mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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139 lines
No EOL
4 KiB
C#
139 lines
No EOL
4 KiB
C#
using DG.Tweening;
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using NaughtyBezierCurves;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class MobTrickLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("trickClass", "Trick on the Class\n<color=#eb5454>[WIP don't use]</color>", "C0171D", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length); }, 1, true),
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new GameAction("toss", delegate
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{
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TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity.type);
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}, 3, false, new List<Param>()
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{
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new Param("type", TrickClass.TrickObjType.Ball, "Object", "The object to toss")
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}),
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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/**
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mob_Trick
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**/
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using Scripts_TrickClass;
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public class TrickClass : MonoBehaviour
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{
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public enum TrickObjType {
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Plane,
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Shock,
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Ball,
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Chair,
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Phone
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}
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[Header("References")]
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public GameObject ballPrefab;
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public GameObject planePrefab;
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public GameObject shockPrefab;
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public Transform objHolder;
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[Header("Curves")]
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public BezierCurve3D ballTossCurve;
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public BezierCurve3D ballMissCurve;
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public BezierCurve3D planeTossCurve;
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public BezierCurve3D planeMissCurve;
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public BezierCurve3D shockTossCurve;
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public static TrickClass instance;
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public GameEvent bop = new GameEvent();
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private void Awake()
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{
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instance = this;
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
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{
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//TODO: bop animation
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}
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}
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if (PlayerInput.Pressed())
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{
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PlayerDodge();
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}
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}
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public void Bop(float beat, float length)
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{
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bop.startBeat = beat;
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bop.length = length;
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}
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public void TossObject(float beat, int type)
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{
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switch (type)
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{
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case (int) TrickObjType.Plane:
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Jukebox.PlayOneShotGame("trickClass/girl_toss_plane");
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break;
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default:
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Jukebox.PlayOneShotGame("trickClass/girl_toss_ball");
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break;
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}
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SpawnObject(beat, type);
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}
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public void SpawnObject(float beat, int type)
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{
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GameObject objectToSpawn;
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BezierCurve3D curve;
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bool isPlane = false;
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switch (type)
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{
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case (int) TrickObjType.Plane:
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objectToSpawn = planePrefab;
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curve = planeTossCurve;
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isPlane = true;
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break;
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default:
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objectToSpawn = ballPrefab;
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curve = ballTossCurve;
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break;
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}
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var mobj = GameObject.Instantiate(objectToSpawn, objHolder);
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var thinker = mobj.GetComponent<MobTrickObj>();
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thinker.startBeat = beat;
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thinker.flyType = isPlane;
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thinker.curve = curve;
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thinker.type = type;
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mobj.SetActive(true);
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}
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public void PlayerDodge()
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{
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//anim
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Jukebox.PlayOneShotGame("trickClass/player_dodge");
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}
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}
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} |