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29 lines
No EOL
642 B
C#
29 lines
No EOL
642 B
C#
using UnityEngine;
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namespace Rellac.Windows
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{
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/// <summary>
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/// Contains a reference to all GUIWindowHandle objects below this Transform for ease of referencing
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/// </summary>
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public class GUIBorderParent : MonoBehaviour
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{
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private GUIWindowHandle[] handles;
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// Use this for initialization
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void Start()
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{
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handles = GetComponentsInChildren<GUIWindowHandle>();
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}
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/// <summary>
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/// Toggle interactivity of handles
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/// </summary>
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/// <param name="input">is interactive</param>
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public void SetIsLocked(bool input)
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{
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for (int i = 0; i < handles.Length; i++)
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{
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handles[i].SetIsLocked(input);
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}
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}
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}
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} |