HeavenStudioPlus/Assets/Scripts/Games/KarateMan/KarateManPot.cs
AstrlJelly 153c9e6b65 Karate Man Additions Part 1 (#559)
* starting out with adding so many things

* voiceless kicks and combos (that one was easy)
* queuing objects/specials
* starting on cutting out the voice
 -i was using MultiSound.Delete() but i found it very inconsistent and janky so im switching to a check of the next block and if it should cut out the voice
* got rid of basically all of the static variables in favor of checking the last color blocks
 -also means that the bg and object colors getting held over between remixes shouldn't happen anymore
* removed all of the super backwards compatibility
 -im almost certain these blocks are only available in .tengoku files though, so nobody should have any issues

* convert karateman to karateMan

* conversion stuff start
* voice cutting fully works and is consistent now

color conversion isn't working, but ill fix it eventually
background color isn't working rn either, and moving to the new system has caused a lot of errors

* it compiles now

this Background Appearance block got hands ‼️
working on converting everything to the new bg color system
this will be so annoying to build a RiqUpdater for.

* bunch of small stuff

i got this done while i was at a cabin

* bg still broken :(

* unconvert karateman from karateMan, bg finally works

well. bg ALMOST finally works
i'll be doing the fx stuff after, and ill combine it with the flow block

* bg nearly done

* i just might give up on bg compatibility

i tried for like an hour and a half to convert it but i couldn't.
minenice might be able to but idk.

* background + lightbulb stuffs

* FINALLY got old bg blocks updating + better bulb sfx

store the keys of the objects in the dictionary that i want to remove, create the properties, then remove all of the objects using the keys.

bulbs use a method that lets any sfx go through for the throw and hit, which means custom lightbulb cues 😃

moved all queuing into one list, then a foreach checks the datamodel of each riqentity in the list

camera bug fixed (call update in awake and start)

recolorable barrels lol

* and with that, it's finished!

added backwards compatibility for bg fx and fixed the particles (oops i forgot to assign them in the inspector

* fixed a bug

the warning would not go away if you dragged the playback bar behind a warning cuz it wasn't checking for the beginning of a warning block

