mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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371 lines
11 KiB
C#
371 lines
11 KiB
C#
///Credit judah4
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///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
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using System;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(RectTransform))]
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[AddComponentMenu("UI/Extensions/BoxSlider")]
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public class BoxSlider : Selectable, IDragHandler, IInitializePotentialDragHandler, ICanvasElement
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{
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public enum Direction
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{
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LeftToRight,
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RightToLeft,
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BottomToTop,
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TopToBottom,
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}
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[Serializable]
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public class BoxSliderEvent : UnityEvent<float, float> { }
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[SerializeField]
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private RectTransform m_HandleRect;
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public RectTransform HandleRect { get { return m_HandleRect; } set { if (SetClass(ref m_HandleRect, value)) { UpdateCachedReferences(); UpdateVisuals(); } } }
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[Space(6)]
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[SerializeField]
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private float m_MinValue = 0;
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public float MinValue { get { return m_MinValue; } set { if (SetStruct(ref m_MinValue, value)) { SetX(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } }
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[SerializeField]
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private float m_MaxValue = 1;
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public float MaxValue { get { return m_MaxValue; } set { if (SetStruct(ref m_MaxValue, value)) { SetX(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } }
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[SerializeField]
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private bool m_WholeNumbers = false;
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public bool WholeNumbers { get { return m_WholeNumbers; } set { if (SetStruct(ref m_WholeNumbers, value)) { SetX(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } }
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[SerializeField]
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private float m_ValueX = 1f;
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public float ValueX
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{
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get
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{
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if (WholeNumbers)
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return Mathf.Round(m_ValueX);
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return m_ValueX;
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}
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set
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{
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SetX(value);
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}
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}
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public float NormalizedValueX
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{
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get
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{
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if (Mathf.Approximately(MinValue, MaxValue))
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return 0;
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return Mathf.InverseLerp(MinValue, MaxValue, ValueX);
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}
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set
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{
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this.ValueX = Mathf.Lerp(MinValue, MaxValue, value);
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}
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}
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[SerializeField]
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private float m_ValueY = 1f;
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public float ValueY
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{
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get
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{
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if (WholeNumbers)
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return Mathf.Round(m_ValueY);
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return m_ValueY;
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}
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set
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{
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SetY(value);
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}
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}
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public float NormalizedValueY
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{
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get
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{
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if (Mathf.Approximately(MinValue, MaxValue))
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return 0;
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return Mathf.InverseLerp(MinValue, MaxValue, ValueY);
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}
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set
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{
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this.ValueY = Mathf.Lerp(MinValue, MaxValue, value);
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}
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}
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[Space(6)]
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// Allow for delegate-based subscriptions for faster events than 'eventReceiver', and allowing for multiple receivers.
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[SerializeField]
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private BoxSliderEvent m_OnValueChanged = new BoxSliderEvent();
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public BoxSliderEvent OnValueChanged { get { return m_OnValueChanged; } set { m_OnValueChanged = value; } }
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// Private fields
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private Transform m_HandleTransform;
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private RectTransform m_HandleContainerRect;
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// The offset from handle position to mouse down position
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private Vector2 m_Offset = Vector2.zero;
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private DrivenRectTransformTracker m_Tracker;
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// Size of each step.
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float StepSize { get { return WholeNumbers ? 1 : (MaxValue - MinValue) * 0.1f; } }
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protected BoxSlider()
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{ }
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#if UNITY_EDITOR
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protected override void OnValidate()
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{
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base.OnValidate();
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if (WholeNumbers)
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{
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m_MinValue = Mathf.Round(m_MinValue);
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m_MaxValue = Mathf.Round(m_MaxValue);
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}
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UpdateCachedReferences();
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SetX(m_ValueX, false);
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SetY(m_ValueY, false);
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// Update rects since other things might affect them even if value didn't change.
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if(!Application.isPlaying) UpdateVisuals();
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#if UNITY_2018_3_OR_NEWER
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if (!Application.isPlaying)
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#else
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var prefabType = UnityEditor.PrefabUtility.GetPrefabType(this);
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if (prefabType != UnityEditor.PrefabType.Prefab && !Application.isPlaying)
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#endif
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{
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CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(this);
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}
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}
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#endif // if UNITY_EDITOR
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public virtual void Rebuild(CanvasUpdate executing)
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{
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#if UNITY_EDITOR
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if (executing == CanvasUpdate.Prelayout)
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OnValueChanged.Invoke(ValueX, ValueY);
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#endif
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}
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public void LayoutComplete()
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{
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}
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public void GraphicUpdateComplete()
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{
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}
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public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
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{
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if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
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return false;
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currentValue = newValue;
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return true;
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}
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public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
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{
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if (currentValue.Equals(newValue))
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return false;
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currentValue = newValue;
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return true;
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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UpdateCachedReferences();
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SetX(m_ValueX, false);
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SetY(m_ValueY, false);
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// Update rects since they need to be initialized correctly.
