mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
96ff6ddf8b
* fix weird tiling issue * bg open / close * slice this sheet * mako transformation * monkey colour change * monkeys transform * high mode details instant high mode * boats * re-enable ABs * stretchable BG change
512 lines
18 KiB
C#
512 lines
18 KiB
C#
using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_PajamaParty
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{
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public class CtrPillowPlayer : MonoBehaviour
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{
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const string HighSuffix = "_H";
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const string NrmSuffix = "";
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[Header("Objects")]
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[SerializeField] GameObject Player;
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[SerializeField] GameObject Shadow;
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[SerializeField] GameObject Projectile;
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[SerializeField] GameObject Projectile_Root;
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public Animator anim { get; private set; }
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string animSuffix => (PajamaParty.instance.HighState ? HighSuffix : NrmSuffix);
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double lastReportedBeat;
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double startJumpTime = double.MinValue;
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float jumpLength = 0;
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float jumpHeight = 0;
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bool jumpNg = false;
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bool canJump = true;
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bool hasJumped = false;
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private bool charging = false;
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private bool canCharge = true;
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private bool startedSleeping = false;
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double startThrowTime = double.MinValue;
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double throwLength = 0;
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float throwHeight = 0;
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bool throwType = true; // true = throw, false = dropped ("Out")
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bool hasThrown = false;
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bool throwNg = false;
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bool longSleep = false;
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public bool canSleep = false;
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public bool shouldBop = false;
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void Awake()
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{
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anim = Player.GetComponent<Animator>();
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longSleep = false;
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}
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void Update()
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{
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var cond = Conductor.instance;
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if (PlayerInput.GetIsAction(PajamaParty.InputAction_BasicPress) && canJump && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_BasicPress))
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{
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if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch
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|| (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltStart)))
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{
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SoundByte.PlayOneShot("miss");
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PlayerJump(cond.songPositionInBeatsAsDouble, true, false);
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PajamaParty.instance.ScoreMiss();
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}
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}
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if (PlayerInput.GetIsAction(PajamaParty.InputAction_AltStart) && canCharge)
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{
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StartCharge();
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}
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if (PlayerInput.GetIsAction(PajamaParty.InputAction_AltFinish)
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&& charging && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltFinish))
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{
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SoundByte.PlayOneShot("miss");
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EndCharge(cond.songPositionInBeatsAsDouble, false, false);
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PajamaParty.instance.ScoreMiss();
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}
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if (PlayerInput.GetIsAction(PajamaParty.InputAction_TouchRelease)
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&& charging && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltFinish))
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{
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SoundByte.PlayOneShot("miss");
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PlayerThrough(cond.songPositionInBeatsAsDouble);
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}
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// mako jumping logic
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float jumpPos = cond.GetPositionFromBeat(startJumpTime, jumpLength);
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if (jumpPos >= 0 && jumpPos <= 1f)
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{
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hasJumped = true;
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float yMul = jumpPos * 2f - 1f;
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float yWeight = -(yMul * yMul) + 1f;
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Player.transform.localPosition = new Vector3(0, jumpHeight * yWeight);
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Shadow.transform.localScale = new Vector3((1f - yWeight * 0.2f) * 1.65f, (1f - yWeight * 0.2f), 1f);
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// handles the shirt lifting
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anim.DoScaledAnimation("MakoJump" + animSuffix, startJumpTime, jumpLength);
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}
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else
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{
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if (hasJumped)
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{
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canJump = true;
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canCharge = true;
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hasJumped = false;
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PajamaParty.instance.DoBedImpact();
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if (jumpNg)
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anim.DoScaledAnimationAsync("MakoCatchNg" + animSuffix);
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else if (jumpHeight != 4f)
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anim.DoScaledAnimationAsync("MakoCatch" + animSuffix);
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else
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anim.DoScaledAnimationAsync("MakoLand" + animSuffix);
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jumpNg = false;
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}
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startJumpTime = double.MinValue;
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Player.transform.localPosition = new Vector3(0, 0);
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Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f);
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}
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//thrown pillow logic
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jumpPos = cond.GetPositionFromBeat(startThrowTime, throwLength);
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if (jumpPos >= 0 && jumpPos <= 1f)
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{
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if (throwType)
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{
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hasThrown = true;
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float yMul = jumpPos * 2f - 1f;
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float yWeight = -(yMul * yMul) + 1f;
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Projectile_Root.transform.localPosition = new Vector3(0, throwHeight * yWeight + 0.5f);
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}
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else
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{
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Projectile.GetComponent<Animator>().DoScaledAnimation("ThrowOut", startThrowTime, throwLength);
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}
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Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime));
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}
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else
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{
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startThrowTime = double.MinValue;
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Projectile_Root.transform.localPosition = new Vector3(0, 0);
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if (hasThrown)
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{
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Projectile.GetComponent<Animator>().Play("NoPose", -1, 0);
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Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
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if (throwNg)
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{
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anim.DoUnscaledAnimation("MakoCatchNg" + animSuffix);
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}
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else
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{
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anim.DoUnscaledAnimation("MakoCatch" + animSuffix);
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}
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//TODO: change when locales are a thing
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SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
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Projectile.SetActive(false);
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hasThrown = false;
