mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-01 22:07:31 +00:00
263855830f
* fix spelling and grammar errors in release 1 games * fix nightly game text
1103 lines
46 KiB
C#
1103 lines
46 KiB
C#
using NaughtyBezierCurves;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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using Jukebox;
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public static class RvlManzaiLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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RiqEntity BoingUpdater(string datamodel, RiqEntity e)
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{
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if (datamodel == "manzai/pun" && (e["boing"] == 1))
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{
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e.datamodel = "manzai/boing";
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return e;
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}
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return null;
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}
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RiqBeatmap.OnUpdateEntity += BoingUpdater;
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return new Minigame("manzai", "Manzai", "72003D", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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Manzai.instance.Bop(e.beat, e.length, e["who"], e["bop"], e["auto"]);
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},
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("who", Manzai.WhoBops.Both, "Who Bops?", "Which bird bops."),
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new Param("bop", true, "Enable Bopping", "Whether to bop to the beat or not."),
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new Param("auto", false, "Automatic?", "Whether to bop to the beat or not automatically."),
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}
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},
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new GameAction("pun", "Pun")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 0, e["crowd"], e["random"]); },
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/*function = delegate {
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var e = eventCaller.currentEntity;
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Manzai.instance.DoPun(e.beat, 0, e["pun"]); },*/
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defaultLength = 4,
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parameters = new List<Param>()
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{
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//new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"),
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new Param("random", true, "Random Voiceline", "Use a random pun?", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }),
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//new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" })
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}),
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new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"),
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//new Param("unused", false, "Include Unused", "Will unused puns be picked?"),
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new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
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new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."),
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}
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},
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new GameAction("boing", "Pun (Boing)")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 1, e["crowd"], e["random"]); },
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/*function = delegate {
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var e = eventCaller.currentEntity;
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Manzai.instance.DoPun(e.beat, 1, e["pun"]); },*/
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defaultLength = 4,
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parameters = new List<Param>()
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{
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//new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"),
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new Param("random", true, "Random Voiceline", "Use a random pun?", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }),
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//new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" })
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}),
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new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"),
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//new Param("unused", false, "Include Unused", "Will unused puns be picked?"),
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new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
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new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."),
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}
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},
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/* new GameAction("customBoing", "Custom Boing")
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{
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function = delegate { Manzai.instance.CustomBoing(eventCaller.currentEntity.beat); },
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defaultLength = 0.5f,
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}, */
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new GameAction("slide", "Birds Slide")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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Manzai.instance.BirdsSlide(e.beat, e.length, e["goToSide"], e["ease"], e["animation"]);
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},
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defaultLength = 0.5f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("goToSide", Manzai.WhichSide.Outside, "Go to Which Side?", "Which side of the stage will the birds will move to?"),
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new Param("ease", EasingFunction.Ease.EaseOutQuad, "Ease", "Which ease should the movement have?"),
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new Param("animation", true, "Play Animation?", "Whether the birds will use the slide animation."),
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},
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},
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new GameAction("lights", "Toggle Lights")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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Manzai.instance.ToggleLights(e["lightsEnabled"]);
