mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-30 21:43:09 +00:00
9cbd353506
* modularize tabs-style menus * make remix properties use modular design * add persistent settings
114 lines
No EOL
3.5 KiB
C#
114 lines
No EOL
3.5 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Editor.Track;
|
|
|
|
using TMPro;
|
|
|
|
namespace HeavenStudio.Editor
|
|
{
|
|
public class RemixPropertiesDialog : Dialog
|
|
{
|
|
[Header("General References")]
|
|
[SerializeField] TabsManager tabsManager;
|
|
|
|
[Header("Containers")]
|
|
[SerializeField] ChartInfoProperties[] containers;
|
|
|
|
[Header("Tabs")]
|
|
[SerializeField] private TabsManager.TabsEntry[] tabs;
|
|
|
|
[Header("Property Prefabs")]
|
|
[SerializeField] public GameObject IntegerP;
|
|
[SerializeField] public GameObject FloatP;
|
|
[SerializeField] public GameObject BooleanP;
|
|
[SerializeField] public GameObject DropdownP;
|
|
[SerializeField] public GameObject ColorP;
|
|
[SerializeField] public GameObject StringP;
|
|
|
|
[Header("Layout Prefabs")]
|
|
[SerializeField] public GameObject DividerP;
|
|
[SerializeField] public GameObject HeaderP;
|
|
[SerializeField] public GameObject SubHeaderP;
|
|
|
|
[NonSerialized] public DynamicBeatmap chart;
|
|
List<GameObject> tabContents;
|
|
|
|
private void Start() { }
|
|
|
|
public void SwitchPropertiesDialog()
|
|
{
|
|
if (dialog.activeSelf)
|
|
{
|
|
Editor.instance.canSelect = true;
|
|
Editor.instance.inAuthorativeMenu = false;
|
|
dialog.SetActive(false);
|
|
|
|
tabsManager.CleanTabs();
|
|
tabContents = null;
|
|
}
|
|
else
|
|
{
|
|
ResetAllDialogs();
|
|
Editor.instance.canSelect = false;
|
|
Editor.instance.inAuthorativeMenu = true;
|
|
dialog.SetActive(true);
|
|
|
|
chart = GameManager.instance.Beatmap;
|
|
chart["propertiesmodified"] = true;
|
|
|
|
tabContents = tabsManager.GenerateTabs(tabs);
|
|
foreach (var tab in tabContents)
|
|
{
|
|
tab.GetComponent<ChartInfoProperties>().Init(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SetupDialog(PropertyTag[] tags, ChartInfoProperties container)
|
|
{
|
|
chart = GameManager.instance.Beatmap;
|
|
chart["propertiesmodified"] = true;
|
|
|
|
foreach (PropertyTag property in tags)
|
|
{
|
|
if (chart.properties.ContainsKey(property.tag))
|
|
{
|
|
container.AddParam(this, property.tag, chart.properties[property.tag], property.label, property.isReadOnly);
|
|
}
|
|
else
|
|
{
|
|
if (property.tag == "divider")
|
|
{
|
|
container.AddDivider(this);
|
|
}
|
|
else if (property.tag == "header")
|
|
{
|
|
container.AddHeader(this, property.label);
|
|
}
|
|
else if (property.tag == "subheader")
|
|
{
|
|
container.AddSubHeader(this, property.label);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Property Menu generation Warning: Property " + property.tag + " not found, skipping...");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void CleanDialog() {}
|
|
|
|
private void Update() {}
|
|
|
|
[Serializable]
|
|
public class PropertyTag
|
|
{
|
|
public string tag;
|
|
public string label;
|
|
public bool isReadOnly;
|
|
}
|
|
}
|
|
} |