HeavenStudioPlus/Assets/Scripts/LevelEditor/Timeline/Timeline.cs
Rapandrasmus 98835c3936
Title Screen (#454)
* Barebones title screen prefab added

* logo and stuff

* cool

* Added sfx to title screen

* The logo now bops to the beat

* epic reveal

* Fixed something

* put some of the stuff into the main menu

* other logo bop

* Implemented logobop2 and starbop

* added scrolling bg, tweaked positioning and wip splash text for play button

* more menu

* ooops

* Expand implemented

* cool

* Made stars spawn in in the opening

* make UI elements look nicer on different aspect ratios

* add sound while hovering over logo

* add settings menu to title screen

make the title screen properly play after the opening

* swap out title screen hover sound

remove the old config path warning

* every button works, some play mode fixes

* fix issues with beataction/multisound and pausing

* fix dropdown menus not working in certain screens

* fix particles rotating when camera controls are used

* touch style pause menu items only trigger if cursor is over an item

* various changes

make playback (unpausing) more reliable
only apply changes to advanced audio settings on launch
fix title screen visuals
add opening music
continue past opening by pressing a key
update credits

* almost forgot this

* lol

* initial flow mems

* user-taggable fonts in textboxes

* alt materials for kurokane

* assets prep

* plan out judgement screen layout

change sound encodings

* start sequencing judgement

* judgement screen sequence

* full game loop

* fix major issue with pooled sound objects

rebalance ranking audio
fix issues with some effects in play mode

* new graphics

* particles

* make certain uses of the beat never go below 0

fix loop of superb music

* make markers non clamped

lockstep frees rendertextures when unloading

* lockstep creates its own rendertextures

swapped button order on title screen
added null checks to animation helpers
disabled controller auto-search for now

* enable particles on OK rank

* play mode info panel

* let play mode handle its own fade out

* fix that alignment bug in controller settings

* more safety here

* Update PauseMenu.cs

* settable (one-liner) rating screen text

* address minigame loading crashes

* don't do this twice

* wav converter for mp3

* Update Minigames.cs

* don't double-embed the converted audio

* studio dance bugfixing spree

* import redone sprites for studio dance

* update jukebox

prep epilogue screen

* epilogue screen

* studio dance inkling shuffle test

* new studio dance choreo system

* markers upgrade

* fix deleting volume changes and markers

prep category markers

* Update Editor.unity

* new rating / epilogue settings look

* update to use new tooltip system

mark certain editor components as blocking

* finish category system

* dedicated tempo / volume marker dialogs

* swing prep

* open properties dialog if mapper hasn't opened it prior for this chart

fix memory copy bug when making new chart

* fix ctrl + s

* return to title screen button

* make graphy work everywhere

studio dance selector
membillion mems

* make sure riq cache is clear when loading chart

* lol

* fix the stupid

* bring back tempo and volume change scrolling

* new look for panels

* adjust alignment

* round tooltip

* alignment of chart property prefab

* change scale factor of mem

* adjust open captions material

no dotted BG in results commentary (only epilogue)
bugfix for tempo / volume scroll

* format line 2 of judgement a bit better

update font

* oops

* adjust look of judgement score bar

* new rating bar

* judgement size adjustment

* fix timing window scaling with song pitch

* proper clamping in dialogs

better sync conductor to dsptime (experiment)

