HeavenStudioPlus/Assets/Scripts/Games/TrickClass/TrickClass.cs

493 lines
18 KiB
C#

using NaughtyBezierCurves;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class MobTrickLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>()
{
new GameAction("toss", "Toss Object")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
TrickClass.PreTossObject(e.beat, (int)e["obj"], e["nx"]);
},
defaultLength = 2,
parameters = new List<Param>()
{
new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Changes the object thrown at the player", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }),
}),
new Param("nx", false, "Switch", "Replace the phone with a Switch"),
}
},
new GameAction("plane", "Plane")
{
preFunction = delegate
{
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Plane);
},
defaultLength = 3,
},
new GameAction("blast", "Optic Blast")
{
preFunction = delegate
{
TrickClass.PreBlast(eventCaller.currentEntity.beat);
},
defaultLength = 4,
},
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("bop", true, "Bop", "Should the girl and boy bop?"),
new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?")
}
},
new GameAction("chair", "Chair")
{
preFunction = delegate
{
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Chair);
},
defaultLength = 2,
hidden = true,
},
new GameAction("phone", "Phone")
{
preFunction = delegate
{
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Phone, eventCaller.currentEntity["nx"]);
},
defaultLength = 2,
hidden = true,
parameters = new List<Param>()
{
new Param("nx", false, "Switch", "Replace the phone with a Switch"),
}
},
new GameAction("shock", "Lightning Bolt")
{
preFunction = delegate
{
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Shock);
},
defaultLength = 2,
hidden = true,
},
},
new List<string>() { "mob", "normal" },
"mobtrick", "en",
new List<string>() { }
);
}
}
}
namespace HeavenStudio.Games
{
/**
mob_Trick
**/
using Scripts_TrickClass;
public class TrickClass : Minigame
{
public enum TrickObjTypeEditor : int
{
PaperBall,
Chair,
Lightning,
Phone,
}
public enum TrickObjType : int
{
Ball,
Chair,
Shock,
Phone,
Plane,
Blast
}
public struct QueuedObject
{
public double beat;
public int type;
public bool variant;
}
public static List<QueuedObject> queuedInputs = new List<QueuedObject>();
[Header("Objects")]
public Animator playerAnim;
public Animator girlAnim;
public Animator warnAnim;
[Header("References")]
public GameObject[] objPrefab;
public GameObject[] objPrefabVariant;
public string[] objWarnAnim;
public string[] objWarnAnimVariant;
public string[] objThrowAnim;
public Transform objHolder;
[Header("Curves")]
public BezierCurve3D ballTossCurve;
public BezierCurve3D ballMissCurve;
public BezierCurve3D planeTossCurve;
public BezierCurve3D planeMissCurve;
public BezierCurve3D shockTossCurve;
public static TrickClass instance;
public GameEvent bop = new GameEvent();
bool goBop = true;
public double playerCanDodge = double.MinValue;
double playerBopStart = double.MinValue;
double girlBopStart = double.MinValue;
bool showBubble = true;
bool playerReady, girlBopEnable;
public static PlayerInput.InputAction InputAction_TouchPressing =
new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat },
IA_Empty, IA_TouchBasicPressing, IA_Empty);
void OnDestroy()
{
queuedInputs.Clear();
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
private void Awake()
{
instance = this;
SetupBopRegion("trickClass", "bop", "autoBop");
girlBopEnable = true;
}
public override void OnBeatPulse(double beat)
{
var cond = Conductor.instance;
if (!BeatIsInBopRegion(beat)) return;
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeatsAsDouble > girlBopStart && girlBopEnable)
girlAnim.DoScaledAnimationAsync("Bop");
}
public override void OnPlay(double beat)
{
queuedInputs.Clear();
}
public override void OnGameSwitch(double beat)
{
if (!Conductor.instance.isPlaying) return;
if (queuedInputs.Count > 0)
{
foreach (var input in queuedInputs)
{
if (input.type is (int)TrickObjType.Blast)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(input.beat, delegate
{
instance.DoBlast(input.beat);
})
});
}
else
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(input.beat - 1f, delegate
{
warnAnim.Play(input.variant ? objWarnAnimVariant[input.type] : objWarnAnim[input.type], 0, 0);
}),
new BeatAction.Action(input.beat, delegate
{
warnAnim.Play("NoPose", 0, 0);
TossObject(input.beat, input.type, input.variant);
})
});
}
}
}
queuedInputs.Clear();
}
private void Update()
{
if (PlayerInput.GetIsAction(InputAction_TouchPressing) && (!playerReady) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
{
playerAnim.DoScaledAnimationAsync("Prepare");
playerReady = true;
}
if ((!PlayerInput.GetIsAction(InputAction_TouchPressing)) && playerReady && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
{
playerAnim.DoScaledAnimationAsync("UnPrepare");
playerReady = false;
}
if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
{
PlayerDodge(true);
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.6f;
}
}
