mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-04 23:37:27 +00:00
70 lines
No EOL
1.5 KiB
C#
70 lines
No EOL
1.5 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
namespace Rellac.Windows
|
|
{
|
|
/// <summary>
|
|
/// Script to handle moving windows
|
|
/// </summary>
|
|
public class GUIWindowMover : GUIPointerObject
|
|
{
|
|
/// <summary>
|
|
/// Window to move
|
|
/// </summary>
|
|
[Tooltip("Window to move")]
|
|
[SerializeField] private RectTransform parentWindow = null;
|
|
/// <summary>
|
|
/// Mover is locked and unusable
|
|
/// </summary>
|
|
[Tooltip("Mover is locked and unusable")]
|
|
[SerializeField] private bool isLocked = false;
|
|
/// <summary>
|
|
/// Fires when a window has been moved
|
|
/// </summary>
|
|
[Tooltip("Fires when a window has been moved")]
|
|
[SerializeField] private UnityEvent onWindowMoved = null;
|
|
|
|
private Vector2 mouseOffset;
|
|
private bool isGrabbed = false;
|
|
|
|
void Start()
|
|
{
|
|
onPointerDown.AddListener(SetIsGrabbed);
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (!isGrabbed || isLocked) return;
|
|
|
|
parentWindow.position = (Vector2)GUIWindowUtils.MousePosition() + mouseOffset;
|
|
if (Input.GetMouseButtonUp(0))
|
|
{
|
|
isGrabbed = false;
|
|
if (onWindowMoved != null)
|
|
{
|
|
onWindowMoved.Invoke();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Toggle interactivity of handle
|
|
/// </summary>
|
|
/// <param name="input">is interactive</param>
|
|
public void SetIsLocked(bool input)
|
|
{
|
|
isLocked = input;
|
|
isGrabbed = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Trigger that window has started to be moved
|
|
/// </summary>
|
|
public void SetIsGrabbed()
|
|
{
|
|
mouseOffset = parentWindow.position - GUIWindowUtils.MousePosition();
|
|
isGrabbed = true;
|
|
parentWindow.SetAsLastSibling();
|
|
}
|
|
}
|
|
} |