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},
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("lightsEnabled", false, "Spotlights", "Whether the spotlights will be turned on."),
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},
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},
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new GameAction("crowd", "Crowd Animations")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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Manzai.instance.CrowdAnimation(e.beat, e.length, e["animation"], e["loop"]);
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},
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defaultLength = 1.0f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("animation", Manzai.CrowdAnimationList.Bop, "Animation", "What animation the crowd will play."),
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new Param("loop", new EntityTypes.Integer(1, 16, 4), "Loop Interval (x4)", "How many quarter-beats the animation will wait before looping."),
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},
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}},
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new List<string>() { "rvl", "normal" },
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"rvlmanzai", "jp",
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new List<string>() { "jp" },
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chronologicalSortKey: 104
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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//using Scripts_DogNinja;
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public class Manzai : Minigame
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{
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/* struct SfxDef
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{
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public string sfx;
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public float boingLength;
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public SfxDef (string sfx, float boingLength = 2.0f)
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{
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this.sfx = sfx;
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this.boingLength = boingLength;
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}
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}
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static readonly List<SfxDef> sfxDefs = new()
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{
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new("futongaFuttonda", 0.75),
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}; */
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[SerializeField] Animator VultureAnim;
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[SerializeField] Animator RavenAnim;
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[SerializeField] Animator HaiBubbleL;
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[SerializeField] Animator HaiBubbleR;
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[SerializeField] Animator DonaiyanenBubble;
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[SerializeField] Animator BothBirdsAnim;
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[SerializeField] Animator StageAnim;
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[SerializeField] Animator CrowdAnim;
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[SerializeField] Transform PivotL;
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[SerializeField] Transform PivotR;
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[SerializeField] Transform PivotD;
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[SerializeField] Transform CrowdPos;
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[SerializeField] ParticleSystem Feathers;
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bool ravenBop = true;
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bool vultureBop = true;
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bool ravenCanBop = true;
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bool vultureCanBop = true;
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bool ravenCanBopTemp = true;
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bool vultureCanBopTemp = true;
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bool isMoving;
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double movingStartBeat;
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double movingLength;
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string moveAnim;
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EasingFunction.Ease lastEase;
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bool isPreparingForBoing = false;
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bool missedWithWrongButton = false;
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bool hitHaiL = false;
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bool hitHaiR = false;
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bool hitDonaiyanen = false;
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double lastWhiffBeat = double.MinValue;
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double lastTappedBeat = double.MinValue;
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bool canDodge = true;
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float randomBubbleBoth = 0.0f;
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Sound crowdSound;
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bool isHolding = false;
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bool isPlayingReadyAnimationForTapMode = false;
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bool easterEgg1 = false;
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bool easterEgg2 = false;
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bool boingHasCrowdSounds = true;
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bool crowdCanCheerSound = true;
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bool crowdCanCheerAnimation = true;
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bool crowdIsCheering = false;
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double crowdLastMissAnimation = double.MinValue;
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//bool jumpUp = false; Unused value - Marc
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//bool jumpDown = false; Unused value - Marc
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float jumpStart;
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float jumpApex;
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float jumpLength;
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double startJumpTime = double.MinValue;