* oops forgot to remove a debug log
2023-10-07 18:14:06 +00:00

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49 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_KarateMan
{
public class KarateManPot : MonoBehaviour
{
public double startBeat;
public ItemType type;
public int path = 1;
public string hitSfxOverride;
public GameObject Shadow;
private GameObject ShadowInstance;
private SpriteRenderer shadowRenderer;
//hit effects
public GameObject HitMark;
public ParticleSystem[] HitParticles;
public string awakeAnim;
FlyStatus status = FlyStatus.Fly;
Color effectTint = Color.white;
[SerializeField] SpriteRenderer[] cellRenderers;
Material[] cellMaterials;
public Color[] ItemBarrelMap;
[SerializeField] Color[] ItemAlienMap;
[SerializeField] Color[] ItemBombMap;
[SerializeField] Color[] ItemCookingLidMap;
public bool KickBarrelContent = false;
public bool ShouldGlow = false;
public int OnHitExpression = (int) KarateMan.KarateManFaces.Normal;
public int comboId = -1;
static int _lastCombo = -1;
public static int LastCombo { get { return _lastCombo; } }
public static int GetNewCombo() { _lastCombo++; return _lastCombo; }
public static void ResetLastCombo() { _lastCombo = -1; }
public enum ItemType {
Pot, // path 1
Bulb, // path 1
Rock, // path 1
Ball, // path 1
Cooking, // path 1
Alien, // path 1
TacoBell, // path 1
Bomb, // path 1
KickBarrel, // path 1
KickBomb, // no path
KickBall, // no path
ComboPot1, // path 1
ComboPot2, // path 1
ComboPot3, // path 2
ComboPot4, // path 3
ComboPot5, // path 4
ComboBarrel,// path 5
CookingLid, //only used for hit
}
public enum FlyStatus {
Fly,
Hit,
NG,
HitWeak
}
//pot trajectory stuff
public Transform[] HitPosition;
public float[] HitPositionOffset;
public Vector3[] StartPositionOffset;
public float[] ItemSlipRt;
public BezierCurve3D[] ItemCurves;
public BezierCurve3D CurrentCurve;
public float curveTargetBeat;
public SpriteRenderer BulbLight;
public void SetBulbColor(Color c) {
effectTint = c;
BulbLight.color = c;
}
float ProgressToHitPosition(float progress) {
return progress + (HitPositionOffset[path] - 0.5f);
}
Vector3 ProgressToFlyPosition()
{
var cond = Conductor.instance;
float progress = Mathf.Min(cond.GetPositionFromBeat(startBeat, 2f), 1f - ItemSlipRt[path]);
float progressToHitPosition = ProgressToHitPosition(progress);
Vector3 hitPosition = HitPosition[path].position;
//https://www.desmos.com/calculator/ycn9v62i4f
float offset = HitPositionOffset[path];
float flyHeight = (progressToHitPosition*(progressToHitPosition-1f))/(offset*(offset-1f));
float floorHeight = HitPosition[0].position.y;
Vector3 startPosition = hitPosition + StartPositionOffset[path];
Vector3 endPosition = hitPosition - StartPositionOffset[path];
Vector3 flyPosition = new Vector3(
Mathf.Lerp(startPosition.x, endPosition.x, progress),
floorHeight + (HitPosition[path].position.y - floorHeight + (StartPositionOffset[path].y * (1 - Mathf.Min(cond.GetPositionFromBeat(startBeat, 1f), 1f)))) * flyHeight,
Mathf.Lerp(startPosition.z, endPosition.z, progress)
);
if (progress >= 0.5f && flyPosition.y < HitPosition[0].position.y) {
flyPosition.y = floorHeight;
}
return flyPosition;
}
void SetColourMapping()
{
Color alpha, bravo, delta;
switch (type)
{
case ItemType.Alien:
alpha = ItemAlienMap[0];
bravo = ItemAlienMap[1];
delta = KarateMan.instance.ItemColor;
break;
case ItemType.Bomb:
case ItemType.KickBomb:
alpha = ItemBombMap[0];
bravo = ItemBombMap[1];
delta = KarateMan.instance.ItemColor;
break;
case ItemType.KickBarrel:
case ItemType.ComboBarrel:
alpha = ItemBarrelMap[0];
bravo = ItemBarrelMap[1];
delta = ItemBarrelMap[2];
break;
case ItemType.Cooking:
case ItemType.CookingLid:
alpha = ItemCookingLidMap[0];
bravo = ItemCookingLidMap[1];
delta = KarateMan.instance.ItemColor;
break;
default:
alpha = bravo = delta = KarateMan.instance.ItemColor;
break;
}
for (int i = 0; i < cellRenderers.Length; i++) {
SpriteRenderer r = cellRenderers[i];
if (r.material != null)
{
if (cellMaterials == null)
{
cellMaterials = new Material[cellRenderers.Length];
cellMaterials[i] = Instantiate(r.material);
r.material = cellMaterials[i];
}
r.material.SetColor("_ColorAlpha", alpha);
r.material.SetColor("_ColorBravo", bravo);
r.material.SetColor("_ColorDelta", delta);
}
}
}
PlayerActionEvent OnHit;
PlayerActionEvent OnHitWrongAction;
void Awake()
{
switch (type)
{
case ItemType.ComboPot1:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboStartJustOrNg, ComboStartThrough, ComboStartOut, CanCombo);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ComboStartWrongAction, ComboStartOut, ComboStartOut, CanHit);
path = 1;
break;
case ItemType.ComboPot2:
path = 1;
BeatAction.New(this, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot3:
path = 2;