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throwNg = false;
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canCharge = true;
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canJump = true;
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}
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}
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}
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private void LateUpdate()
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{
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if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop)
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{
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anim.DoScaledAnimationAsync("MakoBeat" + animSuffix, 0.5f);
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}
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}
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public void ProjectileThrow(double beat, bool drop = false, bool ng = false)
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{
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throwNg = ng;
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Projectile.SetActive(true);
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startThrowTime = beat;
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if (drop)
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{
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throwType = false;
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throwLength = 0.5;
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Projectile.GetComponent<Animator>().DoScaledAnimation("ThrowOut", startThrowTime, throwLength);
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Projectile.transform.rotation = Quaternion.Euler(0, 0, 360f * UnityEngine.Random.Range(0f, 1f));
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}
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else
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{
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throwType = true;
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throwHeight = ng ? 1.5f : 14f;
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throwLength = ng ? 1 : 4;
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}
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}
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public void PlayerJump(double beat, bool pressout = false, bool ng = false)
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{
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startedSleeping = false;
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startJumpTime = beat;
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canCharge = false;
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canJump = false;
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//temp
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jumpLength = (ng || pressout) ? 0.5f : 1f;
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jumpHeight = (ng || pressout) ? 2f : 4f;
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jumpNg = ng;
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}
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public void StartCharge()
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{
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startedSleeping = false;
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canJump = false;
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anim.DoUnscaledAnimation("MakoReady" + animSuffix);
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charging = true;
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}
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public void EndCharge(double beat, bool hit = true, bool ng = false)
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{
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ProjectileThrow(beat, !hit, ng);
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var cond = Conductor.instance;
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charging = false;
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canCharge = false;
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var game = PajamaParty.instance;
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if (game.ExpectHigh)
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{
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new
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(
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beat + 0.5,
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delegate
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{
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game.ToggleHighState(hit && !ng, beat + 0.5);
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}
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),
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new
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(
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beat + 2,
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delegate
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{
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anim.DoUnscaledAnimation("MakoThrow" + animSuffix, 1);
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game.PrepareHighState();
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}
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)
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});
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}
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if (hit)
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{
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anim.DoUnscaledAnimation("MakoThrow" + animSuffix);
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}
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else
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{
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anim.DoScaledAnimationAsync("MakoThrowOut" + animSuffix, 0.5f);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new
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(
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beat + 0.5,
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delegate
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{
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anim.DoScaledAnimationAsync("MakoPickUp" + animSuffix);
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SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
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Projectile.SetActive(false);
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canCharge = true;
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canJump = true;
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}
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)
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});
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}
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}
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public void PlayerThrough(double beat)
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{
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var cond = Conductor.instance;
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anim.DoScaledAnimationAsync("MakoThrough" + animSuffix, 0.5f);
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charging = false;
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canCharge = false;
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canJump = false;
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(
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beat + 0.5f,
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delegate {
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canCharge = true;
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canJump = true;
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}
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)
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});
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}
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// jumping cues (timings for both are the same)
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public bool CanJump()
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{
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return canJump;
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}
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public void ScheduleJump(double beat)
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{
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PajamaParty.instance.ScheduleInput(beat, 2f, PajamaParty.InputAction_BasicPress, JumpJustOrNg, JumpThrough, JumpOut, CanJump);
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}
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public void JumpJustOrNg(PlayerActionEvent caller, float state)
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{
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if (canJump)
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{
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var cond = Conductor.instance;
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if (state <= -1f || state >= 1f)
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{
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SoundByte.PlayOneShot("miss");
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PlayerJump(cond.songPositionInBeatsAsDouble, false, true);
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}
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else
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{
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SoundByte.PlayOneShotGame("pajamaParty/jumpJust");
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PlayerJump(cond.songPositionInBeatsAsDouble, false, false);
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}
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caller.CanHit(false);
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}
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}
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public void JumpOut(PlayerActionEvent caller) { }
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public void JumpThrough(PlayerActionEvent caller)
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{
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if (canJump)
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{
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var cond = Conductor.instance;
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PlayerThrough(cond.songPositionInBeatsAsDouble);
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}
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}
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//////
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// throw cue
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public void ScheduleThrow(double beat)
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{
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PajamaParty.instance.ScheduleInput(beat, 2f, PajamaParty.InputAction_AltStart, ChargeJustOrNg, ThrowThrough, JumpOut);
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PajamaParty.instance.ScheduleInput(beat, 3f, PajamaParty.InputAction_AltFinish, ThrowJustOrNg, ThrowThrough, JumpOut, CanThrow);