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float jumpHeight = 1;
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public enum WhoBops
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{
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Kasuke,
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Kosuke,
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Both,
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}
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public enum BoingType
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{
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Normal,
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Boing,
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//Random,
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}
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public enum Puns
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{
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AichiniAichinna = 0,
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AmmeteAmena = 1,
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/*ChainaniNichaina,
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DenwariDenwa,*/ //short animation
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FutongaFuttonda = 4,
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/*HiromegaHirameida,
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IkagariKatta,
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IkugawaIkura, //short animation (boing unused)
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KaeruBurikaeru,
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KarewaKare,
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KouchagaKouchou,
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KusagaKusai, //short animation (boing unused)
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MegaminiwaMegane,*/
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MikangaMikannai = 13,
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/*NekogaNekoronda,*/
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OkanewaOkkane = 15,
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/*OkurezeKitteOkure,
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OmochinoKimochi,
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OmoinoHokaOmoi,
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PuringaTappurin,*/
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RakudawaRakugana = 20,
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/*RoukadaKatarouka,
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SaiyoMinasai,
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SakanaKanaMasakana,*/
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SarugaSaru = 24, //short animation (boing unused)
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/*ShaiinniNanariNashain_Unused, //fully unused
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SuikawaYasuika,
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TaigaTabetaina,
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TaininiKittai,
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TaiyoGamiTaiyou,
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ToiletNiIttoire,
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TonakaiyoOtonokoi,
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TorinikugaTorininkui,
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UmetteUmena,*/
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Muted = 34,
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}
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static readonly Dictionary<string, int> boingLengths = new() {
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{ "IkaggariKatta", 3 },
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{ "KusagaKusai", 3 },
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{ "MegaminiwaMegane", 5 },
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{ "OmoinoHokaOmoi", 6 },
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{ "SakanaKanaMasakana", 5 },
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{ "SarugaSaru", 3 },
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{ "ShaiinniNanariNashain_Unused", 5 },
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{ "TaiyoGamiTaiyou", 5 },
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{ "TonakaiyoOtonokoi", 5 },
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{ "TorinikugaTorininkui", 5 },
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};
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public enum WhichSide
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{
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Inside,
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Outside,
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}
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public enum Crowd
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{
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Default,
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Practice,
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Silent,
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}
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public enum CrowdAnimationList
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{
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Idle,
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Bop,
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Cheer,
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Uproar,
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Angry,
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Jump,
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}
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const int IAAltDownCat = IAMAXCAT;
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protected static bool IA_TouchAltPress(out double dt)
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{
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return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
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&& instance.IsExpectingInputNow(InputAction_Alt);
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}
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protected static bool IA_PadAltPress(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
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}
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protected static bool IA_BatonAltPress(out double dt)
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{
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return PlayerInput.GetSqueezeDown(out dt);
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}
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public static PlayerInput.InputAction InputAction_Alt =
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new("RvlComediansAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