BeatAction.New(this, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot4:
path = 3;
//if the button isn't held anymore make Joe spin
BeatAction.New(this, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot5:
path = 4;
BeatAction.New(this, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboBarrel:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_UP, ComboEndJustOrNg, ComboEndThrough, ComboEndOut, CanComboEnd);
path = 5;
break;
case ItemType.KickBarrel:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, KickChargeJustOrNg, ItemThrough, ItemOut, CanCombo);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut, CanCombo);
path = 1;
comboId = -1;
break;
case ItemType.KickBomb:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut, CanKick);
CurrentCurve = ItemCurves[6];
curveTargetBeat = 2 * 0.75f;
path = 1;
comboId = -1;
break;
case ItemType.KickBall:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut, CanKick);
CurrentCurve = ItemCurves[6];
curveTargetBeat = 2 * 0.75f;
path = 1;
comboId = -1;
break;
case ItemType.CookingLid:
CurrentCurve = ItemCurves[9];
path = 1;
curveTargetBeat = 2f;
status = FlyStatus.Hit;
comboId = -1;
break;
case ItemType.Bomb:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut, CanHit);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut, CanHit);
path = 1;
comboId = -1;
break;
default:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut, CanHit);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut, CanHit);
path = 1;
comboId = -1;
break;
}
float floorHeight = HitPosition[0].position.y;
if (CurrentCurve == null)
transform.position = ProgressToFlyPosition();
else
transform.position = CurrentCurve.GetPoint(0f);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
ShadowInstance = Instantiate(Shadow, KarateMan.instance.ItemHolder);
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
ShadowInstance.SetActive(true);
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
}
void Start()
{
Animator mobjAnim = GetComponent<Animator>();
mobjAnim.Play(awakeAnim, -1, 0);
SetColourMapping();
}
void Update()
{
var cond = Conductor.instance;
float floorHeight = HitPosition[0].position.y;
switch (status)
{
case FlyStatus.Fly:
float prog = cond.GetPositionFromBeat(startBeat, 2f);
if (CurrentCurve == null)
transform.position = ProgressToFlyPosition();
else
{
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f));
}
if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + 2f)
{
ParticleSystem p = Instantiate(HitParticles[7], transform.position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else if (prog >= 2f || (ItemKickable() && prog >= 1f)) {
if (type == ItemType.KickBomb)
{
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
}
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) {
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (125f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
else if (CurrentCurve != null && prog < 1f)
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
break;
case FlyStatus.Hit:
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + curveTargetBeat)
{
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
SoundByte.PlayOneShotGame("karateman/bombBreak", volume: 0.25f);
return;
}
else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) {
if (type == ItemType.KickBomb)
{
ParticleSystem p = Instantiate(HitParticles[6], ItemCurves[7].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
}
else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f)
return;
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else {
if (prog <= 1f)
{
transform.position = CurrentCurve.GetPoint(prog);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-270f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
else
{
transform.position = CurrentCurve.GetPoint(1f);
}
}
break;
case FlyStatus.NG:
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + curveTargetBeat)
{
KarateMan.instance.Joe.RemoveBombGlow(startBeat + curveTargetBeat, 1f);
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) {
if (type == ItemType.KickBomb)
{
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
}
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else {
if (prog <= 1f)
{
transform.position = CurrentCurve.GetPoint(prog);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
else
{
transform.position = CurrentCurve.GetPoint(1f);
}
}
break;
case FlyStatus.HitWeak:
prog = cond.GetPositionFromBeat(startBeat, 1f);
Vector3 pos = new Vector3(HitPosition[1].position.x + 0.25f, HitPosition[0].position.y, HitPosition[1].position.z);
if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + 1f)
{
KarateMan.instance.Joe.RemoveBombGlow(startBeat + 1f, 1f);
ParticleSystem p = Instantiate(HitParticles[7], pos, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else if (cond.songPositionInBeatsAsDouble >= startBeat + 3f)
