mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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a259223523
* Sneaky Spirits - Fix Easing gost go woosh * Sneaky Spirits - Tree Tweaks Stops during slowdown now and realigned second animation frame * Space Dance - Polish Added new Hi-Res effect textures, adjusted sound offsets
540 lines
No EOL
24 KiB
C#
540 lines
No EOL
24 KiB
C#
using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using static HeavenStudio.Games.SpaceDance;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AgbSpaceDanceLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("spaceDance", "Space Dance", "FFFF34", false, false, new List<GameAction>()
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{
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new GameAction("turn right", "Turn Right")
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{
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function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoTurnRight(e.beat, e["whoSpeaks"], e["gramps"]); },
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defaultLength = 2.0f,
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parameters = new List<Param>()
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{
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new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
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new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
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}
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},
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new GameAction("sit down", "Sit Down")
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{
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function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoSitDown(e.beat, e["whoSpeaks"], e["gramps"]); },
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defaultLength = 2.0f,
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parameters = new List<Param>()
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{
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new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
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new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
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}
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},
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new GameAction("punch", "Punch")
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{
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function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoPunch(e.beat, e["whoSpeaks"], e["gramps"]); },
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defaultLength = 2.0f,
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parameters = new List<Param>()
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{
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new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
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new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
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}
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},
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new GameAction("shootingStar", "Shooting Star")
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{
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function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateShootingStar(e.beat, e.length, e["ease"]); },
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defaultLength = 2f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the shooting of the stars use?")
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}
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},
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new GameAction("changeBG", "Change Background Color")
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{
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function = delegate {var e = eventCaller.currentEntity; SpaceDance.instance.FadeBackgroundColor(e["start"], e["end"], e.length, e["toggle"]); },
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defaultLength = 1f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("start", SpaceDance.defaultBGColor, "Start Color", "The start color for the fade or the color that will be switched to if -instant- is ticked on."),
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new Param("end", SpaceDance.defaultBGColor, "End Color", "The end color for the fade."),
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new Param("toggle", false, "Instant", "Should the background instantly change color?")
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}
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},
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new GameAction("bop", "Single Bop")
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{
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function = delegate { SpaceDance.instance.Bop(); SpaceDance.instance.GrampsBop(eventCaller.currentEntity["gramps"]); },
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parameters = new List<Param>()
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{
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new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?")
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}
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},
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new GameAction("bopToggle", "Bop Toggle")
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{
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function = delegate { SpaceDance.instance.shouldBop = eventCaller.currentEntity["toggle"]; SpaceDance.instance.spaceGrampsShouldBop = eventCaller.currentEntity["gramps"]; },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Should bop?", "Should the dancers bop?"),
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new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?")
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}
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}
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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// using Scripts_SpaceDance;
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public class SpaceDance : Minigame
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{
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private static Color _defaultBGColor;
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public static Color defaultBGColor
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{
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get
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{
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ColorUtility.TryParseHtmlString("#0014D6", out _defaultBGColor);
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return _defaultBGColor;
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}
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}
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public enum WhoSpeaks
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{
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Dancers = 0,
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Gramps = 1,
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Both = 2
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}
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Tween bgColorTween;
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[SerializeField] SpriteRenderer bg;
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[SerializeField] Animator shootingStarAnim;
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public Animator DancerP;
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public Animator Dancer1;
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public Animator Dancer2;
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public Animator Dancer3;
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public Animator Gramps;
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public Animator Hit;
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public GameObject Player;
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public bool shouldBop = false;
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bool canBop = true;
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bool grampsCanBop = true;
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public bool spaceGrampsShouldBop = false;
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float shootingStarLength;
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float shootingStarStartBeat;
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EasingFunction.Ease lastEase;
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bool isShootingStar;
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public GameEvent bop = new GameEvent();
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public static SpaceDance instance;
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// Start is called before the first frame update
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void Awake()
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{
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instance = this;
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}
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// Update is called once per frame
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void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (shouldBop && canBop)
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{
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Bop();
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}
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if (spaceGrampsShouldBop && grampsCanBop)
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{
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GrampsBop();
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}
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}
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if (isShootingStar)
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{
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float normalizedBeat = cond.GetPositionFromBeat(shootingStarStartBeat, shootingStarLength);
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if (normalizedBeat >= 0)
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{
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if (normalizedBeat > 1)
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{
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isShootingStar = false;
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}
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else
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{
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EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