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IA_PadAltPress, IA_TouchFlick, IA_BatonAltPress);
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public static PlayerInput.InputAction InputAction_TouchRelease =
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new("RvlDateTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
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IA_Empty, IA_TouchBasicRelease, IA_Empty);
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public static Manzai instance;
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public void Awake()
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{
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instance = this;
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SetupBopRegion("manzai", "bop", "auto");
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}
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public override void OnLateBeatPulse(double beat)
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{
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if (BeatIsInBopRegion(beat))
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{
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if (ravenBop) BopAnimationRaven();
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if (vultureBop) BopAnimationVulture();
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}
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}
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public void Bop(double beat, float length, int whoBops, bool bop, bool autoBop)
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{
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ravenBop = (whoBops is (int)WhoBops.Kasuke or (int)WhoBops.Both) && autoBop;
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vultureBop = (whoBops is (int)WhoBops.Kosuke or (int)WhoBops.Both) && autoBop;
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if (bop)
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{
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var actions = new List<BeatAction.Action>();
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for (int i = 0; i < length; i++)
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{
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if (whoBops is (int)WhoBops.Kasuke or (int)WhoBops.Both) actions.Add(new(beat + i, delegate { BopAnimationRaven(); }));
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if (whoBops is (int)WhoBops.Kosuke or (int)WhoBops.Both) actions.Add(new(beat + i, delegate { BopAnimationVulture(); }));
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}
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BeatAction.New(this, actions);
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}
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}
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public void BopAnimationRaven()
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{
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if (ravenCanBop && ravenCanBopTemp && !isHolding)
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RavenAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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public void BopAnimationVulture()
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{
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if (vultureCanBop && vultureCanBopTemp)
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VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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public void DoPun(double beat, int isBoing, int whichPun, bool isPitched, int crowdSounds)
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{
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int punOrBoing = isBoing;
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//if(isBoing == (int)Manzai.BoingType.Random)
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//{
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// punOrBoing = UnityEngine.Random.Range(0, 5) % 2;
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//}
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if (punOrBoing == (int)Manzai.BoingType.Normal)
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{
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DoPunHai(beat, whichPun, isPitched, crowdSounds);
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}
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if (punOrBoing == (int)Manzai.BoingType.Boing)
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{
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DoPunBoing(beat, whichPun, isPitched, crowdSounds);
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}
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//Debug.Log(punOrBoing);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 4.0, delegate { crowdAnimReset(); }),
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});
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}
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public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing, int crowdSounds, bool random)
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{
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// you don't need to use this once all the puns are in but this makes everything automatic for now 👍 -AJ
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if (random) whichPun = (int)Enum.GetValues(typeof(Puns)).GetValue(UnityEngine.Random.Range(0, 7)); // just replace 7 with the max
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var punName= Enum.GetName(typeof(Puns), whichPun);
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float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
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double offset = isPitched ? (0.05/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.05;
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var sounds = new List<MultiSound.Sound>();
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int boing = isBoing;
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int length = boingLengths.GetValueOrDefault(punName);
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int syllables = boing == 0 ? 9 : (length != 0 ? length : 4);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Manzai.instance.DoPun(beat, isBoing, whichPun, isPitched, crowdSounds); }),
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});
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for (int i = 0; i < syllables; i++) {
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sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? offset : 0));
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}
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if (isBoing == 1)
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{
