mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-04 23:37:27 +00:00
67 lines
No EOL
2 KiB
C#
67 lines
No EOL
2 KiB
C#
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
using UnityEngine.UI;
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
#endif
|
|
namespace Rellac.Windows
|
|
{
|
|
public static class GUIWindowUtils
|
|
{
|
|
#if UNITY_EDITOR
|
|
[MenuItem("GameObject/UI/Window")]
|
|
public static void InstantiateWindow()
|
|
{
|
|
NewWindow();
|
|
}
|
|
#endif
|
|
|
|
public static GameObject NewWindow()
|
|
{
|
|
Object prefab = Resources.Load("WindowUIComponent");
|
|
Canvas canvas = GameObject.FindObjectOfType<Canvas>();
|
|
if (canvas == null)
|
|
{
|
|
// Create default canvas
|
|
GameObject newCanvas = new GameObject("Canvas");
|
|
canvas = newCanvas.AddComponent<Canvas>();
|
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
|
newCanvas.AddComponent<CanvasScaler>();
|
|
newCanvas.AddComponent<GraphicRaycaster>();
|
|
if (GameObject.FindObjectOfType<EventSystem>() == null)
|
|
{
|
|
// Create defalut EventSystem
|
|
new GameObject("EventSystem").AddComponent<EventSystem>(). // create new GameObject with EventSystem
|
|
gameObject.AddComponent<StandaloneInputModule>() // add Input Module
|
|
#if UNITY_5_3_OR_NEWER
|
|
; // we don't need the Touch Input Module at 5.3+
|
|
#else
|
|
.gameObject.AddComponent<TouchInputModule>();
|
|
#endif
|
|
}
|
|
}
|
|
GameObject go = (GameObject)GameObject.Instantiate(prefab);
|
|
go.transform.SetParent(canvas.transform);
|
|
go.transform.localPosition = Vector2.zero;
|
|
go.name = "Window";
|
|
return go;
|
|
}
|
|
|
|
public static void SetPivot(this RectTransform rectTransform, Vector2 pivot)
|
|
{
|
|
if (rectTransform == null) return;
|
|
|
|
Vector2 size = rectTransform.rect.size;
|
|
Vector2 deltaPivot = rectTransform.pivot - pivot;
|
|
Vector3 deltaPosition = new Vector3(deltaPivot.x * size.x, deltaPivot.y * size.y);
|
|
rectTransform.pivot = pivot;
|
|
rectTransform.localPosition -= deltaPosition;
|
|
}
|
|
|
|
public static Vector3 MousePosition()
|
|
{
|
|
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
return new Vector3(mousePos.x, mousePos.y, 0);
|
|
}
|
|
}
|
|
} |