* disable timeline pitch change when song is paused

enable perfect challenge if no marker is set to do so

* new app icon

* timing window values are actually double now

* improve deferred timekeep even more

* re-generate font atlases

new app icon in credits

* default epilogue images

* more timing window adjustment

* fix timing display when pitched

* use proper terminology here

* new logo on titlescreen

* remove wip from play

update credits

* adjust spacing of play mode panel

* redo button spacing

* can pass title screen with any controller

fix issues with controller auto-search

* button scale fixes

* controller title screen nav

* remove song genre from properties editor

* disable circle cursor when not using touch style

* proper selection graphic

remove refs
re-add heart to the opening

* controller support in opening

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
2023-12-26 05:22:51 +00:00

1259 lines
No EOL
46 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TMPro;
using Starpelly;
using Jukebox;
using Newtonsoft.Json;
using System.Linq;
namespace HeavenStudio.Editor.Track
{
public class Timeline : MonoBehaviour
{
[Header("Song Positions")]
[SerializeField] private TMP_Text SongBeat;
[SerializeField] private TMP_Text SongPos;
[SerializeField] private TMP_Text CurrentTempo;
[Header("Timeline Properties")]
private bool lastFrameDrag;
public int LayerCount = 5;
public bool metronomeEnabled;
public bool resizable;
private bool movingPlayback;
public CurrentTimelineState timelineState = new CurrentTimelineState();
public float snapInterval = 0.25f; // 4/4
[Header("Components")]
[SerializeField] private RawImage waveform;
[SerializeField] private Image layerBG;
[SerializeField] private TimelineZoom zoomComponent;
public Texture2D resizeCursor;
public float WidthPerBeat { get; private set; } = 100.0f;
public float PixelsPerBeat => WidthPerBeat * Zoom;
public float Zoom { get; private set; } = 1.0f;
public float VerticalZoom { get; private set; } = 1.0f;
public float MousePos2Beat { get; private set; }
public float MousePos2Layer { get; private set; }
public float MousePos2BeatSnap => Mathp.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval());
public bool MouseInTimeline { get; private set; }
private Vector2 relativeMousePos;
public Vector2 RelativeMousePos => relativeMousePos;
public float PlaybackBeat = 0.0f;
public static float SnapInterval() { return instance.snapInterval; }
public void SetSnap(float snap) { snapInterval = snap; }
public class CurrentTimelineState
{
public enum State
{
Selection,
TempoChange,
MusicVolume,
ChartSection
}
public State currentState = State.Selection;
public bool selected { get { return currentState == State.Selection; } }
public bool tempoChange { get { return currentState == State.TempoChange; } }
public bool musicVolume { get { return currentState == State.MusicVolume; } }
public bool chartSection { get { return currentState == State.ChartSection; } }
public void SetState(bool selected, bool tempoChange, bool musicVolume)
{
if (Conductor.instance.NotStopped()) return;
if (selected)
{
currentState = State.Selection;
instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
else
instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (tempoChange)
{
currentState = State.TempoChange;
instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
else
instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (musicVolume)
{
currentState = State.MusicVolume;
instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
else
instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
}
public void SetState(State state)
{
if (Conductor.instance.NotStopped()) return;
currentState = state;
if (selected)
{
instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
else
instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (tempoChange)
{
instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
else
instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (musicVolume)
{
instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
else
instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (chartSection)
{
instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
instance.ChartSectionBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
}
else
instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
}
}
[Header("Panels")]
[SerializeField] private RectTransform TopPanel;
[SerializeField] private RectTransform TopPanelContent;