{
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
if (prog <= 1f)
{
pos.y = EasingFunction.EaseInCubic(HitPosition[1].position.y, HitPosition[0].position.y, prog);
}
transform.position = pos;
break;
}
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
SetColourMapping();
}
void CreateHitMark(bool useLocalPos = false)
{
GameObject hitMark = Instantiate(HitMark, KarateMan.instance.ItemHolder);
if (useLocalPos)
hitMark.transform.localPosition = transform.position;
else
hitMark.transform.position = HitPosition[path].position;
hitMark.SetActive(true);
}
//handles hitsound and particles
void ItemHitEffect(bool straight = false)
{
ParticleSystem p;
CreateHitMark(ItemKickable());
KarateMan game = KarateMan.instance;
switch (type)
{
case ItemType.Bulb:
CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = straight ? 1f : 1.5f;
SoundByte.PlayOneShotGame(hitSfxOverride ?? "karateman/lightbulbHit", forcePlay: true);
p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
if (effectTint.a == 0)
break;
//change gradient to match own colour
var col = p.colorOverLifetime;
col.enabled = true;
Gradient grad = new Gradient();
grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(Color.white, 0.25f), new GradientColorKey(effectTint, 0.5f), new GradientColorKey(effectTint, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 0.5f), new GradientAlphaKey(0.0f, 1.0f) });
col.color = grad;
var col2 = p.gameObject.transform.GetChild(0).GetComponent<ParticleSystem>().colorOverLifetime;
col2.enabled = true;
Gradient grad2 = new Gradient();
grad2.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(effectTint, 0.5f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) });
col2.color = grad2;
p.Play();
break;
case ItemType.Rock:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/rockHit", forcePlay: true);
p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.Ball:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/soccerHit", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.Cooking:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/cookingPot", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
game.CreateItemInstance(startBeat + 1f, "Item09", 0, ItemType.CookingLid);
GetComponent<Animator>().Play("Item08", -1, 0);
if (game.IsNoriActive && game.NoriPerformance >= 1f)
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.Alien:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/alienHit", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.Bomb:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/bombHit", forcePlay: true);
p = Instantiate(HitParticles[2], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
game.Joe.RemoveBombGlow(startBeat + 1f, 1f);
if (game.IsNoriActive && game.NoriPerformance >= 1f)
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.TacoBell:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/rockHit", forcePlay: true);
SoundByte.PlayOneShotGame("karateman/tacobell", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.ComboPot1:
CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = 1.5f;
SoundByte.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.ComboPot2:
CurrentCurve = ItemCurves[0];
curveTargetBeat = 1.5f;
SoundByte.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.ComboPot3:
CurrentCurve = ItemCurves[2];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/comboHit2", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.ComboPot4:
CurrentCurve = ItemCurves[3];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.ComboPot5:
CurrentCurve = ItemCurves[4];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.ComboBarrel:
SoundByte.PlayOneShotGame("karateman/comboHit4", forcePlay: true);
p = Instantiate(HitParticles[0], HitPosition[5].position, Quaternion.identity, game.ItemHolder);
p.Play();
p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.KickBarrel:
if (KickBarrelContent) {
game.CreateItemInstance(startBeat + 1f, "Item03", OnHitExpression, ItemType.KickBall);
} else {
if (ShouldGlow) game.Joe.ApplyBombGlow();
game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb);
}
SoundByte.PlayOneShotGame("karateman/barrelBreak", forcePlay: true);
p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.Euler(0, 0, -5f), game.ItemHolder);
p.Play();
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.KickBomb:
SoundByte.PlayOneShotGame("karateman/bombKick", forcePlay: true);
p = Instantiate(HitParticles[2], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, game.ItemHolder);
p.Play();
game.Joe.RemoveBombGlow(startBeat + 0.75f);
break;
case ItemType.KickBall:
SoundByte.PlayOneShotGame("karateman/bombKick", forcePlay: true);