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float newAnimPos = func(0f, 1f, normalizedBeat);
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shootingStarAnim.DoNormalizedAnimation("ShootingStar", newAnimPos);
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}
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}
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}
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if (!DancerP.IsPlayingAnimationName("PunchDo") && !DancerP.IsPlayingAnimationName("TurnRightDo") && !DancerP.IsPlayingAnimationName("SitDownDo"))
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{
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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Jukebox.PlayOneShotGame("spaceDance/inputBad");
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DancerP.DoScaledAnimationAsync("PunchDo", 0.5f);
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// Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh
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}
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if (PlayerInput.GetSpecificDirectionDown(1) && !IsExpectingInputNow(InputType.DIRECTION_RIGHT_DOWN))
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{
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DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f);
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Jukebox.PlayOneShotGame("spaceDance/inputBad");
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}
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if (PlayerInput.GetSpecificDirectionDown(2) && !IsExpectingInputNow(InputType.DIRECTION_DOWN_DOWN))
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{
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DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f);
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Jukebox.PlayOneShotGame("spaceDance/inputBad");
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}
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}
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}
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}
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public void UpdateShootingStar(float beat, float length, int ease)
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{
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lastEase = (EasingFunction.Ease)ease;
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shootingStarLength = length;
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shootingStarStartBeat = beat;
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isShootingStar = true;
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}
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public void DoTurnRight(float beat, int whoSpeaks, bool grampsTurns)
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{
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canBop = false;
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if (grampsTurns) grampsCanBop = false;
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ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, JustRight, RightMiss, Empty);
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List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/voicelessTurn", beat),
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};
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switch (whoSpeaks)
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{
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case (int)WhoSpeaks.Dancers:
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soundsToPlay.AddRange(new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/dancerTurn", beat),
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new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.007f),
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});
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break;
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case (int)WhoSpeaks.Gramps:
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soundsToPlay.AddRange(new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/otherTurn", beat),
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new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.007f),
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});
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break;
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case (int)WhoSpeaks.Both:
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soundsToPlay.AddRange(new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/dancerTurn", beat),
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new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.007f),
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new MultiSound.Sound("spaceDance/otherTurn", beat),
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new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.007f),
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});
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break;
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}
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MultiSound.Play(soundsToPlay.ToArray());
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BeatAction.New(Player, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("TurnRightStart", 0.5f);}),
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new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("TurnRightStart", 0.5f);}),
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new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("TurnRightStart", 0.5f);}),
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new BeatAction.Action(beat, delegate
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{
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Dancer3.DoScaledAnimationAsync("TurnRightStart", 0.5f);
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if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightStart", 0.5f);
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}),
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new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("TurnRightDo", 0.5f);}),
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new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("TurnRightDo", 0.5f);}),
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new BeatAction.Action(beat + 1f, delegate
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{
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Dancer3.DoScaledAnimationAsync("TurnRightDo", 0.5f);
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if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightDo", 0.5f);
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}),
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new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }),
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});
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}
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public void DoSitDown(float beat, int whoSpeaks, bool grampsSits)
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{
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canBop = false;
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if (grampsSits) grampsCanBop = false;
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ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, JustSit, SitMiss, Empty);
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List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/voicelessSit", beat),
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};
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switch (whoSpeaks)
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{
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case (int)WhoSpeaks.Dancers:
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soundsToPlay.AddRange(new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.07f),
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new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.02f),
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new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.006f),
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});
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break;
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case (int)WhoSpeaks.Gramps:
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soundsToPlay.AddRange(new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.024f),
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new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.04f),
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new MultiSound.Sound("spaceDance/otherDown", beat + 1f, 1, 1, false, 0.01f),
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});
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break;
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case (int)WhoSpeaks.Both:
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soundsToPlay.AddRange(new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.07f),
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new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.02f),
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new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.006f),
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new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.024f),
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new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.04f),
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new MultiSound.Sound("spaceDance/otherDown", beat + 1f, 1, 1, false, 0.01f),
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});
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break;
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}
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MultiSound.Play(soundsToPlay.ToArray());
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BeatAction.New(Player, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("SitDownStart", 0.5f);}),
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new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("SitDownStart", 0.5f);}),
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new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("SitDownStart", 0.5f);}),
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new BeatAction.Action(beat, delegate
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{
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Dancer3.DoScaledAnimationAsync("SitDownStart", 0.5f);
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if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownStart", 0.5f);
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}),
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new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("SitDownDo", 0.5f);}),
