mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
6297980922
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
86 lines
2.3 KiB
C#
86 lines
2.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class WhiteLines : MonoBehaviour
|
|
{
|
|
float speed;
|
|
float startAt = 4.80f;
|
|
float endAt = -3.1f;
|
|
[SerializeField] SpriteRenderer line;
|
|
public int rngEarlyGone, rngMiddleLine;
|
|
[SerializeField] bool isRandomLineMiddle;
|
|
bool checkAnother, checkOnce;
|
|
|
|
void Start()
|
|
{
|
|
//speed = Random.Range(0.005f, 0.007f);
|
|
speed = Random.Range(0.005f, 0.009f);
|
|
rngEarlyGone = Random.Range(0, 5);
|
|
if (isRandomLineMiddle)
|
|
{
|
|
rngMiddleLine = Random.Range(0, 101);
|
|
}
|
|
}
|
|
|
|
void FixedUpdate()
|
|
{
|
|
if(transform.position.y > endAt && !isRandomLineMiddle)
|
|
{
|
|
transform.position += new Vector3(0, -speed * 1f, 0);
|
|
}
|
|
else if(transform.position.y <= endAt && !isRandomLineMiddle)
|
|
{
|
|
speed = Random.Range(0.005f, 0.009f);
|
|
transform.position = new Vector3(0, startAt, 0);
|
|
rngEarlyGone = Random.Range(0, 5);
|
|
}
|
|
|
|
if(rngEarlyGone > 0 && !isRandomLineMiddle)
|
|
{
|
|
line.color += new Color(1f, 1f, 1f, -0.01f);
|
|
if(line.color.a <= 0)
|
|
{
|
|
rngEarlyGone = Random.Range(0, 5);
|
|
line.color = new Color(1f, 1f, 1f, .10f);
|
|
transform.position = new Vector3(0, startAt, 0);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
if (isRandomLineMiddle)
|
|
{
|
|
if(rngMiddleLine > 1 && !checkAnother)
|
|
{
|
|
rngMiddleLine = Random.Range(0, 101);
|
|
}
|
|
if(rngMiddleLine <= 1)
|
|
{
|
|
line.color += new Color(1f, 1f, 1f, 0.01f);
|
|
checkAnother = true;
|
|
|
|
if(!checkOnce && line.color.a > .5f)
|
|
{
|
|
checkOnce = true;
|
|
}
|
|
}
|
|
if(checkOnce)
|
|
{
|
|
line.color -= new Color(1f, 1f, 1f, 0.02f);
|
|
if (line.color.a <= 0)
|
|
{
|
|
line.color = new Color(1f, 1f, 1f, 0f);
|
|
rngMiddleLine = Random.Range(0, 101);
|
|
transform.position = new Vector3(0, Random.Range(-1, 5));
|
|
checkAnother = false;
|
|
checkOnce = false;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
}
|