[SerializeField] private RectTransform ContentPanel;
[SerializeField] private RectTransform OverlayPanel, OverlayPanelContent;
[Header("Timeline Components")]
[SerializeField] private RectTransform TimelineSlider;
[SerializeField] private RectTransform TimelineGridSelect;
[SerializeField] private RectTransform TimelineEventGrid;
[SerializeField] private TMP_Text TimelinePlaybackBeat;
public ScrollRect TimelineScroll;
[SerializeField] private RectTransform RealTimelineContent;
[SerializeField] private RectTransform TimelineContent;
public RectTransform EventContent;
[SerializeField] private RectTransform TimelineSongPosLineRef;
[SerializeField] private RectTransform TimelineEventObjRef;
public RectTransform TimelineEventsHolder;
[SerializeField] private RectTransform LayersRect;
[Header("Timeline Inputs")]
public TMP_InputField FirstBeatOffset;
public TMP_InputField StartingTempoSpecialAll;
public TMP_InputField StartingTempoSpecialTempo;
public TMP_InputField StartingVolumeSpecialVolume;
public SpecialTimeline SpecialInfo;
private RectTransform TimelineSongPosLine;
[Header("Timeline Playbar")]
public Button PlayBTN;
public Button PauseBTN;
public Button StopBTN;
public Button MetronomeBTN;
public Button AutoplayBTN;
public Button SelectionsBTN;
public Button TempoChangeBTN;
public Button MusicVolumeBTN;
public Button ChartSectionBTN;
public Button ZoomInBTN;
public Button ZoomOutBTN;
public Button ZoomResetBTN;
public Button WaveformBTN;
public Slider PlaybackSpeed;
public Vector3[] LayerCorners = new Vector3[4];
// Beats
public float leftSide => (RealTimelineContent.anchoredPosition.x / PixelsPerBeat) * -1;
public float rightSide => (TimelineScroll.viewport.rect.width / PixelsPerBeat) + leftSide;
// Layer Height
public float topSide => RealTimelineContent.anchoredPosition.y / LayerHeight();
public float bottomSide => topSide + (TimelineScroll.viewport.rect.height / LayerHeight());
private Vector2 lastScreenSize;
public static Timeline instance { get; private set; }
[HideInInspector]
public List<RiqEntity> CopiedEntities = new();
public bool userIsEditingInputField
{
get
{
var selectedGO = EventSystem.current.currentSelectedGameObject;
return selectedGO != null && (selectedGO.GetComponent<InputField>() != null || selectedGO.GetComponent<TMP_InputField>() != null);
}
}
#region Initializers
public void LoadRemix()
{
/*
for (int i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++)
{
var e = GameManager.instance.Beatmap.Entities[i];
AddEventObject(e.datamodel, false, new Vector3((float)e.beat, -e["track"] * LayerHeight()), e, false);
}
*/
TimelineBlockManager.Instance.Load();
SpecialInfo.Setup();
UpdateOffsetText();
UpdateStartingBPMText();
UpdateStartingVolText();
GameManager.instance.SortEventsList();
}
public void Init()
{
instance = this;
for (var i = 0; i < LayerCount; i++)
{
var bg = Instantiate(layerBG.gameObject, layerBG.rectTransform.parent).GetComponent<Image>();
if (i % 2 == 0) bg.enabled = false;
}
layerBG.gameObject.SetActive(false);
LoadRemix();
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
PlayBTN.onClick.AddListener(delegate
{
if (Conductor.instance.isPaused)
PlayCheck(false);
else
PlayCheck(true);
});
PauseBTN.onClick.AddListener(delegate
{
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
PlayCheck(false);
});
StopBTN.onClick.AddListener(delegate
{
if (Conductor.instance.isPlaying || Conductor.instance.isPaused)
PlayCheck(true);
});
MetronomeBTN.onClick.AddListener(delegate
{
MetronomeToggle();
});
AutoplayBTN.onClick.AddListener(delegate
{
AutoPlayToggle();
});
SelectionsBTN.onClick.AddListener(delegate
{
timelineState.SetState(CurrentTimelineState.State.Selection);
});
TempoChangeBTN.onClick.AddListener(delegate
{
timelineState.SetState(CurrentTimelineState.State.TempoChange);
});
MusicVolumeBTN.onClick.AddListener(delegate
{
timelineState.SetState(CurrentTimelineState.State.MusicVolume);
});
ChartSectionBTN.onClick.AddListener(delegate
{
timelineState.SetState(CurrentTimelineState.State.ChartSection);
});
ZoomInBTN.onClick.AddListener(delegate
{
zoomComponent.Zoom(0.25f * zoomComponent.Scale.x, Vector2.zero, true);
});
ZoomOutBTN.onClick.AddListener(delegate
{
zoomComponent.Zoom(-0.2f * zoomComponent.Scale.x, Vector2.zero, true);
});
ZoomResetBTN.onClick.AddListener(delegate
{
zoomComponent.ResetZoom();
});
WaveformBTN.onClick.AddListener(delegate
{
WaveformToggle();
});
