mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 20:25:11 +00:00
72 lines
No EOL
2.5 KiB
C#
72 lines
No EOL
2.5 KiB
C#
/// Credit setchi (https://github.com/setchi)
|
|
/// Sourced from - https://github.com/setchi/FancyScrollView
|
|
|
|
using System.Linq;
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
/// <summary>
|
|
/// 複数の <see cref="FancyCell{TItemData, TContext}"/> を持つセルグループ実装するための抽象基底クラス.
|
|
/// </summary>
|
|
/// <typeparam name="TItemData">アイテムのデータ型.</typeparam>
|
|
/// <typeparam name="TContext"><see cref="FancyCell{TItemData, TContext}.Context"/> の型.</typeparam>
|
|
public abstract class FancyCellGroup<TItemData, TContext> : FancyCell<TItemData[], TContext>
|
|
where TContext : class, IFancyCellGroupContext, new()
|
|
{
|
|
/// <summary>
|
|
/// このグループで表示するセルの配列.
|
|
/// </summary>
|
|
protected virtual FancyCell<TItemData, TContext>[] Cells { get; private set; }
|
|
|
|
/// <summary>
|
|
/// このグループで表示するセルの配列をインスタンス化します.
|
|
/// </summary>
|
|
/// <returns>このグループで表示するセルの配列.</returns>
|
|
protected virtual FancyCell<TItemData, TContext>[] InstantiateCells()
|
|
{
|
|
return Enumerable.Range(0, Context.GetGroupCount())
|
|
.Select(_ => Instantiate(Context.CellTemplate, transform))
|
|
.Select(x => x.GetComponent<FancyCell<TItemData, TContext>>())
|
|
.ToArray();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void Initialize()
|
|
{
|
|
Cells = InstantiateCells();
|
|
Debug.Assert(Cells.Length == Context.GetGroupCount());
|
|
|
|
for (var i = 0; i < Cells.Length; i++)
|
|
{
|
|
Cells[i].SetContext(Context);
|
|
Cells[i].Initialize();
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void UpdateContent(TItemData[] contents)
|
|
{
|
|
var firstCellIndex = Index * Context.GetGroupCount();
|
|
|
|
for (var i = 0; i < Cells.Length; i++)
|
|
{
|
|
Cells[i].Index = i + firstCellIndex;
|
|
Cells[i].SetVisible(i < contents.Length);
|
|
|
|
if (Cells[i].IsVisible)
|
|
{
|
|
Cells[i].UpdateContent(contents[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void UpdatePosition(float position)
|
|
{
|
|
for (var i = 0; i < Cells.Length; i++)
|
|
{
|
|
Cells[i].UpdatePosition(position);
|
|
}
|
|
}
|
|
}
|
|
} |