mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 14:15:07 +00:00
bb2ae74339
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
46 lines
1 KiB
C#
46 lines
1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Games.Scripts_Rockers
|
|
{
|
|
public class RockerBendInput : MonoBehaviour
|
|
{
|
|
private int pitch;
|
|
|
|
private Rockers game;
|
|
|
|
public void Init(int pitch, double beat, double length)
|
|
{
|
|
game = Rockers.instance;
|
|
this.pitch = pitch;
|
|
game.ScheduleInput(beat, length, InputType.DIRECTION_DOWN, Just, Miss, Empty);
|
|
}
|
|
|
|
private void Just(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
game.Soshi.BendUp(pitch);
|
|
Destroy(gameObject);
|
|
return;
|
|
}
|
|
game.Soshi.BendUp(pitch);
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
private void Miss(PlayerActionEvent caller)
|
|
{
|
|
game.JJ.Miss();
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
private void Empty(PlayerActionEvent caller)
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|