Tooltip.AddTooltip(WaveformBTN.gameObject, "Waveform Toggle");
SetTimeButtonColors(true, false, false);
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
timelineState.SetState(CurrentTimelineState.State.Selection);
AutoBtnUpdate();
resizeCursor = Resources.Load<Texture2D>("Cursors/horizontal_resize");
}
public void FitToSong()
{
var currentSizeDelta = RealTimelineContent.sizeDelta;
float songBeats = Conductor.instance.SongLengthInBeats();
if (songBeats == 0) songBeats = 320;
else songBeats += 10;
TimelineContent.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y * RealTimelineContent.localScale.y);
// TimelineEventGrid.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y);
RealTimelineContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x / Zoom, RealTimelineContent.sizeDelta.y);
}
public void CreateWaveform()
{
Debug.Log("what");
// DrawWaveform();
// StartCoroutine(DrawWaveformRealtime());
}
public void AutoBtnUpdate()
{
var animName = GameManager.instance.autoplay ? "Idle" : "Disabled";
AutoplayBTN.GetComponent<Animator>().Play(animName, 0, 0);
}
public void AutoPlayToggle()
{
if (!GameManager.instance.autoplay)
{
AutoplayBTN.GetComponent<Animator>().Play("Idle", 0, 0);
GameManager.instance.autoplay = true;
}
else
{
AutoplayBTN.GetComponent<Animator>().Play("Disabled", 0, 0);
GameManager.instance.autoplay = false;
}
}
public void MetronomeToggle()
{
if (!Conductor.instance.metronome)
{
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB();
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "009FC6".Hex2RGB();
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "009FC6".Hex2RGB();
Conductor.instance.metronome = true;
}
else
{
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
Conductor.instance.metronome = false;
}
}
public static string RandomID()
{
return Starpelly.Random.Strings.RandomString(Starpelly.Enums.Strings.StringType.Alphanumeric, 128);
}
#endregion
private void Update()
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(EventContent, Input.mousePosition, Editor.instance.EditorCamera, out relativeMousePos);
MouseInTimeline = this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(EventContent, Input.mousePosition, Editor.instance.EditorCamera);
if (MouseInTimeline)
MouseInTimeline = RectTransformUtility.RectangleContainsScreenPoint(TimelineScroll.viewport,
Input.mousePosition, Editor.instance.EditorCamera);
PlaybackSpeed.interactable = !Conductor.instance.isPaused;
foreach (var rect in GameObject.FindGameObjectsWithTag("BlocksEditor"))
{
if (!rect.activeInHierarchy) continue;
if (rect.TryGetComponent(out RectTransform rectTransform))
{
if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Camera.main))
{
MouseInTimeline = false;
break;
}
}
}
/*
if (MouseInTimeline)
{
var wheel = Input.mouseScrollDelta.y;
if (wheel != 0)
{
var incre = 0.0f;
if (wheel > 0)
{
incre += wheel * (Zoom * 0.25f);
}
else
{
incre += wheel * (Zoom * 0.2f);
}
var v = new Vector3[4];
TimelineScroll.viewport.GetWorldCorners(v);
var viewportPos = Editor.instance.EditorCamera.WorldToScreenPoint(v[0]);
var left = leftSide;
var viewportWidth = TimelineScroll.viewport.rect.width;
var localPointRec = Mathf.Lerp(left, left + (viewportWidth / Zoom),
Mathp.Normalize(Input.mousePosition.x, viewportPos.x, viewportPos.x + viewportWidth));
var xPixels = (localPointRec * incre);
xPixels *= (Zoom);
TimelineContent.anchoredPosition = new Vector2(
TimelineContent.anchoredPosition.x - xPixels,
TimelineContent.anchoredPosition.y
);
Zoom += incre;
Zoom = Mathf.Clamp(Zoom, 1, 1000);
}
}
*/
MousePos2Beat = relativeMousePos.x / PixelsPerBeat;
MousePos2Layer = Mathf.Clamp(Mathf.FloorToInt(-(relativeMousePos.y) / LayerHeight()), 0, LayerCount - 1);
Conductor cond = Conductor.instance;
// waveform.rectTransform.anchoredPosition = new Vector2(
// -(GameManager.instance.Beatmap.data.offset / (60.0f / GameManager.instance.Beatmap.bpm)),
// waveform.rectTransform.anchoredPosition.y);
// WaveformBTN.transform.GetChild(0).GetComponent<Image>().color = (cond.musicSource.clip != null && waveform.gameObject.activeInHierarchy) ? Color.white : Color.gray;
if (!cond.isPlaying && !cond.isPaused)
{
SongBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
SongPos.text = FormatTime(cond.GetSongPosFromBeat(PlaybackBeat));
}
else
{
SongBeat.text = $"Beat {string.Format("{0:0.000}", cond.songPositionInBeats)}";
SongPos.text = FormatTime(cond.songPositionAsDouble);
}
// Metronome animation
{