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sounds.Add(new MultiSound.Sound("manzai/boing", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f));
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sounds.Add(new MultiSound.Sound("manzai/comedy", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f));
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}
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MultiSound.Play(sounds.ToArray(), forcePlay: true);
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}
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public void DoPunHai(double beat, int whichPun, bool isPitched, int crowdSounds)
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{
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vultureCanBop = false;
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canDodge = false;
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int bubbleAnimation = UnityEngine.Random.Range(0, 2);
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var punName= Enum.GetName(typeof(Puns), whichPun);
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if (isPitched)
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{
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ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustLP : HaiJustRP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
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ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustRP : HaiJustLP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
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}
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else
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{
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ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
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ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
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}
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if (crowdSounds == 1)
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{
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float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
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double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03;
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var sounds = new List<MultiSound.Sound>();
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sounds.Add(new MultiSound.Sound("manzai/crowdHai1", beat + 2.50, pitch, offset: offset, volume: 0.7f));
|
|
sounds.Add(new MultiSound.Sound("manzai/crowdHai2", beat + 3.00, pitch, offset: offset, volume: 0.7f));
|
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
|
}
|
|
|
|
if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru"))
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }),
|
|
});
|
|
}
|
|
else
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 1.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }),
|
|
});
|
|
}
|
|
}
|
|
|
|
public void bubbleRandom()
|
|
{
|
|
randomBubbleBoth = UnityEngine.Random.Range(-100, 101) / 1000.0f;
|
|
}
|
|
|
|
public void HaiJustFull(float state, int side, PlayerActionEvent caller, bool isPitched)
|
|
{
|
|
double beat = caller.startBeat + caller.timer;
|
|
|
|
SoundByte.PlayOneShotGame("manzai/hai", pitch: isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1);
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/miss1");
|
|
SoundByte.PlayOneShotGame("manzai/missClick");
|
|
if (crowdCanCheerSound && crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/HaiAccent");
|
|
|
|
if (crowdCanCheerSound && crowdCanCheerAnimation && !crowdIsCheering)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Cheer", 0.5f);
|
|
crowdIsCheering = true;
|
|
}
|
|
|
|
if (side == 0)
|
|
{
|
|
float randomL = UnityEngine.Random.Range(-40, 41) / 1000.0f;
|
|
|
|
Quaternion rotL = new Quaternion();
|
|
rotL.Set(0, 0, randomBubbleBoth + randomL, 1);
|
|
PivotL.rotation = rotL;
|
|
HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f);
|
|
hitHaiL = true;
|
|
}
|
|
if (side == 1)
|
|
{
|
|
float randomR = UnityEngine.Random.Range(-40, 41) / 1000.0f;
|
|
|
|
Quaternion rotR = new Quaternion();
|
|
rotR.Set(0, 0, randomBubbleBoth + randomR, 1);
|
|
PivotR.rotation = rotR;
|
|
HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f);
|
|
hitHaiR = true;
|
|
}
|
|
}
|
|
if (easterEgg1 && easterEgg2)
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync(side == 0 ? "Move" : "MoveM", 0.5f);
|
|
}
|
|
else
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Talk", 0.5f);
|
|
}
|
|
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
|
|
|
if (crowdSound != null)
|
|
{
|
|
crowdSound.KillLoop();
|
|
}
|
|
}
|
|
|
|
public void HaiJustL(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, false);
|
|
|
|
public void HaiJustR(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, false);
|
|
|
|
public void HaiJustLP(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, true);
|
|
|
|
public void HaiJustRP(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, true);
|
|
|
|
public void HaiMiss(PlayerActionEvent caller)
|
|
{
|
|
if (crowdSound != null)
|
|
{
|
|
crowdSound.KillLoop();
|
|
}
|
|
crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed");
|
|
|
|
if (crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
|
|
//SoundByte.PlayOneShotGame("manzai/hai");
|
|
//RavenAnim.DoScaledAnimationAsync("Talk", 0.5f);
|
|
//VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
|
}
|
|
|
|
public void SlapReady()
|
|
{
|
|
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Ready", 0.5f);
|
|
}
|
|
else
|
|
{
|
|
if (GameManager.instance.autoplay)
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Ready", 0.5f);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DoPunBoing(double beat, int whichPun, bool isPitched, int crowdSounds)
|
|
{
|
|
vultureCanBop = false;
|
|
canDodge = false;
|
|
int bubbleAnimation = UnityEngine.Random.Range(0, 2);
|
|
var punName= Enum.GetName(typeof(Puns), whichPun);
|
|
int length = boingLengths.GetValueOrDefault(punName);
|
|
int syllables = length != 0 ? length : 4;
|
|
|
|
ScheduleInput(beat, 2.5f, InputAction_Alt, isPitched ? BoingJustP : BoingJustNP , crowdSounds == 0 ? BoingMiss : Nothing, Nothing);
|
|
|
|
if (crowdSounds == 1)
|
|
{
|
|
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
|
|
double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03;
|
|
|
|
var sounds = new List<MultiSound.Sound>();
|
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon1", beat + 0.00 + 2.50, pitch, offset: offset, volume: 0.7f));
|
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon2", beat + 0.25 + 2.50, pitch, volume: 0.7f));
|
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon3", beat + 0.75 + 2.50, pitch, volume: 0.7f));
|
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon4", beat + 1.00 + 2.50, pitch, volume: 0.7f));
|
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