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UpdateVisuals();
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}
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protected override void OnDisable()
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{
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m_Tracker.Clear();
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base.OnDisable();
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}
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void UpdateCachedReferences()
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{
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if (m_HandleRect)
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{
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m_HandleTransform = m_HandleRect.transform;
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if (m_HandleTransform.parent != null)
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m_HandleContainerRect = m_HandleTransform.parent.GetComponent<RectTransform>();
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}
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else
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{
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m_HandleContainerRect = null;
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}
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}
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// Set the valueUpdate the visible Image.
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void SetX(float input)
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{
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SetX(input, true);
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}
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void SetX(float input, bool sendCallback)
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{
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// Clamp the input
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float newValue = Mathf.Clamp(input, MinValue, MaxValue);
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if (WholeNumbers)
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newValue = Mathf.Round(newValue);
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// If the stepped value doesn't match the last one, it's time to update
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if (m_ValueX == newValue)
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return;
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m_ValueX = newValue;
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UpdateVisuals();
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if (sendCallback)
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m_OnValueChanged.Invoke(newValue, ValueY);
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}
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void SetY(float input)
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{
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SetY(input, true);
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}
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void SetY(float input, bool sendCallback)
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{
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// Clamp the input
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float newValue = Mathf.Clamp(input, MinValue, MaxValue);
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if (WholeNumbers)
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newValue = Mathf.Round(newValue);
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// If the stepped value doesn't match the last one, it's time to update
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if (m_ValueY == newValue)
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return;
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m_ValueY = newValue;
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UpdateVisuals();
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if (sendCallback)
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m_OnValueChanged.Invoke(ValueX, newValue);
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}
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protected override void OnRectTransformDimensionsChange()
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{
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base.OnRectTransformDimensionsChange();
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UpdateVisuals();
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}
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enum Axis
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{
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Horizontal = 0,
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Vertical = 1
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}
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// Force-update the slider. Useful if you've changed the properties and want it to update visually.
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private void UpdateVisuals()
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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UpdateCachedReferences();
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#endif
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m_Tracker.Clear();
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//to business!
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if (m_HandleContainerRect != null)
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{
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m_Tracker.Add(this, m_HandleRect, DrivenTransformProperties.Anchors);
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Vector2 anchorMin = Vector2.zero;
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Vector2 anchorMax = Vector2.one;
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anchorMin[0] = anchorMax[0] = (NormalizedValueX);
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anchorMin[1] = anchorMax[1] = (NormalizedValueY);
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if (Application.isPlaying)
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{
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m_HandleRect.anchorMin = anchorMin;
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m_HandleRect.anchorMax = anchorMax;
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}
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}
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}
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// Update the slider's position based on the mouse.
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void UpdateDrag(PointerEventData eventData, Camera cam)
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{
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RectTransform clickRect = m_HandleContainerRect;
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if (clickRect != null && clickRect.rect.size[0] > 0)
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{
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Vector2 localCursor;
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if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(clickRect, eventData.position, cam, out localCursor))
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return;
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localCursor -= clickRect.rect.position;
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float val = Mathf.Clamp01((localCursor - m_Offset)[0] / clickRect.rect.size[0]);
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NormalizedValueX = (val);
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float valY = Mathf.Clamp01((localCursor - m_Offset)[1] / clickRect.rect.size[1]);
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NormalizedValueY = (valY);
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}
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}
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private bool CanDrag(PointerEventData eventData)
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{
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return IsActive() && IsInteractable() && eventData.button == PointerEventData.InputButton.Left;
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}
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public override void OnPointerDown(PointerEventData eventData)
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{
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if (!CanDrag(eventData))
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return;
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base.OnPointerDown(eventData);
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m_Offset = Vector2.zero;
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if (m_HandleContainerRect != null && RectTransformUtility.RectangleContainsScreenPoint(m_HandleRect, eventData.position, eventData.enterEventCamera))
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{
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Vector2 localMousePos;
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if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_HandleRect, eventData.position, eventData.pressEventCamera, out localMousePos))
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m_Offset = localMousePos;
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m_Offset.y = -m_Offset.y;
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}
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else
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{
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// Outside the slider handle - jump to this point instead
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UpdateDrag(eventData, eventData.pressEventCamera);
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}
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}
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public virtual void OnDrag(PointerEventData eventData)
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{
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if (!CanDrag(eventData))
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return;
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UpdateDrag(eventData, eventData.pressEventCamera);
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}
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public virtual void OnInitializePotentialDrag(PointerEventData eventData)
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{
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eventData.useDragThreshold = false;
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}
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}
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}
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