mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
8fa4d74096
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
629 lines
No EOL
23 KiB
C#
629 lines
No EOL
23 KiB
C#
using System;
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using System.Text;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using TMPro;
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using Jukebox;
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using UnityEngine.Assertions.Must;
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using UnityEngine.UIElements;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class CtrFirstContact
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("firstContact", "Second Contact", "1f3833", false, false, new List<GameAction>()
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{
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new GameAction("beat intervals", "Start Interval")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; FirstContact.PreInterval(e.beat, e.length, e["dialogue"], e["auto"]); },
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parameters = new List<Param>()
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{
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new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "The line to use when messing up the translation"),
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new Param("auto", true, "Auto Pass Turn")
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},
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defaultLength = 3f,
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resizable = true,
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priority = 2,
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},
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new GameAction("alien speak", "Bob Speak")
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{
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount of spaces", "Spaces to add before the untranslated icon"),
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new Param("dotdotdot", false, "Has ellipses?", "Will the man symbol be proceeded by a <...>?"),
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new Param("dialogue", "", "Dialogue", "What should this sound translate to?")
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},
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priority = 1
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},
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new GameAction("alien turnover", "Pass Turn")
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{
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function = delegate { FirstContact.instance.PassTurnStandalone(eventCaller.currentEntity.beat); },
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resizable = true,
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},
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new GameAction("alien success", "Success")
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{
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function = delegate { FirstContact.instance.AlienSuccess(eventCaller.currentEntity.beat); },
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},
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new GameAction("mission control", "Show Mission Control")
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{
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function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.MissionControlDisplay(e.beat, e["toggle"], e.length); },
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resizable = true,
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parameters = new List<Param>
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{
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new Param("toggle", false, "Stay", "If it's the end of the remix/song")
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}
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},
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new GameAction("look at", "Look At")
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{
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function = delegate { FirstContact.instance.LookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type2"]); },
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("type", FirstContact.alienLookAt.lookAtAlien, "Bob look at what", "[Bob] will look at what"),
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new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien look at what", "[Alien] will look at what"),
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}
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},
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new GameAction("live bar beat", "Live Bar Beat")
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{
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function = delegate { FirstContact.instance.LiveBarBeat(eventCaller.currentEntity["toggle"]); },
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not")
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}
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}
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},
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new List<string>() {"ctr", "repeat"},
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"ctrinterpreter", "en",
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new List<string>() {}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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//using Scripts_FirstContact;
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public class FirstContact : Minigame
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{
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const string MID_MSG_MISS = "<color=\"red\"> ..? </color>";
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const string MSG_ALIEN = "<sprite name=\"AlienIcn\">";
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const string MSG_MAN = "<sprite name=\"ManIcn\">";
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const string MSG_MAN_DDD = "...<sprite name=\"ManIcn\">";
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// I should add a DonkTroll sprite 🫰🫰🫰🫰🫰
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public static FirstContact instance { get; private set; }
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//[Header("Properties")]
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private bool hasMissed;
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private double lastReportedBeat = 0;
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[Header("Components")]
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[SerializeField] Animator alien;
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[SerializeField] Animator translator;
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//[SerializeField] GameObject alienSpeech;
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[SerializeField] GameObject missionControl;
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[SerializeField] Animator liveBar;
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[SerializeField] GameObject alienTextbox;
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[SerializeField] TMP_Text alienText;
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[SerializeField] GameObject translateTextbox;
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[SerializeField] TMP_Text translateText;
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[SerializeField] GameObject translateFailTextbox;
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[SerializeField] TMP_Text translateFailText;
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[Header("Variables")]
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int currentVoicelineIndex = -1;
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public bool noHitOnce, isSpeaking;
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//public int version;
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public float lookAtLength = 1f;
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bool onBeat;
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float liveBarBeatOffset;
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string onOutDialogue = "YOU SUCK AT CHARTING";
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string callDiagBuffer = "";
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string respDiagBuffer = "";
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List<string> callDiagList = new List<string>();
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int callDiagIndex = 0;
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private struct QueuedInterval
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{
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public double beat;
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public float interval;