var rectTransform = MetronomeBTN.transform.GetChild(1).GetComponent<RectTransform>();
var rot = 0.0f;
if (Conductor.instance.metronome)
{
var startBeat = Mathf.FloorToInt(Conductor.instance.songPositionInBeats - 0.5f);
var nm = Conductor.instance.GetLoopPositionFromBeat(0.5f, 1f);
var loop = (startBeat % 2 == 0) ? Mathf.SmoothStep(-1.1f, 1f, nm) : Mathf.SmoothStep(1f, -1f, nm);
rot = loop * 45f;
}
else
{
rot = Mathf.LerpAngle(rectTransform.localEulerAngles.z, 0.0f, Time.deltaTime * 16);
}
rectTransform.localEulerAngles =
new Vector3(rectTransform.localEulerAngles.x, rectTransform.localEulerAngles.y,
rot);
}
SliderControl();
#region Keyboard Shortcuts
if ((!userIsEditingInputField) && Editor.instance.isShortcutsEnabled)
{
if (Input.GetKeyDown(KeyCode.Space))
{
if (Input.GetKey(KeyCode.LeftShift))
{
PlayCheck(false);
}
else
{
PlayCheck(true);
}
}
if (Input.GetKeyDown(KeyCode.P))
{
AutoPlayToggle();
}
if (Input.GetKeyDown(KeyCode.M))
{
MetronomeToggle();
}
if (Input.GetKeyDown(KeyCode.Alpha1))
{
timelineState.SetState(CurrentTimelineState.State.Selection);
}
else if (Input.GetKeyDown(KeyCode.Alpha2))
{
timelineState.SetState(CurrentTimelineState.State.TempoChange);
}
else if (Input.GetKeyDown(KeyCode.Alpha3))
{
timelineState.SetState(CurrentTimelineState.State.MusicVolume);
}
else if (Input.GetKeyDown(KeyCode.Alpha4))
{
timelineState.SetState(CurrentTimelineState.State.ChartSection);
}
if (Input.GetKeyDown(KeyCode.F))
{
PlaybackFocus(false);
}
float moveSpeed = 750;
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) moveSpeed *= 6;
if (Input.GetKey(KeyCode.LeftArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.A)))
{
RealTimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
}
else if (Input.GetKey(KeyCode.RightArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.D)))
{
RealTimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
}
}
#endregion
if (Input.GetMouseButton(1) && !cond.isPlaying && Editor.MouseInRectTransform(TimelineGridSelect))
{
movingPlayback = true;
}
else if (Input.GetMouseButtonUp(1) || cond.isPlaying)
{
movingPlayback = false;
}
if (movingPlayback)
{
var playbackBeat = Mathf.Max(MousePos2BeatSnap, 0);
TimelineSlider.localPosition = new Vector3(playbackBeat * PixelsPerBeat, TimelineSlider.transform.localPosition.y);
cond.SetBeat(playbackBeat);
this.PlaybackBeat = playbackBeat;
}
if (cond.isPlaying)
PlaybackFocus(true);
RealTimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(RealTimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), RealTimelineContent.transform.localPosition.y);
CurrentTempo.text = $" = {cond.songBpm}";
LayersRect.GetWorldCorners(LayerCorners);
for (var i = 0; i < LayersRect.childCount; i++)
{
var layerRect = LayersRect.GetChild(i).GetComponent<RectTransform>();
layerRect.anchoredPosition = new Vector2(layerRect.anchoredPosition.x, -LayerHeight() * (i - 1));
layerRect.sizeDelta = new Vector2(layerRect.sizeDelta.x, LayerHeight());
}
for (var i = 0; i < layerBG.rectTransform.parent.childCount; i++)
{
var layerRect = layerBG.rectTransform.parent.GetChild(i).GetComponent<RectTransform>();
layerRect.anchoredPosition = new Vector2(layerRect.anchoredPosition.x, -LayerHeight() * (i - 1));
layerRect.sizeDelta = new Vector2(layerRect.sizeDelta.x, LayerHeight());
}
RealTimelineContent.sizeDelta = new Vector2(RealTimelineContent.sizeDelta.x, (LayerHeight() * LayerCount) / VerticalZoom);
}
public void LateUpdate()
{
TimelineBlockManager.Instance.UpdateMarkers();
BoxSelection.instance.LayerSelectUpdate();
TimelineContent.anchoredPosition = RealTimelineContent.anchoredPosition;
TopPanelContent.anchoredPosition = new Vector2(TimelineContent.anchoredPosition.x, TopPanelContent.anchoredPosition.y);
TopPanelContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x, TopPanelContent.sizeDelta.y);
OverlayPanelContent.anchoredPosition = new Vector2(TimelineContent.anchoredPosition.x, OverlayPanelContent.anchoredPosition.y);
OverlayPanelContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x, OverlayPanelContent.sizeDelta.y);
LayersRect.anchoredPosition = new Vector2(LayersRect.anchoredPosition.x, TimelineContent.anchoredPosition.y);
}
public static float GetScaleModifier()
{
Camera cam = Editor.instance.EditorCamera;
return Mathf.Pow(cam.pixelWidth / 1280f, 1f) * Mathf.Pow(cam.pixelHeight / 720f, 0f);
}
public Vector2 LayerCornersToDist()
{
Vector3[] v = LayerCorners;
return new Vector2(Mathf.Abs(v[1].x - v[2].x), Mathf.Abs(v[3].y - v[1].y));
