mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 19:43:01 +00:00
ccfc528d99
* setup * scroll stuff * tons of stuff * totem bop * bopping and new assets * soem more * frog fit * fixed order of operation issue * triple proto * wow i love super curves * TRIPLE JUMP * frog fall * the spinny * dragon initial * functional dragon * fixed un bug * the deets * the deets have been fixed * miss stuff * smol fix * no log * fixed some issues * switch to next state * particle * remove useless logic * zoomed out * sound and line fix * new bg sheet * minor tweaks * pillar tops * background objects * background tweak * triple sound tweak * background rework * frog wings and new jump anim * fix * birds * disable pillars * landing end * fix again * minor fix * fixes and icon * background scroll logic rework * put in fixed sheet * fixed sounds
67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Games.Scripts_TotemClimb
|
|
{
|
|
public class TCBirdManager : MonoBehaviour
|
|
{
|
|
[SerializeField] private float _speedX;
|
|
[SerializeField] private float _speedY;
|
|
|
|
[SerializeField] private Transform _birdRef;
|
|
[SerializeField] private Transform _deathThresholdPoint;
|
|
|
|
[SerializeField] private Sprite _penguinSprite;
|
|
|
|
private List<Bird> _birds = new();
|
|
|
|
private void Update()
|
|
{
|
|
foreach (var bird in _birds)
|
|
{
|
|
if (bird.birdTransform == null) continue;
|
|
bird.birdTransform.localPosition -= new Vector3(_speedX * bird.speed * Time.deltaTime, _speedY * bird.speed * Time.deltaTime);
|
|
if (bird.birdTransform.localPosition.x <= _deathThresholdPoint.localPosition.x)
|
|
{
|
|
Destroy(bird.birdTransform.gameObject);
|
|
}
|
|
}
|
|
|
|
_birds.RemoveAll(x => x.birdTransform == null);
|
|
}
|
|
|
|
public void AddBird(float speed, bool penguin, int amount)
|
|
{
|
|
amount = Mathf.Clamp(amount, 1, 3);
|
|
|
|
Transform spawnedBird = Instantiate(_birdRef, transform);
|
|
|
|
if (penguin)
|
|
{
|
|
spawnedBird.GetComponent<SpriteRenderer>().sprite = _penguinSprite;
|
|
spawnedBird.GetChild(0).GetComponent<SpriteRenderer>().sprite = _penguinSprite;
|
|
spawnedBird.GetChild(1).GetComponent<SpriteRenderer>().sprite = _penguinSprite;
|
|
}
|
|
|
|
spawnedBird.gameObject.SetActive(true);
|
|
if (amount >= 2) spawnedBird.GetChild(0).gameObject.SetActive(true);
|
|
if (amount == 3) spawnedBird.GetChild(1).gameObject.SetActive(true);
|
|
|
|
_birds.Add(new Bird(speed, spawnedBird));
|
|
}
|
|
|
|
private struct Bird
|
|
{
|
|
public float speed;
|
|
public Transform birdTransform;
|
|
|
|
public Bird(float mSpeed, Transform mBirdTransform)
|
|
{
|
|
speed = mSpeed;
|
|
birdTransform = mBirdTransform;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|