HeavenStudioPlus/Assets/Resources/Games
Braedon 44e70ddf1e A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
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clappyTrio.prefab Game loading optimization 2021-12-31 09:46:11 -05:00
clappyTrio.prefab.meta Game loading optimization 2021-12-31 09:46:11 -05:00
forkLifter.prefab Initialize game with one script 2022-01-03 17:42:43 -05:00
forkLifter.prefab.meta Game loading optimization 2021-12-31 09:46:11 -05:00
karateman.prefab A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
karateman.prefab.meta Game loading optimization 2021-12-31 09:46:11 -05:00
spaceball.prefab Game loading optimization 2021-12-31 09:46:11 -05:00
spaceball.prefab.meta Game loading optimization 2021-12-31 09:46:11 -05:00