p = Instantiate(HitParticles[1], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, game.ItemHolder);
p.Play();
break;
default:
CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = straight ? 1f : 1.5f;
if (game.IsNoriActive && game.NoriPerformance < 0.6f)
{
SoundByte.PlayOneShotGame("karateman/potHit_lowNori", forcePlay: true);
SoundByte.PlayOneShotGame("karateman/potHit", volume: 0.66f, forcePlay: true);
}
else
SoundByte.PlayOneShotGame("karateman/potHit", forcePlay: true);
p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
p.Play();
break;
}
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
status = FlyStatus.Hit;
}
int ItemPunchHand()
{
switch (type)
{
case ItemType.Rock:
case ItemType.Ball:
case ItemType.Cooking:
case ItemType.Alien:
case ItemType.TacoBell:
case ItemType.Bomb:
case ItemType.KickBarrel:
return 2;
default:
return 0;
}
}
bool ItemKickable()
{
switch (type)
{
case ItemType.KickBomb:
case ItemType.KickBall:
return true;
default:
return false;
}
}
bool ItemNeedNori()
{
switch (type)
{
case ItemType.Rock:
case ItemType.Cooking:
case ItemType.Alien:
case ItemType.Bomb:
case ItemType.TacoBell:
return true;
default:
return false;
}
}
void JoeComboSequence()
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (joe.GetShouldComboId() != comboId || !joe.inCombo) return;
switch (type)
{
case ItemType.ComboPot2:
joe.Punch(2);
if (joe.GetComboId() != comboId)
SoundByte.PlayOneShotGame("karateman/swingNoHit_Alt", forcePlay: true);
else
{
ItemHitEffect();
}
break;
case ItemType.ComboPot3:
joe.ComboSequence(0);
if (joe.GetComboId() != comboId) {}
else
{
ItemHitEffect();
}
break;
case ItemType.ComboPot4:
//if the button isn't held anymore make Joe spin
if (joe.GetComboId() != comboId) {
joe.ComboMiss(startBeat + 1f);
SoundByte.PlayOneShotGame("karateman/comboMiss", forcePlay: true);
joe.SetShouldComboId(-2);
}
else
{
joe.ComboSequence(1);
joe.lockedInCombo = true;
ItemHitEffect();
}
break;
case ItemType.ComboPot5:
joe.ComboSequence(2);
if (joe.GetComboId() != comboId) {}
else
{
ItemHitEffect();
}
break;
default:
break;
}
}
void DoHitExpression(double offset)
{
if (OnHitExpression == (int) KarateMan.KarateManFaces.Normal)
return;
var joe = KarateMan.instance.Joe;
BeatAction.New(joe, new List<BeatAction.Action>()
{
new BeatAction.Action(offset, delegate {
joe.SetFaceExpression(OnHitExpression);
}),
new BeatAction.Action(offset + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
})
});
}
public bool CanHit()
{
var joe = KarateMan.instance.Joe;
return status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock);
}
public void ItemJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (state <= -1f || state >= 1f) {
bool straight = joe.Punch(ItemPunchHand());
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
BeatAction.New(joe, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoNG();
}
else {
if (KarateMan.instance.IsNoriActive)
{
if (ItemNeedNori() && KarateMan.instance.NoriPerformance < 0.6f)
{
CreateHitMark(false);
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
status = FlyStatus.HitWeak;
SoundByte.PlayOneShotGame("karateman/hitNoNori", forcePlay: true);
joe.Punch(3);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z - 30f);
KarateMan.instance.Nori.DoNG();
return;
}
}
bool straight = joe.Punch(ItemPunchHand());
DoHitExpression(startBeat + 1f);
ItemHitEffect(straight);
status = FlyStatus.Hit;
KarateMan.instance.Nori.DoHit();
}
}
public void ItemWrongAction(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
if (!KarateMan.IsComboEnable) return;
//hitting a normal object with the alt input
//WHEN SCORING THIS IS A MISS
var joe = KarateMan.instance.Joe;
joe.ForceFailCombo(Conductor.instance.songPositionInBeatsAsDouble);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
ItemHitEffect();
}
BeatAction.New(joe, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 4f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
}),
new BeatAction.Action(startBeat + 6f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoThrough();
}
public void ItemOut(PlayerActionEvent caller) {}
public void ItemThrough(PlayerActionEvent caller)
{
var joe = KarateMan.instance.Joe;
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(joe, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true);
}),
new BeatAction.Action(startBeat + 5f, delegate {
if (joe.wantFace == -1)
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
}
public bool CanCombo()
{
var joe = KarateMan.instance.Joe;
return status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo || joe.inNuriLock);
}
public void ComboStartJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
joe.inCombo = true;
joe.Punch(1);
joe.SetComboId(comboId);
joe.SetShouldComboId(comboId);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