|
}
|
|
|
|
if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru"))
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }),
|
|
new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
|
|
new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }),
|
|
new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }),
|
|
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }),
|
|
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
|
});
|
|
}
|
|
else
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }),
|
|
new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
|
new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
|
|
new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }),
|
|
new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }),
|
|
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }),
|
|
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }),
|
|
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
|
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
|
});
|
|
}
|
|
}
|
|
|
|
public void audienceRespond(double beat, int crowdSounds)
|
|
{
|
|
if (crowdSounds == 0)
|
|
{
|
|
if (hitHaiL && hitHaiR)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 3.50f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/haiClap"); }),
|
|
});
|
|
}
|
|
if (hitDonaiyanen)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 3.00f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/donaiyanenLaugh"); }),
|
|
});
|
|
}
|
|
crowdCanCheerSound = false;
|
|
}
|
|
hitHaiL = false;
|
|
hitHaiR = false;
|
|
hitDonaiyanen = false;
|
|
}
|
|
|
|
public void BoingJustP(PlayerActionEvent caller, float state)
|
|
{
|
|
BoingJust(caller, state, true);
|
|
}
|
|
|
|
public void BoingJustNP(PlayerActionEvent caller, float state)
|
|
{
|
|
BoingJust(caller, state, false);
|
|
}
|
|
|
|
public void BoingJust(PlayerActionEvent caller, float state, bool isPitched)
|
|
{
|
|
double beat = caller.startBeat + caller.timer;
|
|
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
|
|
|
|
var sounds = new List<MultiSound.Sound>();
|
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen1", beat + 0.00, pitch));
|
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen2", beat + 0.25, pitch));
|
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen3", beat + 0.75, pitch));
|
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen4", beat + 1.00, pitch));
|
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
|
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/miss1");
|
|
SoundByte.PlayOneShotGame("manzai/missClick");
|
|
if (crowdCanCheerSound && crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/donaiyanenAccent");
|
|
|
|
if (crowdCanCheerSound && crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Uproar", 0.5f);
|
|
crowdIsCheering = true;
|
|
}
|
|
|
|
Feathers.Play();
|
|
|
|
hitDonaiyanen = true;
|
|
}
|
|
RavenAnim.DoScaledAnimationAsync("Attack", 0.5f);
|
|
VultureAnim.DoScaledAnimationAsync("Damage", 0.5f);
|
|
|
|
|
|
float randomD = UnityEngine.Random.Range(-40, 41) / 200.0f;
|
|
float randomH = UnityEngine.Random.Range(-50, 51) / 30.0f;
|
|
float randomV = UnityEngine.Random.Range(40, 81) / 40.0f;
|
|
|
|
Quaternion rotD = new Quaternion();
|
|
rotD.Set(0, 0, randomD, 1);
|
|
PivotD.rotation = rotD;
|
|
|
|
Vector3 posD = new Vector3();
|
|
posD.Set(randomH - 1.5f, randomV, 0);
|
|
PivotD.position = posD;
|
|
|
|
DonaiyanenBubble.DoScaledAnimationAsync("Donaiyanen", 0.5f);
|
|
|
|
if (crowdSound != null)
|
|
{
|
|
crowdSound.KillLoop();
|
|
}
|
|
}
|
|
|
|
public void BoingMiss(PlayerActionEvent caller)
|
|
{
|
|
if (crowdSound != null)
|
|
{
|
|
crowdSound.KillLoop();
|
|
}
|
|
|
|
if (!missedWithWrongButton)
|
|
{
|
|
crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed");
|
|
missedWithWrongButton = false;
|
|
}
|
|
|
|
if (crowdCanCheerAnimation)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
|
|
crowdIsCheering = false;
|
|
crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
|
|
}
|
|
}
|
|
|
|
public void CustomBoing(double beat)
|
|
{
|
|
SoundByte.PlayOneShotGame("manzai/boing", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f);
|
|
SoundByte.PlayOneShotGame("manzai/comedy", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f);
|
|
VultureAnim.DoScaledAnimationAsync("Boing", 0.5f);
|
|
}
|
|
|
|
public void Nothing(PlayerActionEvent caller)
|
|
{
|
|
|
|
}
|
|
|
|
public void BirdsSlide(double beat, double length, int goToSide, int ease, bool animation)
|
|
{
|
|
vultureCanBop = false;
|
|
ravenCanBop = false;
|
|
if (animation)
|
|
{
|
|
RavenAnim.DoScaledAnimationAsync("Move", 0.5f);
|
|
VultureAnim.DoScaledAnimationAsync("Move", 0.5f);
|
|
}
|
|
movingStartBeat = beat;
|
|
movingLength = length;
|
|
moveAnim = (goToSide == 0 ? "SlideIn" : "SlideOut");
|
|
if (goToSide == 0)
|
|
{
|
|
canDodge = true;
|
|
}
|
|
else
|
|
{
|
|
canDodge = false;
|
|
}
|
|
isMoving = true;
|
|
lastEase = (EasingFunction.Ease)ease;
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.75f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
|
});
|
|
}
|
|
|
|
public void ToggleLights(bool lightsEnabled)
|
|
{
|
|
StageAnim.DoScaledAnimationAsync(lightsEnabled ? "LightsOff" : "LightsOn", 0.5f);
|
|
}
|
|
|
|
public void CrowdAnimation(double beat, double length, int animation, int loop)
|
|
{
|
|
double loopAsDouble = loop * 0.25;
|
|
|
|
var actions = new List<BeatAction.Action>();
|
|
if (animation != 1)
|
|
{
|
|
actions.Add(new(beat - 0.25, delegate { crowdCanCheerAnimation = false; }));
|
|
}
|
|
if (animation != 1 && animation != 5)
|
|
{
|
|
actions.Add(new(beat, delegate { doCrowdAnimation(animation, loopAsDouble, beat); }));
|
|
actions.Add(new(beat + length, delegate { CrowdAnim.DoScaledAnimationAsync("Idle"); }));
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i * loopAsDouble < length; i++)
|
|
{
|
|
actions.Add(new(beat + i * loopAsDouble, delegate { doCrowdAnimation(animation, loopAsDouble, beat); }));
|
|
}
|
|
}
|
|
actions.Add(new(beat + length, delegate { crowdCanCheerAnimation = true; }));
|
|
BeatAction.New(this, actions);
|
|
}
|
|
|
|
public void doCrowdAnimation(int animation, double loop, double beat)
|
|
{
|
|
var crowdAnimation= Enum.GetName(typeof(CrowdAnimationList), animation);
|
|
|
|
if (!crowdIsCheering && ((crowdLastMissAnimation + 2) < conductor.songPositionInBeatsAsDouble) && animation == 1)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f);
|
|
}
|
|
if (animation == 5)
|
|
{
|
|
jumpHeight = Math.Min((float)loop, 2f);
|
|
jumpLength = (float)loop;
|
|
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { startJumpTime = conductor.songPositionInBeatsAsDouble; }),
|
|
});
|
|
}
|
|
if (animation != 1 && animation != 5)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f);
|
|
}
|
|
}
|
|
|
|
public void crowdJumpAnimation()
|
|
{
|
|
float jumpPos = Conductor.instance.GetPositionFromBeat(startJumpTime, jumpLength);
|
|
if (jumpPos >= 0 && jumpPos <= 1f)
|
|
{
|
|
float yMul = jumpPos * 2f - 1f;
