HeavenStudioPlus/Assets/Scripts/Games/Fireworks/Fireworks.cs
2022-04-12 12:14:46 -04:00

36 lines
791 B
C#

using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
{
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_Fireworks;
public class Fireworks : Minigame
{
// Start is called before the first frame update
void Awake()
{
}
// Update is called once per frame
void Update()
{
}
}
}