mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-05 15:57:32 +00:00
92baac9e38
* nearly the entire dog ninja rework lol. didn't think it would be this easy just a few more things to fix and we're good * fix some things, add NOT WORKING updater * final optimizations and fixes damn i didn't think the preparing stuff would be such a big deal * actual last fixes + ass buns --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
111 lines
3.8 KiB
C#
111 lines
3.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_DogNinja
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{
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public class ThrowObject : MonoBehaviour
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{
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[SerializeField] DogNinja game;
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public double startBeat;
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public int type;
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public bool fromLeft;
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public bool shouldSfx = true;
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public int direction;
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public string sfxNum;
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private Vector3 objPos;
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private bool isActive = true;
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private double barelyTime;
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[Header("Animators")]
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Animator DogAnim;
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[Header("References")]
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public BezierCurve3D curve;
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[SerializeField] BezierCurve3D LeftCurve;
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[SerializeField] BezierCurve3D RightCurve;
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private BezierCurve3D barelyCurve;
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[SerializeField] BezierCurve3D BarelyLeftCurve;
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[SerializeField] BezierCurve3D BarelyRightCurve;
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[SerializeField] SpawnHalves HalvesLeftBase;
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[SerializeField] SpawnHalves HalvesRightBase;
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public Sprite[] objectLeftHalves;
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public Sprite[] objectRightHalves;
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private void Start()
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{
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DogAnim = game.DogAnim;
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curve = fromLeft ? LeftCurve : RightCurve;
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barelyCurve = fromLeft ? BarelyRightCurve : BarelyLeftCurve;
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game.ScheduleInput(startBeat, 1f, DogNinja.InputAction_Press, Hit, Miss, null);
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}
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private void Update()
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{
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if (isActive) {
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float flyPos = game.conductor.GetPositionFromBeat(startBeat, 1f)+1.1f;
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flyPos *= 0.31f;
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transform.position = curve.GetPoint(flyPos);
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objPos = curve.GetPoint(flyPos);
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// destroy object when it's off-screen
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if (flyPos > 1f) {
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Destroy(gameObject);
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}
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} else {
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float flyPosBarely = game.conductor.GetPositionFromBeat(barelyTime, 1f)+1f;
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flyPosBarely *= 0.3f;
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transform.position = barelyCurve.GetPoint(flyPosBarely) + objPos;
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float rot = fromLeft ? 200f : -200f;
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
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if (flyPosBarely > 1f) {
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Destroy(gameObject);
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}
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}
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}
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private void Hit(PlayerActionEvent caller, float state)
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{
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game.StopPrepare();
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string dir = direction switch {
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0 => "Left",
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1 => "Right",
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_ => "Both",
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};
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if (state >= 1f || state <= -1f) {
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isActive = false;
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barelyTime = game.conductor.songPositionInBeatsAsDouble;
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DogAnim.DoScaledAnimationAsync("Barely" + dir, 0.5f);
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if (shouldSfx) SoundByte.PlayOneShotGame("dogNinja/barely");
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} else {
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DogAnim.DoScaledAnimationAsync("Slice" + dir, 0.5f);
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if (shouldSfx) SoundByte.PlayOneShotGame(sfxNum + "2");
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HalvesLeftBase.sr.sprite = objectLeftHalves[type - 1];
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HalvesRightBase.sr.sprite = objectRightHalves[type - 1];
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for (int i = 0; i < 2; i++) {
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SpawnHalves half = Instantiate(i == 0 ? HalvesLeftBase : HalvesRightBase, game.transform);
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half.startBeat = startBeat;
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half.lefty = fromLeft;
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half.objPos = objPos;
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}
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Destroy(gameObject);
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}
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}
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private void Miss(PlayerActionEvent caller)
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{
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if (!game.preparing) return;
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DogAnim.DoScaledAnimationAsync("Unprepare", 0.5f);
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game.StopPrepare();
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}
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}
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}
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