public void Bop(double beat, float length, bool shouldBop, bool autoBop)
{
var cond = Conductor.instance;
goBop = autoBop;
if (shouldBop)
{
for (int i = 0; i < length; i++)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeatsAsDouble > girlBopStart)
girlAnim.DoScaledAnimationAsync("Bop");
})
});
}
}
}
public void BubbleToggle()
{
instance.showBubble = !instance.showBubble;
}
public static void PreTossObject(double beat, int type, bool variant = false)
{
if (GameManager.instance.currentGame == "trickClass")
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat - 1, delegate
{
if (instance.showBubble == true)
{
instance.warnAnim.Play(variant ? instance.objWarnAnimVariant[type] : instance.objWarnAnim[type], 0, 0);
}
}),
new BeatAction.Action(beat, delegate
{
instance.warnAnim.Play("NoPose", 0, 0);
instance.TossObject(beat, type, variant);
})
});
}
else
{
queuedInputs.Add(new QueuedObject
{
beat = beat,
type = type,
variant = variant
});
}
switch (type)
{
case (int)TrickObjType.Plane:
PlaySoundSequence("trickClass", "planeThrow", beat);
break;
case (int)TrickObjType.Chair:
PlaySoundSequence("trickClass", "chairThrow", beat);
break;
case (int)TrickObjType.Shock:
PlaySoundSequence("trickClass", "shockThrow", beat);
break;
case (int)TrickObjType.Phone:
PlaySoundSequence("trickClass", "phoneThrow", beat);
break;
default:
PlaySoundSequence("trickClass", "ballThrow", beat);
break;
}
}
public void TossObject(double beat, int type, bool variant = false)
{
SpawnObject(beat, type, variant);
girlAnim.DoScaledAnimationAsync(objThrowAnim[type]);
girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
}
public void SpawnObject(double beat, int type, bool variant = false)
{
GameObject objectToSpawn;
BezierCurve3D curve;
switch (type)
{
case (int)TrickObjType.Plane:
curve = planeTossCurve;
break;
case (int)TrickObjType.Shock:
curve = shockTossCurve;
break;
default:
curve = ballTossCurve;
break;
}
objectToSpawn = variant ? objPrefabVariant[type] : objPrefab[type];
var mobj = Instantiate(objectToSpawn, objHolder);
var thinker = mobj.GetComponent<MobTrickObj>();
thinker.startBeat = beat;
thinker.curve = curve;
// thinker.type = type;
mobj.SetActive(true);
}
public static void PreBlast(double beat)
{
PlaySoundSequence("trickClass", "girlCharge", beat);
if (GameManager.instance.currentGame == "trickClass")
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
instance.DoBlast(beat);
})
});
}
else
{
queuedInputs.Add(new QueuedObject
{
beat = beat,
type = (int)TrickObjType.Blast,
variant = false
});
}
}
public void DoBlast(double beat)
{
ScheduleInput(beat, 2, InputAction_FlickPress, BlastJustOrNg, BlastMiss, Through, CanDodge);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
girlBopEnable = false;
girlAnim.DoScaledAnimationAsync("Charge0");
}),
new BeatAction.Action(beat + 0.75, delegate
{
girlAnim.DoScaledAnimationAsync("Charge1");
}),
new BeatAction.Action(beat + 1.5, delegate
{
girlAnim.DoScaledAnimationAsync("Charge1");
}),
new BeatAction.Action(beat + 4, delegate
{
girlBopEnable = true;
}),
});
}
public bool CanDodge()
{
return playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble;
}
public void BlastJustOrNg(PlayerActionEvent caller, float state)
{
if (state <= -1f || state >= 1f)
{
SoundByte.PlayOneShotGame("trickClass/shock_impact");
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
PlayerDodgeNg(true);
return;
}
girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f);
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
SoundByte.PlayOneShotGame("trickClass/blast_dodge");
playerAnim.DoScaledAnimationAsync("DodgeBlast0", 1f);
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.25;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 1;
playerReady = false;
SoundByte.PlayOneShotGame("trickClass/blast_dodge_return", caller.startBeat + caller.timer + 1f);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate
{
playerAnim.DoScaledAnimationAsync("DodgeBlast1", 1f);
}),
});
}
public void BlastMiss(PlayerActionEvent caller)
{
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
SoundByte.PlayOneShotGame("trickClass/blast_miss");
playerAnim.DoScaledAnimationAsync("ThroughBlast");
playerReady = false;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.5f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.5f;
}
public void Through(PlayerActionEvent caller) { }
public void PlayerDodge(bool slow = false, bool type = false)
{
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
//anim
SoundByte.PlayOneShotGame("trickClass/player_dodge");
playerAnim.DoScaledAnimationAsync(type ? "DodgeAlt" : "Dodge", slow ? 0.6f : 1f);
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
playerReady = false;
}
public void PlayerDodgeNg(bool shock = false)
{
playerAnim.DoScaledAnimationAsync(shock ? "DodgeNgShock" : "DodgeNg");
playerReady = false;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
}
public void PlayerThrough(bool shock = false)
{
playerAnim.DoScaledAnimationAsync(shock ? "ThroughShock" : "Through");
playerReady = false;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
}
}
}