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14 lines
525 B
C#
14 lines
525 B
C#
using UnityEngine;
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using UnityEditor;
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using SatorImaging.UnitySourceGenerator.Editor;
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public class CreateMinigameScriptTemplate
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{
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[MenuItem("Assets/Heaven Studio/Create Minigame Script From Template", priority = 0)]
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public static void CreateMinigameScript()
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{
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ProjectWindowUtil.CreateScriptAssetFromTemplateFile("Assets/Editor/ScriptTemplates/MinigameScriptTemplate.txt", "NewMinigame.cs");
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AssetDatabase.Refresh();
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USGUtility.ForceGenerateByType(typeof(HeavenStudio.Minigames));
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}
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}
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