|
|
float yWeight = -(yMul * yMul) + 1f;
|
|
CrowdPos.transform.localPosition = new Vector3(0, jumpHeight * yWeight, -2);
|
|
}
|
|
}
|
|
|
|
public void crowdAnimReset()
|
|
{
|
|
if (crowdIsCheering)
|
|
{
|
|
CrowdAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
|
crowdIsCheering = false;
|
|
}
|
|
}
|
|
|
|
public void kasukeHaiAnimFull()
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{
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SoundByte.PlayOneShotGame("manzai/hai");
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if (easterEgg1 && easterEgg2)
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{
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int danceSide = UnityEngine.Random.Range(0, 2);
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RavenAnim.DoScaledAnimationAsync(danceSide == 0 ? "Move" : "MoveM", 0.5f);
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}
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else
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{
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RavenAnim.DoScaledAnimationAsync("Talk", 0.5f);
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}
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VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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private void Update()
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{
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if (isMoving) {
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(movingStartBeat, movingLength);
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EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
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float newPos = func(0f, 1f, normalizedBeat);
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BothBirdsAnim.DoNormalizedAnimation(moveAnim, newPos);
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if (normalizedBeat >= 1f) isMoving = false;
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}
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if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_Alt))
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{
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if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
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{
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if (isPreparingForBoing)
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{
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RavenAnim.DoScaledAnimationAsync("Ready", 0.5f);
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isPlayingReadyAnimationForTapMode = true;
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ravenCanBop = false;
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}
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else
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{
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kasukeHaiAnimFull();
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Manzai.instance.ScoreMiss(0.5f);
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lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
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ravenCanBopTemp = false;
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if (crowdCanCheerAnimation)
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{
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CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
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crowdIsCheering = false;
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crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
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}
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}
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}
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else
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{
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kasukeHaiAnimFull();
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Manzai.instance.ScoreMiss(0.5f);
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lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
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ravenCanBopTemp = false;
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if (crowdCanCheerAnimation)
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{
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CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
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crowdIsCheering = false;
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crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
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}
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}
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}
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if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicRelease) && isPreparingForBoing)
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{
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RavenAnim.DoScaledAnimationAsync("Bop", 0.5f);
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ravenCanBop = true;
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}
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if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt))
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{
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SoundByte.PlayOneShotGame("manzai/miss2");
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RavenAnim.DoScaledAnimationAsync("Spin", 0.5f);
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Manzai.instance.ScoreMiss(0.5f);
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lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
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ravenCanBopTemp = false;
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if (canDodge)
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{
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VultureAnim.DoScaledAnimationAsync("Dodge", 0.5f);
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vultureCanBopTemp = false;
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}
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if (crowdCanCheerAnimation)
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{
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CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
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crowdIsCheering = false;
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crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
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}
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}