}
private void SliderControl()
{
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
if (TimelineSongPosLine != null)
{
TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y);
}
}
#region PlayChecks
public void PlayCheck(bool fromStart)
{
if (fromStart)
{
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{
Play(false, PlaybackBeat);
}
else
{
Stop(PlaybackBeat);
}
}
else
{
if (!Conductor.instance.isPlaying)
{
if (TimelineSongPosLine == null)
{
Play(false, PlaybackBeat);
}
else
{
Play(false, Conductor.instance.songPositionInBeats);
}
}
else if (!Conductor.instance.isPaused)
{
Pause();
}
}
}
public void Play(bool fromStart, float time)
{
// if (fromStart) Stop();
if (!Conductor.instance.isPaused)
{
TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
TimelineSongPosLine.gameObject.SetActive(true);
}
GameManager.instance.SafePlay(time, 0, false);
SetTimeButtonColors(false, true, true);
}
public void Pause()
{
// isPaused = true;
GameManager.instance.Pause();
SetTimeButtonColors(true, false, true);
}
public void Stop(float time)
{
// isPaused = true;
// timelineSlider.value = 0;
if (TimelineSongPosLine != null)
Destroy(TimelineSongPosLine.gameObject);
GameManager.instance.Stop(time);
SetTimeButtonColors(true, false, false);
}
public void SetTimeButtonColors(bool playEnabled, bool pauseEnabled, bool stopEnabled)
{
if (playEnabled)
{
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
PlayBTN.enabled = true;
}
else
{
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
PlayBTN.enabled = false;
}
if (pauseEnabled)
{
PauseBTN.enabled = true;
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
}
else
{
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
PauseBTN.enabled = false;
}
if (stopEnabled)
{
StopBTN.enabled = true;
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
}
else
{
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
StopBTN.enabled = false;
}
}
#endregion
#region Extras
private string FormatTime(double time)
{
int minutes = (int)time / 60;
int seconds = (int)time - 60 * minutes;
int milliseconds = (int)(1000 * (time - minutes * 60 - seconds));
return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds);
}
#endregion
#region Functions
public void PlaybackFocus(bool lerp)
{
var lerpSpd = (lerp) ? 12f : 10000000; // im lazy
var newPos = new Vector3((-Conductor.instance.songPositionInBeats * PixelsPerBeat) + 200, RealTimelineContent.transform.localPosition.y);
newPos.x = Mathf.Max(newPos.x, -(TimelineContent.rect.width - TimelineScroll.viewport.rect.width));
RealTimelineContent.transform.localPosition =
Vector3.Lerp(RealTimelineContent.transform.localPosition, newPos, Time.deltaTime * lerpSpd);
}
public void WaveformToggle()
{
if (Conductor.instance.musicSource.clip == null) return;
// waveform.gameObject.SetActive(!waveform.gameObject.activeInHierarchy);
waveform.gameObject.SetActive(false);
}
public IEnumerator DrawWaveformRealtime()
{
var clip = Conductor.instance.musicSource.clip;
if (!clip)
yield break;
waveform.rectTransform.sizeDelta = new Vector2(Conductor.instance.SongLengthInBeats() + 0.15f, waveform.rectTransform.sizeDelta.y);
waveform.color = Color.white;
var num = 12000;
var num2 = 1f;
var num3 = clip.samples * clip.channels;
var array = new float[num3];
var wave = new float[num];
clip.GetData(array, 0);
int packsize = num3 / num;
Debug.Log($"drawing waveform. samples:, {clip.samples}, packsize: {packsize}");
float num5 = 0f;
int num6 = 0;
int num7 = 0;
for (int i = 0; i < num3; i++)
{
wave[num6] += Mathf.Abs(array[i]);
num7++;
if (num7 > packsize)
{
if (num5 < wave[num6])
{
num5 = wave[num6];
}
num6++;
num7 = 0;
}
}
for (int j = 0; j < num; j++)
{
wave[j] /= num5 * num2;
if (wave[j] > 1f)
{
wave[j] = 1f;
}
}
int height = 200;
Color col = Colors.Hex2RGB("727272");
col.a = 0.25f;
Texture2D tex = new Texture2D(wave.Length, height, TextureFormat.RGBA32, false);
FillColorAlpha(tex, new Color32(0, 0, 0, 0));
this.waveform.texture = tex;
int waveI = 0;
while (waveI < wave.Length)
{
int num8 = waveI;
while (num8 < waveI + 100 && waveI < wave.Length)
{
int num9 = 0;
while ((float)num9 <= wave[num8] * (float)height / 2f)
{
tex.SetPixel(num8, height / 2 + num9, col);
tex.SetPixel(num8, height / 2 - num9, col);
num9++;
}
num8++;
}
waveI += 100;
tex.Apply();
yield return null;
}
tex.Apply();
yield break;
}
public Texture2D FillColorAlpha(Texture2D tex2D, Color32? fillColor = null)
{
if (fillColor == null)
{
fillColor = Color.clear;
