPos.x, GUICamera.ViewportToScreenPoint(newPos).y + yOffSet, 0f);
|
|
newPos.y = GUICamera.ScreenToViewportPoint(newTooltipPos).y;
|
|
}
|
|
|
|
//check for lower edge of the screen
|
|
//obtain the y coordinate of the lower edge of the tooltip
|
|
val = ((GUICamera.ViewportToScreenPoint(newPos).y) - ((bgImage.sizeDelta.y * currentYScaleFactor * (bgImage.pivot.y))));
|
|
|
|
//evaluate if the upper edge of the tooltip goes out of screen
|
|
if (val < (lowerLeft.y))
|
|
{
|
|
float distFromLower = lowerLeft.y - val;
|
|
yOffSet = (bgImage.sizeDelta.y * currentYScaleFactor * (bgImage.pivot.y));
|
|
|
|
if (distFromLower < (defaultYOffset * 0.75 - tooltipRealHeight))
|
|
{
|
|
//shorten the temporary offset up to a certain distance from the tooltip
|
|
yOffSet = distFromLower;
|
|
}
|
|
else
|
|
{
|
|
//if the distance becomes too short flip the tooltip to above the pointer (by twice the height of the tooltip)
|
|
yOffSet = ((tooltipRealHeight) * 2f);
|
|
}
|
|
|
|
//assign the new modified coordinates to the tooltip and convert to screen coordinates
|
|
Vector3 newTooltipPos = new Vector3(newPos.x, GUICamera.ViewportToScreenPoint(newPos).y + yOffSet, 0f);
|
|
newPos.y = GUICamera.ScreenToViewportPoint(newTooltipPos).y;
|
|
}
|
|
|
|
this.transform.parent.transform.position = new Vector3(GUICamera.ViewportToWorldPoint(newPos).x, GUICamera.ViewportToWorldPoint(newPos).y, 0f);
|
|
this.transform.parent.gameObject.SetActive(true);
|
|
inside = true;
|
|
}
|
|
|
|
//call to hide tooltip when hovering out from the object
|
|
public void HideTooltip()
|
|
{
|
|
if (GUIMode == RenderMode.ScreenSpaceCamera)
|
|
{
|
|
if (this != null)
|
|
{
|
|
this.transform.parent.gameObject.SetActive(false);
|
|
inside = false;
|
|
HideTooltipVisibility();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
LayoutInit();
|
|
if (inside)
|
|
{
|
|
if (GUIMode == RenderMode.ScreenSpaceCamera)
|
|
{
|
|
OnScreenSpaceCamera();
|
|
}
|
|
}
|
|
}
|
|
|
|
//this function is used in order to setup the size of the tooltip by cheating on the HorizontalLayoutBehavior. The resize is done in the first update.
|
|
void LayoutInit()
|
|
{
|
|
if (firstUpdate)
|
|
{
|
|
firstUpdate = false;
|
|
|
|
bgImage.sizeDelta = new Vector2(hlG.preferredWidth + horizontalPadding, hlG.preferredHeight + verticalPadding);
|
|
|
|
defaultYOffset = (bgImage.sizeDelta.y * currentYScaleFactor * (bgImage.pivot.y));
|
|
defaultXOffset = (bgImage.sizeDelta.x * currentXScaleFactor * (bgImage.pivot.x));
|
|
|
|
tooltipRealHeight = bgImage.sizeDelta.y * currentYScaleFactor;
|
|
tooltipRealWidth = bgImage.sizeDelta.x * currentXScaleFactor;
|
|
|
|
ActivateTooltipVisibility();
|
|
}
|
|
}
|
|
|
|
//init basic variables on a new tooltip set
|
|
void NewTooltip()
|
|
{
|
|
firstUpdate = true;
|
|
|
|
lowerLeft = GUICamera.ViewportToScreenPoint(new Vector3(0.0f, 0.0f, 0.0f));
|
|
upperRight = GUICamera.ViewportToScreenPoint(new Vector3(1.0f, 1.0f, 0.0f));
|
|
|
|
currentYScaleFactor = Screen.height / this.transform.root.GetComponent<CanvasScaler>().referenceResolution.y;
|
|
currentXScaleFactor = Screen.width / this.transform.root.GetComponent<CanvasScaler>().referenceResolution.x;
|
|
|
|
}
|
|
|
|
//used to visualize the tooltip one update call after it has been built (to avoid flickers)
|
|
public void ActivateTooltipVisibility()
|
|
{
|
|
Color textColor = thisText.color;
|
|
thisText.color = new Color(textColor.r, textColor.g, textColor.b, 1f);
|
|
bgImageSource.color = new Color(bgImageSource.color.r, bgImageSource.color.g, bgImageSource.color.b, 0.8f);
|
|
}
|
|
|
|
//used to hide the tooltip so that it can be made visible one update call after it has been built (to avoid flickers)
|
|
public void HideTooltipVisibility()
|
|
{
|
|
Color textColor = thisText.color;
|
|
thisText.color = new Color(textColor.r, textColor.g, textColor.b, 0f);
|
|
bgImageSource.color = new Color(bgImageSource.color.r, bgImageSource.color.g, bgImageSource.color.b, 0f);
|
|
}
|
|
|
|
}
|
|
} |