HeavenStudioPlus/Assets/Scripts/Games/KarateMan/KarateMan.cs

103 lines
No EOL
2.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.KarateMan
{
public class KarateMan : Minigame
{
public GameObject Pot;
public KarateJoe KarateJoe;
public static KarateMan instance { get; set; }
public Sprite[] ObjectSprites;
public List<BGSpriteC> BGSprites;
public SpriteRenderer BGSprite;
private bool bgEnabled;
private int newBeat;
[System.Serializable]
public class BGSpriteC
{
public List<Sprite> Sprites;
}
private void Awake()
{
instance = this;
}
private void Update()
{
if (bgEnabled)
{
if (Conductor.instance.songPositionInBeats > newBeat)
{
if (newBeat % 2 == 0)
BGSprite.sprite = BGSprites[0].Sprites[1];
else
BGSprite.sprite = BGSprites[0].Sprites[2];
newBeat++;
}
}
}
public void BGFXOn()
{
bgEnabled = true;
newBeat = Mathf.RoundToInt(Conductor.instance.songPositionInBeats);
}
public void BGFXOff()
{
bgEnabled = false;
BGSprite.sprite = BGSprites[0].Sprites[0];
}
public void Shoot(float beat, int type)
{
GameObject pot = Instantiate(Pot);
pot.transform.parent = Pot.transform.parent;
Pot p = pot.GetComponent<Pot>();
pot.SetActive(true);
p.startBeat = beat;
p.createBeat = beat;
p.isThrown = true;
p.type = type;
p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
switch (type)
{
case 0:
Jukebox.PlayOneShotGame("karateman/objectOut");
p.hitSnd = "karateman/potHit";
break;
case 1:
Jukebox.PlayOneShotGame("karateman/lightbulbOut");
p.hitSnd = "karateman/lightbulbHit";
break;
case 2:
Jukebox.PlayOneShotGame("karateman/objectOut");
p.hitSnd = "karateman/rockHit";
break;
case 3:
Jukebox.PlayOneShotGame("karateman/objectOut");
p.hitSnd = "karateman/soccerHit";
break;
}
}
public void Bop()
{
KarateJoe.anim.Play("Bop", 0, 0);
}
}
}