}
Color32[] fillPixels = new Color32[tex2D.width * tex2D.height];
for (int i = 0; i < fillPixels.Length; i++)
{
fillPixels[i] = (Color32)fillColor;
}
tex2D.SetPixels32(fillPixels);
return tex2D;
}
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), RiqEntity entity = null, bool addEvent = false)
{
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
var action = EventCaller.instance.GetGameAction(game, eventName.Split(1));
var gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
if (addEvent)
{
RiqEntity tempEntity = entity;
if (entity == null)
{
RiqEntity en = GameManager.instance.Beatmap.AddNewEntity(eventName, 0, gameAction.defaultLength);
tempEntity = en;
// default param values
var ep = action.parameters;
if (ep != null)
{
for (int i = 0; i < ep.Count; i++)
{
object returnVal = ep[i].parameter;
var propertyType = returnVal.GetType();
if (propertyType == typeof(EntityTypes.Integer))
{
returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
}
else if (propertyType == typeof(EntityTypes.Float))
{
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
}
else if (propertyType.IsEnum)
{
returnVal = (int)ep[i].parameter;
}
//tempEntity[ep[i].propertyName] = returnVal;
tempEntity.CreateProperty(ep[i].propertyName, returnVal);
}
}
}
else
{
// GameManager.instance.Beatmap.Entities.Add(tempEntity);
Debug.LogWarning("Weird as fuck case called?");
}
GameManager.instance.SortEventsList();
TimelineBlockManager.Instance.SetEntityToSet(tempEntity);
}
else
{
TimelineBlockManager.Instance.SetEntityToSet(entity);
}
var marker = TimelineBlockManager.Instance.Pool.Get();
marker.SetMarkerInfo();
if (dragNDrop)
{
Selections.instance.ClickSelect(marker);
marker.moving = true;
}
else
{
entity["track"] = marker.GetTrack();
}
CommandManager.Instance.AddCommand(new Commands.Place(marker.entity, marker.entity.guid));
return marker;
}
public void CopySelected()
{
CopyEntities(Selections.instance.eventsSelected.Select(c => c.entity).ToList());
}
public void CopyEntities(List<RiqEntity> original)
{
if (original.Count <= 0) return;
CopiedEntities.Clear();
foreach (RiqEntity entity in original)
{
CopiedEntities.Add(entity.DeepCopy());
}
}
public void Paste()
{
CommandManager.Instance.AddCommand(new Commands.Paste(CopiedEntities));
}
/*
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), RiqEntity entity = null, bool addEvent = false)
{
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
var action = EventCaller.instance.GetGameAction(game, eventName.Split(1));
GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
g.transform.localPosition = pos;
TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
eventObj.eventLabel.text = action.displayName;
if (eventName.Split(1) == "switchGame")
eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(2));
else
eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0));
Minigames.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
if (gameAction != null)
{
if (gameAction.resizable == false)
{
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength * Timeline.instance.PixelsPerBeat, LayerHeight());
float length = gameAction.defaultLength;
eventObj.length = length;
}
else
{
eventObj.resizable = true;
if (entity != null && gameAction.defaultLength != entity.length && dragNDrop == false)
{
g.GetComponent<RectTransform>().sizeDelta = new Vector2(entity.length * Timeline.instance.PixelsPerBeat, LayerHeight());
}
else
{
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength * Timeline.instance.PixelsPerBeat, LayerHeight());
}
}
}
if (dragNDrop)
{
var mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
g.transform.position = new Vector3(mousePos.x, mousePos.y, 0);
Selections.instance.ClickSelect(eventObj);
eventObj.moving = true;
}
else
{
entity["track"] = eventObj.GetTrack();
}
if (addEvent)
{
RiqEntity tempEntity = entity;
if (entity == null)
{
RiqEntity en = GameManager.instance.Beatmap.AddNewEntity(eventName, g.transform.localPosition.x, gameAction.defaultLength);
tempEntity = en;
// default param values
var ep = action.parameters;
if (ep != null)
{
for (int i = 0; i < ep.Count; i++)
{
object returnVal = ep[i].parameter;
var propertyType = returnVal.GetType();
if (propertyType == typeof(EntityTypes.Integer))
{
returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
}
else if (propertyType == typeof(EntityTypes.Float))
{
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
}
else if (propertyType.IsEnum)
{
