mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
208 lines
No EOL
6.2 KiB
C#
208 lines
No EOL
6.2 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Pool;
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using Jukebox;
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using System.Linq;
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namespace HeavenStudio.Editor.Track
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{
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public class TimelineBlockManager : MonoBehaviour
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{
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public static TimelineBlockManager Instance { get; private set; }
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public TimelineEventObj EntityTemplate;
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public BlockDeleteFX BlockDeleteFXTemplate;
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public Dictionary<Guid, TimelineEventObj> EntityMarkers = new();
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public ObjectPool<TimelineEventObj> Pool { get; private set; }
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private int firstMarkerToCareAbout = 0;
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private int lastMarkerToCareAbout = 0;
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private Timeline timeline;
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private RiqEntity entityToSet;
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public bool InteractingWithEvents { get; private set; } = false;
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public bool MovingAnyEvents { get; private set; } = false;
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public void SetEntityToSet(RiqEntity entity)
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{
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entityToSet = entity;
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}
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private void Awake()
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{
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Instance = this;
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timeline = GetComponent<Timeline>();
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Pool = new ObjectPool<TimelineEventObj>(CreateMarker, OnTakeMarkerFromPool, OnReturnMarkerToPool, OnDestroyMarker, true, 125, 1500);
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}
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public void Load()
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{
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var timeLeft = timeline.leftSide;
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var timeRight = timeline.rightSide;
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foreach (var marker in EntityMarkers)
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{
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Destroy(marker.Value.gameObject);
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}
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EntityMarkers.Clear();
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Pool.Clear();
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foreach (var entity in GameManager.instance.Beatmap.Entities)
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{
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var vLeft = entity.beat + entity.length >= timeLeft;
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var vRight = entity.beat < timeRight;
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var active = vLeft && vRight;
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if (!active) continue;
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entityToSet = entity;
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Pool.Get();
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Debug.Log(entity.datamodel);
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}
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}
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public TimelineEventObj CreateEntity(RiqEntity entity)
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{
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entityToSet = entity;
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var marker = Pool.Get();
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marker.UpdateMarker();
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return marker;
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}
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public void OnZoom()
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{
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foreach (var marker in EntityMarkers.Values)
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{
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marker.SetWidthHeight();
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}
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}
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public void UpdateMarkers()
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{
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var timeLeft = timeline.leftSide;
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var timeRight = timeline.rightSide;
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var markersActiveBeats = new List<float>();
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foreach (var marker in EntityMarkers.Values)
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{
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if (marker.selected || marker.moving)
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{
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markersActiveBeats.Add((float)marker.entity.beat);
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}
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}
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for (var i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++)
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{
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var entity = GameManager.instance.Beatmap.Entities[i];
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var vLeft = entity.beat + entity.length >= timeLeft;
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var vRight = entity.beat < timeRight;
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var active = vLeft && vRight;
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var containsMarker = EntityMarkers.ContainsKey(entity.guid);
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if (containsMarker)
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{
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var marker = EntityMarkers[entity.guid];
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if (marker.selected || marker.moving) active = true;
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}
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if (active)
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{
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if (!containsMarker)
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{
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entityToSet = entity;
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Pool.Get();
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}
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EntityMarkers[entity.guid].UpdateMarker();
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}
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else
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{
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if (EntityMarkers.ContainsKey(entity.guid))
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Pool.Release(EntityMarkers[entity.guid]);
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}
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}
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InteractingWithEvents = false;
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MovingAnyEvents = false;
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foreach (var marker in EntityMarkers.Values)
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{
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if (marker.moving || marker.resizing || marker.mouseHovering)
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InteractingWithEvents = true;
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if (marker.moving)
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MovingAnyEvents = true;
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}
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}
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public void SortMarkers()
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{
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// Debug.Log("Sorted timeline blocks.");
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var sortedBlocks = EntityMarkers.Values.OrderByDescending(c => c.entity.length).ToList();
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var i = 0;
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foreach (var block in EntityMarkers.Values)
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{
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var index = sortedBlocks.FindIndex(c => c.entity.guid == block.entity.guid);
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block.transform.SetSiblingIndex(index + 1);
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i++;
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}
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}
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private TimelineEventObj CreateMarker()
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{
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TimelineEventObj marker = Instantiate(EntityTemplate.gameObject, Timeline.instance.TimelineEventsHolder).GetComponent<TimelineEventObj>();
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return marker;
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}
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private void OnTakeMarkerFromPool(TimelineEventObj marker)
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{
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marker.SetEntity(entityToSet);
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marker.SetMarkerInfo();
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SortMarkers();
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marker.gameObject.SetActive(true);
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EntityMarkers.Add(entityToSet.guid, marker);
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}
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private void OnReturnMarkerToPool(TimelineEventObj marker)
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{
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EntityMarkers.Remove(marker.entity.guid);
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marker.gameObject.SetActive(false);
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}
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private void OnDestroyMarker(TimelineEventObj marker)
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{
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Destroy(marker.gameObject);
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}
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// NOTE (PELLY): This should probably be pooled in the future.
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public void CreateDestroyFX(RiqEntity entity)
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{
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var deleteFX = Instantiate(BlockDeleteFXTemplate, BlockDeleteFXTemplate.transform.parent);
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deleteFX.gameObject.SetActive(true);
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bool selected = false;
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if (EntityMarkers.ContainsKey(entity.guid))
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{
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if (Selections.instance.eventsSelected.Contains(EntityMarkers[entity.guid]))
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{
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selected = true;
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}
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}
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deleteFX.Create(entity.beat, entity.length, (int)entity["track"], selected);
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}
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}
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} |