mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
93 lines
No EOL
2.4 KiB
C#
93 lines
No EOL
2.4 KiB
C#
/// Original Credit Korindian
|
|
/// Sourced from - http://forum.unity3d.com/threads/rts-style-drag-selection-box.265739/
|
|
/// Updated Credit BenZed
|
|
/// Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
public class ExampleSelectable : MonoBehaviour, IBoxSelectable
|
|
{
|
|
#region Implemented members of IBoxSelectable
|
|
bool _selected = false;
|
|
public bool selected
|
|
{
|
|
get
|
|
{
|
|
return _selected;
|
|
}
|
|
|
|
set
|
|
{
|
|
_selected = value;
|
|
}
|
|
}
|
|
|
|
bool _preSelected = false;
|
|
public bool preSelected
|
|
{
|
|
get
|
|
{
|
|
return _preSelected;
|
|
}
|
|
|
|
set
|
|
{
|
|
_preSelected = value;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
//We want the test object to be either a UI element, a 2D element or a 3D element, so we'll get the appropriate components
|
|
SpriteRenderer spriteRenderer;
|
|
Image image;
|
|
Text text;
|
|
|
|
void Start()
|
|
{
|
|
spriteRenderer = transform.GetComponent<SpriteRenderer>();
|
|
image = transform.GetComponent<Image>();
|
|
text = transform.GetComponent<Text>();
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
|
|
//What the game object does with the knowledge that it is selected is entirely up to it.
|
|
//In this case we're just going to change the color.
|
|
|
|
//White if deselected.
|
|
Color color = Color.white;
|
|
|
|
if (preSelected)
|
|
{
|
|
//Yellow if preselected
|
|
color = Color.yellow;
|
|
}
|
|
if (selected)
|
|
{
|
|
//And green if selected.
|
|
color = Color.green;
|
|
}
|
|
|
|
//Set the color depending on what the game object has.
|
|
if (spriteRenderer)
|
|
{
|
|
spriteRenderer.color = color;
|
|
}
|
|
else if (text)
|
|
{
|
|
text.color = color;
|
|
}
|
|
else if (image)
|
|
{
|
|
image.color = color;
|
|
}
|
|
else if (GetComponent<UnityEngine.Renderer>())
|
|
{
|
|
GetComponent<UnityEngine.Renderer>().material.color = color;
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
} |