mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-29 13:03:05 +00:00
f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
57 lines
2.2 KiB
HLSL
57 lines
2.2 KiB
HLSL
// For now OpenGL is considered at GLES2 level
|
|
#define UNITY_UV_STARTS_AT_TOP 0
|
|
#define UNITY_REVERSED_Z 0
|
|
#define UNITY_GATHER_SUPPORTED 0
|
|
#define UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM 1
|
|
|
|
#define TEXTURE2D_SAMPLER2D(textureName, samplerName) sampler2D textureName
|
|
#define TEXTURE3D_SAMPLER3D(textureName, samplerName) sampler3D textureName
|
|
|
|
#define TEXTURE2D(textureName) sampler2D textureName
|
|
#define SAMPLER2D(samplerName)
|
|
|
|
#define TEXTURE3D(textureName) sampler3D textureName
|
|
#define SAMPLER3D(samplerName)
|
|
|
|
#define TEXTURE2D_ARGS(textureName, samplerName) sampler2D textureName
|
|
#define TEXTURE2D_PARAM(textureName, samplerName) textureName
|
|
|
|
#define TEXTURE3D_ARGS(textureName, samplerName) sampler3D textureName
|
|
#define TEXTURE3D_PARAM(textureName, samplerName) textureName
|
|
|
|
#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) tex2D(textureName, coord2)
|
|
#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) tex2Dlod(textureName, float4(coord2, 0.0, lod))
|
|
|
|
#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) tex3D(textureName, coord3)
|
|
|
|
#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) tex2D(textureName, icoord2 / texelSize)
|
|
#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) tex2Dlod(textureName, float4(icoord2 / texelSize, 0.0, lod))
|
|
|
|
#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r
|
|
#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r
|
|
|
|
#if SHADER_API_GLES
|
|
# define UNITY_BRANCH
|
|
# define UNITY_FLATTEN
|
|
# define UNITY_UNROLL
|
|
# define UNITY_LOOP
|
|
# define UNITY_FASTOPT
|
|
#else
|
|
# define UNITY_BRANCH [branch]
|
|
# define UNITY_FLATTEN [flatten]
|
|
# define UNITY_UNROLL [unroll]
|
|
# define UNITY_LOOP [loop]
|
|
# define UNITY_FASTOPT [fastopt]
|
|
#endif
|
|
|
|
#define CBUFFER_START(name)
|
|
#define CBUFFER_END
|
|
|
|
#define FXAA_HLSL_3 1
|
|
#define SMAA_HLSL_3 1
|
|
|
|
// pragma exclude_renderers is only supported since Unity 2018.1 for compute shaders
|
|
#if UNITY_VERSION < 201810 && !defined(SHADER_API_GLCORE)
|
|
# define DISABLE_COMPUTE_SHADERS 1
|
|
# define TRIVIAL_COMPUTE_KERNEL(name) [numthreads(1, 1, 1)] void name() {}
|
|
#endif
|