mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
98 lines
No EOL
3.3 KiB
C#
98 lines
No EOL
3.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace RhythmHeavenMania.Games.KarateMan
|
|
{
|
|
public class Pot : PlayerActionObject
|
|
{
|
|
public float startBeat;
|
|
public float createBeat;
|
|
[HideInInspector] public Animator anim;
|
|
|
|
public GameObject Holder;
|
|
private GameObject newHolder;
|
|
public GameObject Sprite;
|
|
[SerializeField] private GameObject Shadow;
|
|
|
|
|
|
public bool isThrown;
|
|
public bool isHit = false;
|
|
|
|
public float hitBeat;
|
|
|
|
private Vector3 lastPos;
|
|
private float lastShadowX;
|
|
|
|
public AnimationCurve hitCurve;
|
|
public AnimationCurve hitCurveX;
|
|
|
|
public int type;
|
|
public string hitSnd;
|
|
|
|
private float hitLength;
|
|
|
|
private void Start()
|
|
{
|
|
PlayerActionInit(this.gameObject);
|
|
anim = GetComponent<Animator>();
|
|
|
|
Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
|
|
isEligible = true;
|
|
|
|
if (type == 2)
|
|
hitLength = 23.45f;
|
|
else
|
|
hitLength = 16f;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
float time2Destroy = Conductor.instance.GetLoopPositionFromBeat(createBeat, 4);
|
|
|
|
if (time2Destroy >= 1)
|
|
Destroy(this.gameObject);
|
|
|
|
if (isThrown)
|
|
{
|
|
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.15f);
|
|
anim.Play("PotThrow", 0, normalizedBeatAnim);
|
|
anim.speed = 0;
|
|
|
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
|
|
|
|
StateCheck(normalizedBeat, KarateMan.instance.EligibleHits);
|
|
|
|
lastPos = Holder.transform.localPosition;
|
|
lastShadowX = Shadow.transform.localPosition.x;
|
|
}
|
|
else if (isHit)
|
|
{
|
|
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.15f);
|
|
var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim));
|
|
var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim));
|
|
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
|
|
Holder.transform.localPosition = new Vector3(x, y);
|
|
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y);
|
|
// anim.Play("PotHit", 0, normalizedBeatAnim);
|
|
// anim.speed = 0;
|
|
}
|
|
}
|
|
|
|
public void Hit()
|
|
{
|
|
newHolder = new GameObject();
|
|
newHolder.transform.parent = this.gameObject.transform;
|
|
Holder.transform.parent = newHolder.transform;
|
|
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -7 * Conductor.instance.songBpm;
|
|
|
|
hitBeat = Conductor.instance.songPositionInBeats;
|
|
|
|
anim.enabled = false;
|
|
isThrown = false;
|
|
isHit = true;
|
|
|
|
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
|
|
}
|
|
}
|
|
} |