mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
9cbd353506
* modularize tabs-style menus * make remix properties use modular design * add persistent settings
141 lines
No EOL
4.9 KiB
C#
141 lines
No EOL
4.9 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class ChartInfoProperties : TabsContent
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{
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[Header("General References")]
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[SerializeField] private GameObject propertyHolder;
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RemixPropertiesDialog dialog;
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[Header("Property Prefabs")]
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[SerializeField] private GameObject IntegerP;
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[SerializeField] private GameObject FloatP;
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[SerializeField] private GameObject BooleanP;
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[SerializeField] private GameObject DropdownP;
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[SerializeField] private GameObject ColorP;
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[SerializeField] private GameObject StringP;
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[Header("Layout Prefabs")]
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[SerializeField] private GameObject DividerP;
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[SerializeField] private GameObject HeaderP;
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[SerializeField] private GameObject SubHeaderP;
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[Header("Editable Properties")]
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[SerializeField] RemixPropertiesDialog.PropertyTag[] tags;
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bool initialized = false;
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public void Init(RemixPropertiesDialog diag)
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{
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dialog = diag;
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dialog.SetupDialog(tags, this);
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initialized = true;
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}
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public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "")
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{
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GameObject prefab = diag.IntegerP;
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GameObject input;
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var objType = type.GetType();
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if (objType == typeof(EntityTypes.Integer))
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{
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prefab = diag.IntegerP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<NumberChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else if (objType == typeof(EntityTypes.Float))
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{
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prefab = diag.FloatP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<NumberChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else if (type is bool)
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{
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prefab = diag.BooleanP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<BoolChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else if (objType.IsEnum)
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{
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prefab = diag.DropdownP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<EnumChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else if (objType == typeof(Color))
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{
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prefab = diag.ColorP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<ColorChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else if (objType == typeof(string))
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{
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prefab = diag.StringP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<StringChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else
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{
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Debug.LogError("Can't make property interface of type: " + type.GetType());
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return;
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}
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}
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public void AddDivider(RemixPropertiesDialog diag)
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{
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InitPrefab(diag.DividerP);
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}
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public void AddHeader(RemixPropertiesDialog diag, string text)
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{
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var input = InitPrefab(diag.HeaderP);
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input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
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}
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public void AddSubHeader(RemixPropertiesDialog diag, string text)
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{
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var input = InitPrefab(diag.SubHeaderP);
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input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
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}
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private GameObject InitPrefab(GameObject prefab, string tooltip = "")
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{
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GameObject input = Instantiate(prefab);
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input.transform.SetParent(propertyHolder.transform);
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input.SetActive(true);
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input.transform.localScale = Vector2.one;
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if(tooltip != string.Empty)
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Tooltip.AddTooltip(input, "", tooltip);
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return input;
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}
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public override void OnOpenTab()
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{
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if (dialog != null && !initialized)
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{
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initialized = true;
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dialog.SetupDialog(tags, this);
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}
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}
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public override void OnCloseTab()
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{
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initialized = false;
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foreach (Transform child in propertyHolder.transform) {
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Destroy(child.gameObject);
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}
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}
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}
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} |