HeavenStudioPlus/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
2024-03-04 05:00:34 +00:00

160 lines
6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_LumBEARjack
{
public class LBJSmallObject : MonoBehaviour
{
[Header("Components")]
[SerializeField] private GameObject _log;
[SerializeField] private GameObject _can;
[SerializeField] private GameObject _bat;
[SerializeField] private GameObject _broom;
[SerializeField] private GameObject _barrel;
[SerializeField] private GameObject _book;
private LBJBear _bear;
private LBJObjectRotate _rotateObject;
private LumBEARjack.SmallType _type;
private LumBEARjack.HuhChoice _huh;
private bool _right = true;
private bool _bomb = true;
private double _rotationBeat;
private double _rotationLength;
private PlayerActionEvent _inputEvent;
private void Awake()
{
_log.SetActive(false);
_can.SetActive(false);
_bat.SetActive(false);
_broom.SetActive(false);
_barrel.SetActive(false);
_book.SetActive(false);
_rotateObject = GetComponent<LBJObjectRotate>();
}
public void Init(LBJBear bear, double beat, double length, LumBEARjack.SmallType type, LumBEARjack.HuhChoice huh, bool right, bool bomb, double startUpBeat = -1)
{
_bear = bear;
_type = type;
_huh = huh;
_right = right;
_bomb = bomb;
switch (type)
{
case LumBEARjack.SmallType.log:
_log.SetActive(true);
break;
case LumBEARjack.SmallType.can:
_can.SetActive(true);
break;
case LumBEARjack.SmallType.bat:
_bat.SetActive(true);
break;
case LumBEARjack.SmallType.broom:
_broom.SetActive(true);
break;
case LumBEARjack.SmallType.barrel:
_barrel.SetActive(true);
break;
case LumBEARjack.SmallType.book:
_book.SetActive(true);
break;
default:
break;
}
_rotationBeat = beat + (length / 3 * 2);
_rotationLength = length / 3;
_inputEvent = LumBEARjack.instance.ScheduleInput(beat, length / 3 * 2, Minigame.InputAction_BasicPress, Just, Miss, Blank);
Update();
}
private void Update()
{
if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress))
{
LumBEARjack.instance.ScoreMiss();
Miss(_inputEvent);
_inputEvent.Disable();
_inputEvent.QueueDeletion();
return;
}
if (_type == LumBEARjack.SmallType.bat)
{
_rotateObject.SingleMove(_rotationBeat, _rotationLength, _right);
return;
}
_rotateObject.Move(_rotationBeat, _rotationLength, _right);
}
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f)
{
_bear.SwingWhiff(false);
Miss(caller);
return;
}
SoundByte.PlayOneShotGame("lumbearjack/cutVoice" + (Random.Range(1, 3) == 1 ? "A" : "B"));
string cutSound = _type switch
{
LumBEARjack.SmallType.log => "smallLogCut",
LumBEARjack.SmallType.can => "canCut",
LumBEARjack.SmallType.bat => "batCut",
LumBEARjack.SmallType.broom => "broomCut",
LumBEARjack.SmallType.barrel => "barrelCut",
LumBEARjack.SmallType.book => "bookCut",
_ => throw new System.NotImplementedException()
};
SoundByte.PlayOneShotGame("lumbearjack/" + cutSound);
if (_type == LumBEARjack.SmallType.book) SoundByte.PlayOneShotGame("lumbearjack/bookBoom");
LumBEARjack.instance.DoSmallObjectEffect(_type, _bomb, caller.startBeat + caller.timer);
switch (_huh)
{
case LumBEARjack.HuhChoice.ObjectSpecific:
if (_type != LumBEARjack.SmallType.log) SoundByte.PlayOneShotGame("lumbearjack/huh", caller.startBeat + caller.timer + 1);
_bear.Cut(caller.startBeat + caller.timer, _type != LumBEARjack.SmallType.log, !_right);
break;
case LumBEARjack.HuhChoice.On:
SoundByte.PlayOneShotGame("lumbearjack/huh", caller.startBeat + caller.timer + 1);
_bear.Cut(caller.startBeat + caller.timer, true, false);
break;
default:
_bear.Cut(caller.startBeat + caller.timer, false, false);
break;
}
Destroy(gameObject);
}
private void Miss(PlayerActionEvent caller)
{
SoundByte.PlayOneShot("miss");
SpriteRenderer sr = _type switch
{
LumBEARjack.SmallType.log => _log.GetComponent<SpriteRenderer>(),
LumBEARjack.SmallType.can => _can.GetComponent<SpriteRenderer>(),
LumBEARjack.SmallType.bat => _bat.GetComponent<SpriteRenderer>(),
LumBEARjack.SmallType.broom => _broom.GetComponent<SpriteRenderer>(),
LumBEARjack.SmallType.barrel => _barrel.GetComponent<SpriteRenderer>(),
LumBEARjack.SmallType.book => _book.GetComponent<SpriteRenderer>(),
_ => throw new System.NotImplementedException(),
};
LumBEARjack.instance.ActivateMissEffect(sr.transform, sr);
Destroy(gameObject);
}
private void Blank(PlayerActionEvent caller) { }
}
}