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}
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public void ChargeJustOrNg(PlayerActionEvent caller, float state)
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{
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StartCharge();
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throwNg = (state <= -1f || state >= 1f);
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SoundByte.PlayOneShotGame("pajamaParty/throw4");
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}
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public bool CanThrow()
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{
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return charging;
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}
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public void ThrowJustOrNg(PlayerActionEvent caller, float state)
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{
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var cond = Conductor.instance;
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if (state <= -1f || state >= 1f)
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{
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SoundByte.PlayOneShot("miss");
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throwNg = true;
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EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg);
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}
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else
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{
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SoundByte.PlayOneShotGame("pajamaParty/throw5");
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EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg);
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}
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caller.CanHit(false);
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}
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public void ThrowThrough(PlayerActionEvent caller)
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{
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if (canCharge)
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{
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var cond = Conductor.instance;
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PlayerThrough(cond.songPositionInBeatsAsDouble);
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}
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}
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//
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// sleep cue
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public void StartSleepSequence(double beat, bool alt, int action)
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{
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PajamaParty.instance.ScheduleInput(beat, 4f, PajamaParty.InputAction_BasicPress, SleepJustOrNg, SleepThrough, SleepOut, CanSleep);
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var cond = Conductor.instance;
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charging = false;
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canCharge = false;
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canJump = false;
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if (hasJumped)
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{
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canJump = true;
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canCharge = true;
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hasJumped = false;
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PajamaParty.instance.DoBedImpact();
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anim.DoScaledAnimationAsync("MakoLand" + animSuffix);
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}
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startJumpTime = double.MinValue;
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Player.transform.localPosition = new Vector3(0, 0);
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Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f);
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Projectile.GetComponent<Animator>().Play("NoPose", -1, 0);
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startThrowTime = double.MinValue;
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Projectile_Root.transform.localPosition = new Vector3(0, 0);
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Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
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if (hasThrown)
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{
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Projectile.SetActive(false);
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hasThrown = false;
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}
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if (action == (int)PajamaParty.SleepType.NoAwake)
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{
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longSleep = true;
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}
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(
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beat,
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delegate { anim.DoScaledAnimationAsync("MakoSleep00" + animSuffix); }
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),
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new BeatAction.Action(
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beat + 0.5f,
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delegate { anim.DoUnscaledAnimation("MakoSleep01" + animSuffix); }
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),
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new BeatAction.Action(
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beat + 1f,
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delegate {
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canSleep = true;
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}
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),
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new BeatAction.Action(
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beat + 3f,
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delegate {
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if (canSleep)
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anim.DoScaledAnimationAsync((alt ? "MakoReadySleep01" : "MakoReadySleep") + animSuffix);
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}
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),
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new BeatAction.Action(
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beat + (longSleep ? 4f : 8f),
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delegate {
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canCharge = true;
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canJump = true;
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}
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),
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});
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}
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public bool CanSleep()
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{
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return canSleep;
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}
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public void SleepJustOrNg(PlayerActionEvent caller, float state)
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{
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var cond = Conductor.instance;
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caller.CanHit(false);
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canSleep = false;
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if (state <= -1f || state >= 1f)
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anim.DoUnscaledAnimation("MakoSleepNg" + animSuffix);
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else
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{
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SoundByte.PlayOneShotGame("pajamaParty/siesta4");
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anim.DoScaledAnimationAsync("MakoSleepJust" + animSuffix);
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if (!longSleep)
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{
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(
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caller.startBeat + 7f,
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delegate {
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anim.DoScaledAnimationAsync("MakoAwake" + animSuffix);
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SoundByte.PlayOneShotGame("pajamaParty/siestaDone");
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}
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),
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});
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}
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longSleep = false;
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}
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}
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public void SleepThrough(PlayerActionEvent caller)
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{
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var cond = Conductor.instance;
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if (canSleep)
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{
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anim.DoScaledAnimationAsync("MakoSleepThrough" + animSuffix, 1, 0);
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caller.CanHit(false);
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canSleep = false;
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}
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}
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public void SleepOut(PlayerActionEvent caller)
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{
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var cond = Conductor.instance;
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if (canSleep)
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{
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anim.DoScaledAnimationAsync("MakoSleepOut" + animSuffix, 0.5f);
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SoundByte.PlayOneShotGame("pajamaParty/siestaBad");
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caller.CanHit(false);
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canSleep = false;
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}
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}
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//////
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public void DoForcedHigh()
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{
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anim.Play("NoPose" + animSuffix, -1, 0);
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}
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}
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}
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