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if (PlayerInput.GetIsAction(InputAction_BasicPress) && IsExpectingInputNow(InputAction_Alt) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
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{
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if (boingHasCrowdSounds)
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{
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crowdSound = SoundByte.PlayOneShotGame("manzai/missWrongButton");
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}
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else
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{
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crowdSound = SoundByte.PlayOneShotGame("manzai/missClick");
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}
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kasukeHaiAnimFull();
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missedWithWrongButton = true;
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if (crowdCanCheerAnimation)
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{
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CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f);
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crowdIsCheering = false;
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crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble;
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}
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}
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if ((lastWhiffBeat + 1) < conductor.songPositionInBeatsAsDouble)
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{
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ravenCanBopTemp = true;
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vultureCanBopTemp = true;
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}
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if (((lastTappedBeat + 1) < conductor.songPositionInBeatsAsDouble && !isPlayingReadyAnimationForTapMode && isHolding))
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{
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RavenAnim.DoScaledAnimationAsync("Ready", 0.5f);
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isPlayingReadyAnimationForTapMode = true;
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}
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if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicPress))
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{
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isHolding = true;
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lastTappedBeat = conductor.songPositionInBeatsAsDouble;
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}
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if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && (PlayerInput.GetIsAction(InputAction_BasicRelease) || PlayerInput.GetIsAction(InputAction_Alt)))
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{
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if(isPlayingReadyAnimationForTapMode && PlayerInput.GetIsAction(InputAction_BasicRelease))
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{
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RavenAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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isHolding = false;
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isPlayingReadyAnimationForTapMode = false;
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}
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if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonL))
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{
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easterEgg1 = true;
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}
|
|
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if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonL))
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{
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easterEgg1 = false;
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}
|
|
|
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if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonR))
|
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{
|
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easterEgg2 = true;
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}
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if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonR))
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{
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easterEgg2 = false;
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}
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if (canDodge == false)
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{
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vultureCanBopTemp = true;
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}
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}
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public void LateUpdate()
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{
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crowdJumpAnimation();
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}
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public override void OnGameSwitch(double beat)
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{
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foreach(var entity in GameManager.instance.Beatmap.Entities)
|
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{
|
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if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine.
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{
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break;
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}
|
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if((entity.datamodel != "manzai/pun" && entity.datamodel != "manzai/boing") || entity.beat + entity.length < beat) //check for pun that happen right before the switch
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{
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continue;
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}
|
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bool isOnGameSwitchBeat = entity.beat == beat;
|
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if(entity.datamodel == "manzai/pun") {DoPun(entity.beat, 0, entity["pun"], entity["pitch"], entity["crowd"]);}
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if(entity.datamodel == "manzai/boing") {DoPun(entity.beat, 1, entity["pun"], entity["pitch"], entity["crowd"]);}
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}
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}
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}
|
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}
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