KarateMan.instance.Nori.DoNG();
}
else {
ItemHitEffect();
KarateMan.instance.Nori.DoHit();
}
}
public void ComboStartOut(PlayerActionEvent caller) {}
public void ComboStartThrough(PlayerActionEvent caller)
{
var joe = KarateMan.instance.Joe;
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(joe, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true);
}),
new BeatAction.Action(startBeat + 5f, delegate {
if (joe.wantFace == -1)
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
}
public void ComboStartWrongAction(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
//hitting a combo start with the normal input
//WHEN SCORING THIS IS A MISS
var joe = KarateMan.instance.Joe;
bool straight = joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
ItemHitEffect(straight);
}
KarateMan.instance.Nori.DoThrough();
}
public bool CanComboEnd()
{
var joe = KarateMan.instance.Joe;
return status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId;
}
public void ComboEndJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
joe.inCombo = false;
joe.SetComboId(-1);
joe.SetShouldComboId(-1);
joe.ComboSequence(3);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[5];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
BeatAction.New(joe, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
}),
new BeatAction.Action(startBeat + 6f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoNG();
}
else {
DoHitExpression(startBeat + 1.5f);
ItemHitEffect();
KarateMan.instance.Nori.DoHit();
}
}
public void ComboEndOut(PlayerActionEvent caller) {
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId && joe.comboWaiting)
{
joe.inCombo = false;
joe.SetComboId(-1);
joe.SetShouldComboId(-1);
joe.ComboSequence(3);
SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true);
}
OnHit.CanHit(false);
}
public void ComboEndThrough(PlayerActionEvent caller)
{
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
var joe = KarateMan.instance.Joe;
if (joe.GetComboId() != comboId || !joe.inCombo)
{
BeatAction.New(joe, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
}),
new BeatAction.Action(startBeat + 5f, delegate {
if (joe.wantFace == -1)
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
}
else
{
joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
BeatAction.New(joe, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 1.5f, delegate {
joe.inCombo = false;
joe.SetComboId(-1);
joe.SetShouldComboId(-1);
joe.ComboSequence(4);
}),
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
}),
new BeatAction.Action(startBeat + 5f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
})
});
}
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
}
public void KickChargeJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
BeatAction.New(joe, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoNG();
}
else {
joe.StartKickCharge(startBeat + 1.25f);
ItemHitEffect();
status = FlyStatus.Hit;
KarateMan.instance.Nori.DoHit();
}
}
public void KickChargeOut(PlayerActionEvent caller) {}
public void KickChargeThrough(PlayerActionEvent caller)
{
var joe = KarateMan.instance.Joe;
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(joe, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true);
}),
new BeatAction.Action(startBeat + 5f, delegate {
if (joe.wantFace == -1)
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
}
public bool CanKick()
{
var joe = KarateMan.instance.Joe;
return status == FlyStatus.Fly && joe.inKick;
}
public void KickJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
joe.Kick(Conductor.instance.songPositionInBeatsAsDouble);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[8];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
BeatAction.New(joe, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 1.25f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
}),
new BeatAction.Action(startBeat + 4.25f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoNG();
if (type == ItemType.KickBomb)
joe.RemoveBombGlow(startBeat + 0.75f);
}
else {
DoHitExpression(startBeat + 2f);
ItemHitEffect();
status = FlyStatus.Hit;
CurrentCurve = ItemCurves[7];
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
curveTargetBeat = 3f;
KarateMan.instance.Nori.DoHit();
}
}
public void KickOut(PlayerActionEvent caller) {}
public void KickThrough(PlayerActionEvent caller)
{
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(KarateMan.instance.Joe, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
}),
new BeatAction.Action(startBeat + 4f, delegate {
KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
})
});
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
if (type == ItemType.KickBomb)
KarateMan.instance.Joe.RemoveBombGlow(startBeat + 0.75f * 2, 1.5f);
}
}
}