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public bool autoPassTurn;
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public string outDialogue;
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}
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private static List<QueuedInterval> queuedIntervals = new List<QueuedInterval>();
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//public enum VersionOfContact
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//{
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// FirstContact,
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// CitrusRemix,
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// SecondContact
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//}
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public enum alienLookAt
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{
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lookAtAlien,
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idle
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}
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public enum translatorLookAt
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{
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lookAtBob,
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idle
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}
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protected static bool IA_PadAny(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
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}
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public static PlayerInput.InputAction InputAction_Press =
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new("CtrInterpreterPress", new int[] { IAPressCat, IAFlickCat, IAPressCat },
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IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress);
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void OnDestroy()
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{
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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}
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}
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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callDiagBuffer = "";
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respDiagBuffer = "";
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callDiagList.Clear();
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callDiagIndex = 0;
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alienTextbox.SetActive(false);
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translateTextbox.SetActive(false);
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translateFailTextbox.SetActive(false);
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}
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private List<RiqEntity> GetAllSpeaksInBetweenBeat(double beat, double endBeat)
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{
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List<RiqEntity> speakEvents = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "alien speak" });
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List<RiqEntity> tempEvents = new();
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foreach (var entity in speakEvents)
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{
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if (entity.beat >= beat && entity.beat < endBeat)
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{
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tempEvents.Add(entity);
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}
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}
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return tempEvents;
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}
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private RiqEntity GetLastIntervalBeforeBeat(double beat)
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{
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List<RiqEntity> intervalEvents = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "beat intervals" });
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if (intervalEvents.Count == 0) return null;
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var tempEvents = intervalEvents.FindAll(x => x.beat <= beat);
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tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
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return tempEvents[^1];
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}
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public static void PreInterval(double beat, float interval, string outDialogue, bool autoPassTurn)
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{
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if (GameManager.instance.currentGame == "firstContact")
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{
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instance.SetIntervalStart(beat, interval, outDialogue, beat, autoPassTurn);
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}
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else
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{
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queuedIntervals.Add(new QueuedInterval
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{
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beat = beat,
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interval = interval,
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outDialogue = outDialogue,
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autoPassTurn = autoPassTurn
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});
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}
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}
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private void SetIntervalStart(double beat, float interval, string outDialogue, double gameSwitchBeat, bool autoPassTurn)
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{
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List<RiqEntity> relevantSpeakEvents = GetAllSpeaksInBetweenBeat(beat, beat + interval);
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relevantSpeakEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
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List<BeatAction.Action> queuedSpeaks = new()
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{
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new BeatAction.Action(beat, delegate
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{
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translator.Play("translator_lookAtAlien", 0, 0);
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onOutDialogue = outDialogue;
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callDiagBuffer = "";
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respDiagBuffer = "";
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callDiagList.Clear();
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callDiagIndex = 0;
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alienText.text = "";
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translateText.text = "";
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translateFailText.text = "";
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alienTextbox.SetActive(false);
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translateTextbox.SetActive(false);
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translateFailTextbox.SetActive(false);
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if (autoPassTurn)
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{
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AlienTurnOver(beat + interval, beat, beat + interval, 1);
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}
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})
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};
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for (int i = 0; i < relevantSpeakEvents.Count; i++)
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{
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RiqEntity speakEventToCheck = relevantSpeakEvents[i];
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if (speakEventToCheck.beat >= gameSwitchBeat)
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{
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queuedSpeaks.Add(new BeatAction.Action(speakEventToCheck.beat, delegate
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{
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AlienSpeak(speakEventToCheck.beat, speakEventToCheck["spaceNum"], speakEventToCheck["dotdotdot"]);
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}));
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}
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else