returnVal = (int) ep[i].parameter;
}
//tempEntity[ep[i].propertyName] = returnVal;
tempEntity.CreateProperty(ep[i].propertyName, returnVal);
}
}
}
else
{
GameManager.instance.Beatmap.Entities.Add(tempEntity);
}
GameManager.instance.SortEventsList();
eventObj.entity = tempEntity;
}
else
{
eventObj.entity = entity;
}
eventObjs.Add(eventObj);
eventObj.eventObjID = eventObj.entity.uid;
g.SetActive(true);
return eventObj;
}
*/
private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
public TimelineEventObj CopyEventObject(TimelineEventObj e)
{
RiqEntity clone = e.entity.DeepCopy();
TimelineEventObj dup = AddEventObject(clone.datamodel, false, new Vector3((float)clone.beat, -clone["track"] * Timeline.instance.LayerHeight()), clone, true);
duplicatedEventObjs.Add(dup);
return dup;
}
public float SnapToLayer(float y)
{
float size = LayerHeight();
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * (LayerCount - 1), 0f);
}
public float LayerHeight()
{
var defaultHeight = 32 * VerticalZoom;
return Mathf.Max(defaultHeight, (LayersRect.rect.height / LayerCount) * VerticalZoom);
// return LayersRect.rect.height / LayerCount;
}
public float LayerToY(int layer)
{
return (-layer * LayerHeight());
}
const float SpeedSnap = 0.25f;
public void SetPlaybackSpeed(float speed)
{
if (Conductor.instance.isPaused)
{
float spd = Conductor.instance.TimelinePitch;
PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: {spd}x";
PlaybackSpeed.value = spd;
}
else
{
float spd = Mathp.Round2Nearest(speed, SpeedSnap);
PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: {spd}x";
Conductor.instance.SetTimelinePitch(spd);
PlaybackSpeed.value = spd;
}
}
public void ResetPlaybackSpeed()
{
if (Conductor.instance.isPaused)
{
float spd = Conductor.instance.TimelinePitch;
PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: {spd}x";
PlaybackSpeed.value = spd;
}
else if (Input.GetMouseButton(1))
{
PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: 1x";
PlaybackSpeed.value = 1f;
Conductor.instance.SetTimelinePitch(PlaybackSpeed.value);
}
}
public void OnZoom(float zoom)
{
Zoom = zoom;
TimelineSlider.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSlider.transform.localPosition.y);
FitToSong();
TimelineBlockManager.Instance.OnZoom();
}
public void OnZoomVertical(float zoom)
{
VerticalZoom = zoom;
FitToSong();
TimelineBlockManager.Instance.OnZoom();
}
public void UpdateOffsetText()
{
// show up to 4 decimal places
FirstBeatOffset.text = (GameManager.instance.Beatmap.data.offset * 1000f).ToString("F0");
}
public void UpdateOffsetFromText()
{
// Failsafe against empty string.
if (String.IsNullOrEmpty(FirstBeatOffset.text))
FirstBeatOffset.text = "0";
// Convert ms to s.
double newOffset = Convert.ToDouble(FirstBeatOffset.text) / 1000f;
GameManager.instance.Beatmap.data.offset = newOffset;
UpdateOffsetText();
FitToSong();
}
public void UpdateStartingBPMText()
{
StartingTempoSpecialAll.text = GameManager.instance.Beatmap.TempoChanges[0]["tempo"].ToString("G");
StartingTempoSpecialTempo.text = StartingTempoSpecialAll.text;
}
public void UpdateStartingBPMFromText(bool all)
{
string text = all ? StartingTempoSpecialAll.text : StartingTempoSpecialTempo.text;
// Failsafe against empty string.
if (String.IsNullOrEmpty(text))
text = "120";
var newBPM = Convert.ToDouble(text);
// Failsafe against negative BPM.
if (newBPM < 1f)
{
text = "1";
newBPM = 1;
}
// Limit decimal places to 4.
newBPM = System.Math.Round(newBPM, 4);
RiqEntity tempoChange = GameManager.instance.Beatmap.TempoChanges[0];
tempoChange["tempo"] = (float)newBPM;
GameManager.instance.Beatmap.TempoChanges[0] = tempoChange;
// In case the newBPM ended up differing from the inputted string.
UpdateStartingBPMText();
Timeline.instance.FitToSong();
}
public void UpdateStartingVolText()
{
StartingVolumeSpecialVolume.text = (GameManager.instance.Beatmap.VolumeChanges[0]["volume"]).ToString("G");
}
public void UpdateStartingVolFromText()
{
// Failsafe against empty string.
if (String.IsNullOrEmpty(StartingVolumeSpecialVolume.text))
StartingVolumeSpecialVolume.text = "100";
var newVol = Convert.ToInt32(StartingVolumeSpecialVolume.text);
newVol = Mathf.Clamp(newVol, 0, 100);
RiqEntity volChange = GameManager.instance.Beatmap.VolumeChanges[0];
volChange["volume"] = newVol;
GameManager.instance.Beatmap.VolumeChanges[0] = volChange;
UpdateStartingVolText();
}
#endregion
#region Commands
public void Move()
{
}
public void Undo()
{
}
#endregion
}
}