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new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("SitDownDo", 0.5f);}),
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new BeatAction.Action(beat + 1f, delegate
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{
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Dancer3.DoScaledAnimationAsync("SitDownDo", 0.5f);
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if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownDo", 0.5f);
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}),
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new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }),
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});
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}
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public void DoPunch(float beat, int whoSpeaks, bool grampsPunches)
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{
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canBop = false;
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if (grampsPunches) grampsCanBop = false;
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ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, JustPunch, PunchMiss, Empty);
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List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/voicelessPunch", beat),
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new MultiSound.Sound("spaceDance/voicelessPunch", beat + 0.5f),
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new MultiSound.Sound("spaceDance/voicelessPunch", beat + 1f),
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};
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switch (whoSpeaks)
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{
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case (int)WhoSpeaks.Dancers:
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soundsToPlay.AddRange(new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/dancerPa", beat),
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new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f),
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new MultiSound.Sound("spaceDance/dancerPa", beat + 1f),
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new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f),
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});
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break;
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case (int)WhoSpeaks.Gramps:
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soundsToPlay.AddRange(new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/otherPa", beat),
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new MultiSound.Sound("spaceDance/otherPa", beat + 0.5f),
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new MultiSound.Sound("spaceDance/otherPa", beat + 1f),
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new MultiSound.Sound("spaceDance/otherPunch", beat + 1.5f),
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});
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break;
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case (int)WhoSpeaks.Both:
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soundsToPlay.AddRange(new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("spaceDance/dancerPa", beat),
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new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f),
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new MultiSound.Sound("spaceDance/dancerPa", beat + 1f),
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new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f),
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new MultiSound.Sound("spaceDance/otherPa", beat),
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new MultiSound.Sound("spaceDance/otherPa", beat + 0.5f),
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new MultiSound.Sound("spaceDance/otherPa", beat + 1f),
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new MultiSound.Sound("spaceDance/otherPunch", beat + 1.5f),
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});
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break;
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}
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MultiSound.Play(soundsToPlay.ToArray());
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BeatAction.New(Player, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
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new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
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new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
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new BeatAction.Action(beat, delegate
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{
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Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f);
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if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f);
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}),
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new BeatAction.Action(beat + 0.5f, delegate { DancerP.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}),
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new BeatAction.Action(beat + 0.5f, delegate { Dancer1.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}),
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new BeatAction.Action(beat + 0.5f, delegate { Dancer2.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}),
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new BeatAction.Action(beat + 0.5f, delegate
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{
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Dancer3.DoScaledAnimationAsync("PunchStartOuter", 0.5f);
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if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartEven", 0.5f);
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}),
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new BeatAction.Action(beat + 1f, delegate { DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
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new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
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new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
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new BeatAction.Action(beat + 1f, delegate
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{
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Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f);
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if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f);
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}),
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new BeatAction.Action(beat + 1.5f, delegate { Dancer1.DoScaledAnimationAsync("PunchDo", 0.5f);}),
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new BeatAction.Action(beat + 1.5f, delegate { Dancer2.DoScaledAnimationAsync("PunchDo", 0.5f);}),
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new BeatAction.Action(beat + 1.5f, delegate
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{
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Dancer3.DoScaledAnimationAsync("PunchDo", 0.5f);
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if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchDo", 0.5f);
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}),
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});
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}
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public void Bop()
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{
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canBop = true;
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DancerP.DoScaledAnimationAsync("Bop", 0.5f);
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Dancer1.DoScaledAnimationAsync("Bop", 0.5f);
|
|
Dancer2.DoScaledAnimationAsync("Bop", 0.5f);
|
|
Dancer3.DoScaledAnimationAsync("Bop", 0.5f);
|
|
}
|
|
|
|
public void GrampsBop(bool forceBop = false)
|
|
{
|
|
if (spaceGrampsShouldBop || forceBop)
|
|
{
|
|
grampsCanBop = true;
|
|
Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f);
|
|
}
|
|
}
|
|
|
|
public void ChangeBackgroundColor(Color color, float beats)
|
|
{
|
|
var seconds = Conductor.instance.secPerBeat * beats;
|
|
|
|
if (bgColorTween != null)
|
|
bgColorTween.Kill(true);
|
|
|
|
if (seconds == 0)
|
|
{
|
|
bg.color = color;
|
|
}
|
|
else
|
|
{
|
|
bgColorTween = bg.DOColor(color, seconds);
|
|
}
|
|
}
|
|
|
|
public void FadeBackgroundColor(Color start, Color end, float beats, bool instant)
|
|
{
|
|
ChangeBackgroundColor(start, 0f);
|
|
if (!instant) ChangeBackgroundColor(end, beats);
|
|
}
|
|
|
|
public void JustRight(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
|
DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f);
|
|
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
|
return;
|
|
}
|
|
RightSuccess();
|
|
}
|
|
|
|
public void RightSuccess()
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceDance/inputGood");
|
|
DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f);
|
|
}
|
|
|
|
public void RightMiss(PlayerActionEvent caller)
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
|
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
|
Hit.Play("HitTurn", -1, 0);
|
|
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
|
}
|
|
|
|
public void JustSit(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
|
DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f);
|
|
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
|
return;
|
|
}
|
|
SitSuccess();
|
|
}
|
|
|
|
public void SitSuccess()
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceDance/inputGood");
|
|
DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f);
|
|
}
|
|
|
|
public void SitMiss(PlayerActionEvent caller)
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
|
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
|
Hit.Play("HitSit", -1, 0);
|
|
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
|
}
|
|
|
|
public void JustPunch(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
|
DancerP.DoScaledAnimationAsync("PunchDo", 0.5f);
|
|
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
|
return;
|
|
}
|
|
PunchSuccess();
|
|
}
|
|
|
|
public void PunchSuccess()
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceDance/inputGood");
|
|
DancerP.DoScaledAnimationAsync("PunchDo", 0.5f);
|
|
}
|
|
|
|
public void PunchMiss(PlayerActionEvent caller)
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
|
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
|
Hit.Play("HitPunch", -1, 0);
|
|
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
|
}
|
|
|
|
public void Empty(PlayerActionEvent caller) { }
|
|
|
|
|
|
}
|
|
} |