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{
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AlienSpeakInactive(speakEventToCheck["spaceNum"]);
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}
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}
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BeatAction.New(this, queuedSpeaks);
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}
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public override void OnGameSwitch(double beat)
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{
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if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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{
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if (queuedIntervals.Count > 0)
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{
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foreach (var interval in queuedIntervals)
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{
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SetIntervalStart(interval.beat, interval.interval, interval.outDialogue, beat, interval.autoPassTurn);
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}
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queuedIntervals.Clear();
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}
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}
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}
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private void Update()
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{
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if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset))
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{
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liveBar.Play("liveBar", 0, 0);
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}
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else if (Conductor.instance.songPositionInBeatsAsDouble < lastReportedBeat)
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{
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lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble);
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}
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if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
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{
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translator.DoScaledAnimationAsync("translator_eh", 0.5f);
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if (isSpeaking)
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{
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if (callDiagIndex == 0)
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FailContact();
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else
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TrailingContact();
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}
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else if (!noHitOnce && !missionControl.activeInHierarchy)
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{
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SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_MISS2_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-2, 1), false));
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}
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}
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}
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public void LiveBarBeat(bool onBeat)
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{
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if (onBeat)
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{
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liveBarBeatOffset = 0;
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}
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else
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{
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liveBarBeatOffset = .5f;
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}
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}
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public void LookAtDirection(int alienLookAt, int translatorLookAt)
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{
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Debug.Log(alienLookAt);
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Debug.Log(translatorLookAt);
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switch (alienLookAt)
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{
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case 0:
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alien.Play("alien_lookAt", 0, 0);
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break;
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case 1:
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alien.Play("alien_idle", 0, 0);
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break;
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}
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switch (translatorLookAt)
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{
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case 0:
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translator.Play("translator_lookAtAlien", 0, 0);
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break;
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case 1:
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translator.Play("translator_idle", 0, 0);
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break;
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}
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}
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private void AlienSpeak(double beat, int spaceNum, bool hasDDD)
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{
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int voiceline = UnityEngine.Random.Range(1, 11);
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if (voiceline == currentVoicelineIndex) voiceline++;
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if (voiceline > 10) voiceline = 1;
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currentVoicelineIndex = voiceline;
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SoundByte.PlayOneShotGame("firstContact/Bob" + voiceline, beat, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-100, 0), false));
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SoundByte.PlayOneShotGame("firstContact/BobB");
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alien.DoScaledAnimationAsync("alien_talk", 0.5f);
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if (UnityEngine.Random.Range(0, 5) == 0) translator.DoScaledAnimationAsync("translator_lookAtAlien_nod", 0.5f);
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alienTextbox.SetActive(true);
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for (int i = 0; i < spaceNum * 2; i++)
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{
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callDiagBuffer += " ";
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}
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callDiagBuffer += hasDDD ? MSG_MAN_DDD : MSG_MAN;
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UpdateAlienTextbox();
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}
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private void AlienSpeakInactive(int spaceNum)
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{
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alienTextbox.SetActive(true);
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for (int i = 0; i < spaceNum * 2; i++)
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{
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callDiagBuffer += " ";
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}
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callDiagBuffer += MSG_MAN;
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UpdateAlienTextbox();
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}
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public void PassTurnStandalone(double beat)
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{
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RiqEntity lastInterval = GetLastIntervalBeforeBeat(beat);
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float length = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "alien turnover" }).Find(x => x.beat == beat).length;
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if (lastInterval == null) return;
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AlienTurnOver(beat, lastInterval.beat, lastInterval.beat + lastInterval.length, length);
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}
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private void AlienTurnOver(double beat, double intervalBeat, double endBeat, float length)
