mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-24 02:25:18 +00:00
104 lines
No EOL
3.5 KiB
C#
104 lines
No EOL
3.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class SoundEffects : MonoBehaviour
|
|
{
|
|
|
|
public enum CountNumbers { One, Two, Three, Four }
|
|
public static string[] countNames = { "one", "two", "three", "four" };
|
|
public static void Count(int type, bool alt)
|
|
{
|
|
string sound = countNames[type];
|
|
if (!alt)
|
|
sound += "1";
|
|
else
|
|
sound += "2";
|
|
Jukebox.PlayOneShot("count-ins/" + sound);
|
|
}
|
|
|
|
public enum CountInType { Normal, Alt, Cowbell }
|
|
public static string[] GetCountInSounds(string[] sounds, CountInType type)
|
|
{
|
|
for (int i = 0; i < sounds.Length; i++)
|
|
{
|
|
switch (type)
|
|
{
|
|
case CountInType.Normal:
|
|
sounds[i] += "1";
|
|
break;
|
|
case CountInType.Alt:
|
|
sounds[i] += "2";
|
|
break;
|
|
case CountInType.Cowbell:
|
|
sounds[i] = "cowbell";
|
|
break;
|
|
}
|
|
}
|
|
return sounds;
|
|
}
|
|
public static void FourBeatCountIn(float beat, float length, int type)
|
|
{
|
|
string[] sounds = { "one", "two", "three", "four" };
|
|
sounds = GetCountInSounds(sounds, (CountInType)type);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("count-ins/" + sounds[0], beat),
|
|
new MultiSound.Sound("count-ins/" + sounds[1], beat + 1f * length),
|
|
new MultiSound.Sound("count-ins/" + sounds[2], beat + 2f * length),
|
|
new MultiSound.Sound("count-ins/" + sounds[3], beat + 3f * length)
|
|
}, false);
|
|
}
|
|
|
|
public static void EightBeatCountIn(float beat, float length, int type)
|
|
{
|
|
string[] sounds = { "one", "two", "one", "two", "three", "four" };
|
|
sounds = GetCountInSounds(sounds, (CountInType)type);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("count-ins/" + sounds[0], beat),
|
|
new MultiSound.Sound("count-ins/" + sounds[1], beat + 2f * length),
|
|
new MultiSound.Sound("count-ins/" + sounds[2], beat + 4f * length),
|
|
new MultiSound.Sound("count-ins/" + sounds[3], beat + 5f * length),
|
|
new MultiSound.Sound("count-ins/" + sounds[4], beat + 6f * length),
|
|
new MultiSound.Sound("count-ins/" + sounds[5], beat + 7f * length)
|
|
}, false);
|
|
}
|
|
|
|
public static void Cowbell()
|
|
{
|
|
Jukebox.PlayOneShot("count-ins/cowbell");
|
|
}
|
|
|
|
public static void Ready(float beat, float length)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("count-ins/ready1", beat),
|
|
new MultiSound.Sound("count-ins/ready2", beat + 1f * length),
|
|
}, false);
|
|
}
|
|
|
|
public static void And()
|
|
{
|
|
Jukebox.PlayOneShot("count-ins/and");
|
|
}
|
|
|
|
public static void Go(bool alt)
|
|
{
|
|
string sound = "count-ins/go";
|
|
if (!alt)
|
|
sound += "1";
|
|
else
|
|
sound += "2";
|
|
Jukebox.PlayOneShot(sound);
|
|
}
|
|
}
|
|
|
|
} |