mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-24 10:35:16 +00:00
d5ae99d8ba
* add accuracy display * temp BG for show * separate overlays prefab make proper shader for star effects * aim shakiness display * implement testing skill star * fully functional skill star * separate section display from editor * fully separate chart section display from timeline * add section to overlays * fix nullreference issues * start game layout settings * add game settings script * fix nonfunctioning scoring * invert y position logic on timing bar * add perfect challenge functionality * fix section not showing up in editor add perfect challenge option * add timing display minimal mode * Update PerfectAndPractice.png * show gismo for minigame bounds in editor * add ability to disable overlays in editor * prepare medals add new timing display graphic * hide screen preview * per-axis camera control added per request * section medals basic functionality * add medal get animations * fix bug with perfect icons * visual enhancements * adjust look of timing display minmode address audio ducking issues(?) * prepare overlay lyt editor add viewport pan, rotate, scale adjust audio setting * add layout editor UI elements * dynamic overlay creation * fix default single timing disp * set up overlay settings controls * start UI events * runtime uuid for component reference * layout editor affects overlay elements * show overlay element previews while editing * advanced audio settings * fix bug in drop-down creation * fallback defaults for the new stuff * fix textbox & overlay visibility bugs
121 lines
No EOL
4.9 KiB
C#
121 lines
No EOL
4.9 KiB
C#
using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using HeavenStudio.Common;
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namespace HeavenStudio.Editor
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{
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public class DispAudioSettings : TabsContent
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{
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public TMP_Dropdown resolutionsDropdown;
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public GameObject customSetter;
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public TMP_InputField widthInputField, heightInputField;
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public Slider volSlider;
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public TMP_InputField volLabel;
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public TMP_Dropdown dspSizeDropdown;
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public TMP_Dropdown sampleRateDropdown;
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private void Start() {
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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var vals = GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING;
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for (int i = 0; i < vals.Length; i++)
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{
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
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optionData.text = vals[i];
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dropDownData.Add(optionData);
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}
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resolutionsDropdown.AddOptions(dropDownData);
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resolutionsDropdown.onValueChanged.AddListener(delegate
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{
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GlobalGameManager.ScreenSizeIndex = resolutionsDropdown.value;
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customSetter.SetActive(resolutionsDropdown.value == GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING.Length - 1);
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});
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widthInputField.onEndEdit.AddListener(delegate
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{
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GlobalGameManager.CustomScreenWidth = System.Math.Max(int.Parse(widthInputField.text), 64);
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widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
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});
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heightInputField.onEndEdit.AddListener(delegate
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{
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GlobalGameManager.CustomScreenHeight = System.Math.Max(int.Parse(heightInputField.text), 64);
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heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
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});
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resolutionsDropdown.value = GlobalGameManager.ScreenSizeIndex;
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widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
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heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
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volSlider.value = GlobalGameManager.MasterVolume;
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volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
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dspSizeDropdown.onValueChanged.AddListener(delegate
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{
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GlobalGameManager.currentDspSize = GlobalGameManager.DSP_BUFFER_SIZES[dspSizeDropdown.value];
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GlobalGameManager.ChangeAudioSettings(GlobalGameManager.currentDspSize, GlobalGameManager.currentSampleRate);
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});
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sampleRateDropdown.onValueChanged.AddListener(delegate
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{
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GlobalGameManager.currentSampleRate = GlobalGameManager.SAMPLE_RATES[sampleRateDropdown.value];
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GlobalGameManager.ChangeAudioSettings(GlobalGameManager.currentDspSize, GlobalGameManager.currentSampleRate);
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});
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}
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public void WindowFullScreen()
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{
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GlobalGameManager.WindowFullScreen();
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GlobalGameManager.ResetGameRenderTexture();
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}
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public void WindowConfirmSize()
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{
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GlobalGameManager.ChangeScreenSize();
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GlobalGameManager.ResetGameRenderTexture();
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}
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public void OnVolSliderChanged()
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{
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GlobalGameManager.ChangeMasterVolume(volSlider.value);
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volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
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PersistentDataManager.gameSettings.masterVolume = volSlider.value;
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}
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public void OnVolLabelChanged()
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{
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volSlider.value = (float)System.Math.Round(System.Convert.ToSingle(volLabel.text) / 100f, 2);
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GlobalGameManager.ChangeMasterVolume(volSlider.value);
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PersistentDataManager.gameSettings.masterVolume = volSlider.value;
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}
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public override void OnOpenTab()
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{
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resolutionsDropdown.value = GlobalGameManager.ScreenSizeIndex;
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widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
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heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
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volSlider.value = GlobalGameManager.MasterVolume;
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volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
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dspSizeDropdown.ClearOptions();
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sampleRateDropdown.ClearOptions();
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dspSizeDropdown.AddOptions(GlobalGameManager.DSP_BUFFER_SIZES.Select(x => x.ToString()).ToList());
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sampleRateDropdown.AddOptions(GlobalGameManager.SAMPLE_RATES.Select(x => x.ToString()).ToList());
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dspSizeDropdown.value = GlobalGameManager.DSP_BUFFER_SIZES.ToList().IndexOf(GlobalGameManager.currentDspSize);
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sampleRateDropdown.value = GlobalGameManager.SAMPLE_RATES.ToList().IndexOf(GlobalGameManager.currentSampleRate);
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}
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public override void OnCloseTab()
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{
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}
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}
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} |