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{
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var inputs = GetAllSpeaksInBetweenBeat(intervalBeat, endBeat);
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inputs.Sort((x, y) => x.beat.CompareTo(y.beat));
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for (int i = 0; i < inputs.Count; i++)
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{
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var input = inputs[i];
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double relativeBeat = input.beat - intervalBeat;
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ScheduleInput(beat, length + relativeBeat, InputAction_Press, AlienTapping, AlienOnMiss, AlienEmpty);
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callDiagList.Add(input["dialogue"]);
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}
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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isSpeaking = true;
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SoundByte.PlayOneShotGame("firstContact/turnover");
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alienTextbox.SetActive(false);
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alien.Play("alien_point", 0, 0);
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}),
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new BeatAction.Action(beat + (length / 2), delegate
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{
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alien.Play("alien_idle", 0, 0);
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})
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});
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}
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public void AlienSuccess(double beat)
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{
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string animString = "";
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List<MultiSound.Sound> sound = new List<MultiSound.Sound>();
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if (!(hasMissed || noHitOnce))
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{
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sound = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("firstContact/successCrowd", beat),
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new MultiSound.Sound("firstContact/nod", beat),
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new MultiSound.Sound("firstContact/nod", beat + 0.5f),
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new MultiSound.Sound("firstContact/successExtra" + UnityEngine.Random.Range(1, 3), beat + 0.5f, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 50), false)),
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new MultiSound.Sound("firstContact/whistle", beat + UnityEngine.Random.Range(0.5f, 1.5f), SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 100), false), UnityEngine.Random.Range(0.4f, 1f)),
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};
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animString = "alien_success";
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}
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else
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{
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sound = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("firstContact/fail", beat),
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new MultiSound.Sound("firstContact/shakeHead", beat),
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new MultiSound.Sound("firstContact/shakeHead", beat + 0.5f),
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};
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animString = "alien_fail";
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}
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MultiSound.Play(sound.ToArray());
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { alien.Play(animString, 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { alien.Play(animString, 0, 0); }),
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new BeatAction.Action(beat + 1, delegate { alienTextbox.SetActive(false); translateTextbox.SetActive(false); translateFailTextbox.SetActive(false); })
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});
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isSpeaking = false;
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hasMissed = false;
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noHitOnce = false;
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}
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void UpdateAlienTextbox()
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{
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alienText.text = callDiagBuffer;
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}
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void UpdateTranslateTextbox()
|
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{
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if (callDiagIndex == 0 && !hasMissed && !noHitOnce)
|
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{
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// shift the textbox to centre the message
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StringBuilder sb = new StringBuilder();
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foreach (string s in callDiagList)
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{
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sb.Append(s);
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}
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string fullMsg = sb.ToString();
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// many hardcoded values there'll be a better way to do this
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Vector2 size = translateText.GetPreferredValues(fullMsg, 10.95f, 2);
|
|
translateText.rectTransform.anchoredPosition = new Vector2(Mathf.Max((10.95f/2f) + (-size.x / 2 - 0.25f), -0.25f), Mathf.Max((2.11f / 2f) + (-size.y / 2) + 0.2f, 0.2f));
|
|
}
|
|
translateText.text = respDiagBuffer;
|
|
translateFailText.text = respDiagBuffer;
|
|
}
|
|
|
|
public void MissionControlDisplay(double beat, bool stay, float length)
|
|
{
|
|
missionControl.SetActive(true);
|
|
|
|
alienTextbox.SetActive(false);
|
|
translateTextbox.SetActive(false);
|
|
translateFailTextbox.SetActive(false);
|
|
|
|
string textToPut = "";
|
|
|
|
if (!(hasMissed || noHitOnce))
|
|
{
|
|
textToPut = "missionControl_success";
|
|
}
|
|
else
|
|
{
|
|
textToPut = "missionControl_fail";
|
|
}
|
|
|
|
missionControl.GetComponentInParent<Animator>().Play(textToPut, 0, 0);
|
|
alien.Play("alien_idle", 0, 0);
|
|
translator.Play("translator_idle", 0, 0);
|
|
|
|
if (!stay)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length, delegate { missionControl.SetActive(false); }),
|
|
});
|
|
}
|
|
else
|
|
{
|
|
missionControl.SetActive(true);
|
|
}
|
|
isSpeaking = false;
|
|
}
|
|
|
|
void FailContact()
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/failContact");
|
|
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
|
if (!hasMissed && callDiagIndex == 0)
|
|
{
|
|
translateFailTextbox.SetActive(true);
|
|
respDiagBuffer = onOutDialogue;
|
|
UpdateTranslateTextbox();
|
|
ScoreMiss();
|
|
}
|
|
hasMissed = true;
|
|
}
|
|
|
|
void TrailingContact()
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/slightlyFail");
|
|
translator.Play("translator_eh", 0, 0);
|
|
if (!hasMissed)
|
|
{
|
|
respDiagBuffer += MID_MSG_MISS;
|
|
UpdateTranslateTextbox();
|
|
}
|
|
hasMissed = true;
|
|
}
|
|
|
|
public void AlienTapping(PlayerActionEvent caller, float state) //OnHit
|
|
{
|
|
if (hasMissed && callDiagIndex == 0)
|
|
{
|
|
caller.isEligible = false;
|
|
ScoreMiss();
|
|
return;
|
|
};
|
|
|
|
if (noHitOnce)
|
|
{
|
|
caller.isEligible = false;
|
|
FailContact();
|
|
return;
|
|
}
|
|
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
|
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
|
if (callDiagIndex == 0) return;
|
|
TrailingContact();
|
|
return;
|
|
}
|
|
|
|
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_B");
|
|
if (hasMissed)
|
|
{
|
|
caller.isEligible = false;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
respDiagBuffer += callDiagList[callDiagIndex];
|
|
translateTextbox.SetActive(true);
|
|
UpdateTranslateTextbox();
|
|
callDiagIndex++;
|
|
}
|
|
}
|
|
|
|
public void AlienOnMiss(PlayerActionEvent caller) //OnMiss
|
|
{
|
|
if (!noHitOnce)
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/alienNoHit");
|
|
noHitOnce = true;
|
|
}
|
|
|
|
if (callDiagIndex > 0 && !hasMissed)
|
|
{
|
|
respDiagBuffer += MID_MSG_MISS;
|
|
UpdateTranslateTextbox();
|
|
hasMissed = true;
|
|
}
|
|
|
|
alien.Play("alien_noHit", 0, 0);
|
|
}
|
|
|
|
public void AlienEmpty(PlayerActionEvent caller) { } //OnEmpty
|
|
}
|
|
} |