mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
141 lines
No EOL
3.6 KiB
C#
141 lines
No EOL
3.6 KiB
C#
/// Credit Soprachev Andrei
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEditor;
|
|
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
[AddComponentMenu("UI/Extensions/Primitives/Squircle")]
|
|
public class UISquircle : UIPrimitiveBase
|
|
{
|
|
const float C = 1.0f;
|
|
public enum Type
|
|
{
|
|
Classic,
|
|
Scaled
|
|
}
|
|
|
|
[Space]
|
|
public Type squircleType = Type.Scaled;
|
|
[Range(1, 40)]
|
|
public float n = 4;
|
|
[Min(0.1f)]
|
|
public float delta = 5f;
|
|
public float quality = 0.1f;
|
|
[Min(0)]
|
|
public float radius = 1000;
|
|
|
|
|
|
private float a, b;
|
|
private List<Vector2> vert = new List<Vector2>();
|
|
|
|
|
|
private float SquircleFunc(float t, bool xByY)
|
|
{
|
|
if (xByY)
|
|
return (float)System.Math.Pow(C - System.Math.Pow(t / a, n), 1f / n) * b;
|
|
|
|
return (float)System.Math.Pow(C - System.Math.Pow(t / b, n), 1f / n) * a;
|
|
}
|
|
|
|
protected override void OnPopulateMesh(VertexHelper vh)
|
|
{
|
|
|
|
float dx = 0;
|
|
float dy = 0;
|
|
|
|
float width = rectTransform.rect.width / 2;
|
|
float height = rectTransform.rect.height / 2;
|
|
|
|
if (squircleType == Type.Classic)
|
|
{
|
|
a = width;
|
|
b = height;
|
|
}
|
|
else
|
|
{
|
|
a = Mathf.Min(width, height, radius);
|
|
b = a;
|
|
|
|
dx = width - a;
|
|
dy = height - a;
|
|
}
|
|
|
|
|
|
|
|
float x = 0;
|
|
float y = 1;
|
|
vert.Clear();
|
|
vert.Add(new Vector2(0, height));
|
|
while (x < y)
|
|
{
|
|
y = SquircleFunc(x, true);
|
|
vert.Add(new Vector2(dx + x, dy + y));
|
|
x += delta;
|
|
}
|
|
|
|
if (float.IsNaN(vert.Last().y))
|
|
{
|
|
vert.RemoveAt(vert.Count - 1);
|
|
}
|
|
|
|
while (y > 0)
|
|
{
|
|
x = SquircleFunc(y, false);
|
|
vert.Add(new Vector2(dx + x, dy + y));
|
|
y -= delta;
|
|
}
|
|
|
|
vert.Add(new Vector2(width, 0));
|
|
|
|
for (int i = 1; i < vert.Count - 1; i++)
|
|
{
|
|
if (vert[i].x < vert[i].y)
|
|
{
|
|
if (vert[i - 1].y - vert[i].y < quality)
|
|
{
|
|
vert.RemoveAt(i);
|
|
i -= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (vert[i].x - vert[i - 1].x < quality)
|
|
{
|
|
vert.RemoveAt(i);
|
|
i -= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
vert.AddRange(vert.AsEnumerable().Reverse().Select(t => new Vector2(t.x, -t.y)));
|
|
vert.AddRange(vert.AsEnumerable().Reverse().Select(t => new Vector2(-t.x, t.y)));
|
|
|
|
vh.Clear();
|
|
|
|
for (int i = 0; i < vert.Count - 1; i++)
|
|
{
|
|
vh.AddVert(vert[i], color, Vector2.zero);
|
|
vh.AddVert(vert[i + 1], color, Vector2.zero);
|
|
vh.AddVert(Vector2.zero, color, Vector2.zero);
|
|
|
|
vh.AddTriangle(i * 3, i * 3 + 1, i * 3 + 2);
|
|
}
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
[CustomEditor(typeof(UISquircle))]
|
|
public class UISquircleEditor : Editor
|
|
{
|
|
public override void OnInspectorGUI()
|
|
{
|
|
DrawDefaultInspector();
|
|
UISquircle script = (UISquircle)target;
|
|
GUILayout.Label("Vertex count: " + script.vert.Count().ToString());
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
} |