mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-02 06:17:31 +00:00
87 lines
No EOL
3.1 KiB
C#
87 lines
No EOL
3.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
using DG.Tweening;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class RvlForkLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller) {
|
|
return new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("flick", delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e.type); }, 3, false, new List<Param>()
|
|
{
|
|
new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
|
|
}),
|
|
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
|
|
new GameAction("gulp", delegate { ForkLifter.playerInstance.Eat(); }),
|
|
new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }),
|
|
// These are still here for backwards-compatibility but are hidden in the editor
|
|
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3, hidden: true),
|
|
new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3, hidden: true),
|
|
new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3, hidden: true),
|
|
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3, hidden: true),
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_ForkLifter;
|
|
|
|
public class ForkLifter : Minigame
|
|
{
|
|
|
|
public enum FlickType
|
|
{
|
|
Pea,
|
|
TopBun,
|
|
Burger,
|
|
BottomBun
|
|
}
|
|
|
|
public static ForkLifter instance;
|
|
public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance;
|
|
|
|
[Header("References")]
|
|
public ForkLifterHand ForkLifterHand;
|
|
|
|
[Header("Objects")]
|
|
public Animator handAnim;
|
|
public GameObject flickedObject;
|
|
public SpriteRenderer peaPreview;
|
|
|
|
public Sprite[] peaSprites;
|
|
public Sprite[] peaHitSprites;
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
public override void OnGameSwitch(float beat)
|
|
{
|
|
base.OnGameSwitch(beat);
|
|
ForkLifterHand.CheckNextFlick();
|
|
}
|
|
|
|
public void Flick(float beat, int type)
|
|
{
|
|
Jukebox.PlayOneShotGame("forkLifter/flick");
|
|
handAnim.Play("Hand_Flick", 0, 0);
|
|
GameObject fo = Instantiate(flickedObject);
|
|
fo.transform.parent = flickedObject.transform.parent;
|
|
Pea pea = fo.GetComponent<Pea>();
|
|
pea.startBeat = beat;
|
|
pea.type = type;
|
|
fo.SetActive(true);
|
|
}
|
|
}
|
|
|
|
} |