mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 20:25:11 +00:00
254 lines
No EOL
9.9 KiB
C#
254 lines
No EOL
9.9 KiB
C#
/// Credit Mrs. YakaYocha
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/// Sourced from - https://www.youtube.com/channel/UCHp8LZ_0-iCvl-5pjHATsgw
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/// Please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RJ8D9FRFQF9VS
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using UnityEngine.Events;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(ScrollRect))]
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[AddComponentMenu("Layout/Extensions/Vertical Scroller")]
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public class UIVerticalScroller : MonoBehaviour
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{
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[Tooltip("desired ScrollRect")]
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public ScrollRect scrollRect;
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[Tooltip("Center display area (position of zoomed content)")]
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public RectTransform center;
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[Tooltip("Size / spacing of elements")]
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public RectTransform elementSize;
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[Tooltip("Scale = 1/ (1+distance from center * shrinkage)")]
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public Vector2 elementShrinkage = new Vector2(1f / 200, 1f / 200);
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[Tooltip("Minimum element scale (furthest from center)")]
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public Vector2 minScale = new Vector2(0.7f, 0.7f);
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[Tooltip("Select the item to be in center on start.")]
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public int startingIndex = -1;
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[Tooltip("Stop scrolling past last element from inertia.")]
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public bool stopMomentumOnEnd = true;
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[Tooltip("Set Items out of center to not interactible.")]
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public bool disableUnfocused = true;
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[Tooltip("Button to go to the next page. (optional)")]
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public GameObject scrollUpButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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public GameObject scrollDownButton;
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[Tooltip("Event fired when a specific item is clicked, exposes index number of item. (optional)")]
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public IntEvent OnButtonClicked;
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[Tooltip("Event fired when the focused item is Changed. (optional)")]
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public IntEvent OnFocusChanged;
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[HideInInspector]
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public GameObject[] _arrayOfElements;
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public int focusedElementIndex { get; private set; }
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public string result { get; private set; }
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private float[] distReposition;
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private float[] distance;
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//private int elementsDistance;
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//Scrollable area (content of desired ScrollRect)
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[HideInInspector]
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public RectTransform scrollingPanel{ get { return scrollRect.content; } }
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/// <summary>
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/// Constructor when not used as component but called from other script, don't forget to set the non-optional properties.
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/// </summary>
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public UIVerticalScroller()
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{
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}
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/// <summary>
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/// Constructor when not used as component but called from other script
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/// </summary>
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public UIVerticalScroller(RectTransform center, RectTransform elementSize, ScrollRect scrollRect, GameObject[] arrayOfElements)
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{
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this.center = center;
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this.elementSize = elementSize;
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this.scrollRect = scrollRect;
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_arrayOfElements = arrayOfElements;
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}
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/// <summary>
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/// Awake this instance.
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/// </summary>
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public void Awake()
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{
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if (!scrollRect)
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{
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scrollRect = GetComponent<ScrollRect>();
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}
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if (!center)
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{
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Debug.LogError("Please define the RectTransform for the Center viewport of the scrollable area");
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}
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if (!elementSize)
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{
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elementSize = center;
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}
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if (_arrayOfElements == null || _arrayOfElements.Length == 0)
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{
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_arrayOfElements = new GameObject[scrollingPanel.childCount];
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for (int i = 0; i < scrollingPanel.childCount; i++)
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{
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_arrayOfElements[i] = scrollingPanel.GetChild(i).gameObject;
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}
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}
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}
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/// <summary>
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/// Recognises and resizes the children.
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/// </summary>
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/// <param name="startingIndex">Starting index.</param>
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/// <param name="arrayOfElements">Array of elements.</param>
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public void updateChildren(int startingIndex = -1, GameObject[] arrayOfElements = null)
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{
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// Set _arrayOfElements to arrayOfElements if given, otherwise to child objects of the scrolling panel.
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if (arrayOfElements != null)
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{
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_arrayOfElements = arrayOfElements;
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}
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else
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{
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_arrayOfElements = new GameObject[scrollingPanel.childCount];
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for (int i = 0; i < scrollingPanel.childCount; i++)
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{
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_arrayOfElements[i] = scrollingPanel.GetChild(i).gameObject;
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}
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}
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// resize the elements to match elementSize rect
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for (var i = 0; i < _arrayOfElements.Length; i++)
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{
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int j = i;
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_arrayOfElements[i].GetComponent<Button>().onClick.RemoveAllListeners();
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if (OnButtonClicked != null)
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{
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_arrayOfElements[i].GetComponent<Button>().onClick.AddListener(() => OnButtonClicked.Invoke(j));
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}
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RectTransform r = _arrayOfElements[i].GetComponent<RectTransform>();
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r.anchorMax = r.anchorMin = r.pivot = new Vector2(0.5f, 0.5f);
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r.localPosition = new Vector2(0, i * elementSize.rect.size.y);
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r.sizeDelta = elementSize.rect.size;
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}
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// prepare for scrolling
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distance = new float[_arrayOfElements.Length];
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distReposition = new float[_arrayOfElements.Length];
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focusedElementIndex = -1;
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//scrollRect.scrollSensitivity = elementSize.rect.height / 5;
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// if starting index is given, snap to respective element
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if (startingIndex > -1)
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{
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startingIndex = startingIndex > _arrayOfElements.Length ? _arrayOfElements.Length - 1 : startingIndex;
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SnapToElement(startingIndex);
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}
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}
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public void Start()
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{
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if (scrollUpButton)
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scrollUpButton.GetComponent<Button>().onClick.AddListener(() =>
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{
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ScrollUp();
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});
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if (scrollDownButton)
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scrollDownButton.GetComponent<Button>().onClick.AddListener(() =>
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{
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ScrollDown();
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});
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updateChildren(startingIndex, _arrayOfElements);
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}
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public void Update()
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{
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if (_arrayOfElements.Length < 1)
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{
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return;
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}
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for (var i = 0; i < _arrayOfElements.Length; i++)
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{
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distReposition[i] = center.GetComponent<RectTransform>().position.y - _arrayOfElements[i].GetComponent<RectTransform>().position.y;
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distance[i] = Mathf.Abs(distReposition[i]);
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//Magnifying effect
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Vector2 scale = Vector2.Max(minScale, new Vector2(1 / (1 + distance[i] * elementShrinkage.x), (1 / (1 + distance[i] * elementShrinkage.y))));
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_arrayOfElements[i].GetComponent<RectTransform>().transform.localScale = new Vector3(scale.x, scale.y, 1f);
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}
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// detect focused element
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float minDistance = Mathf.Min(distance);
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int oldFocusedElement = focusedElementIndex;
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for (var i = 0; i < _arrayOfElements.Length; i++)
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{
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_arrayOfElements[i].GetComponent<CanvasGroup>().interactable = !disableUnfocused || minDistance == distance[i];
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if (minDistance == distance[i])
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{
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focusedElementIndex = i;
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result = _arrayOfElements[i].GetComponentInChildren<Text>().text;
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}
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}
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if (focusedElementIndex != oldFocusedElement && OnFocusChanged != null)
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{
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OnFocusChanged.Invoke(focusedElementIndex);
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}
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if (!UIExtensionsInputManager.GetMouseButton(0))
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{
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// scroll slowly to nearest element when not dragged
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ScrollingElements();
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}
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// stop scrolling past last element from inertia
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if (stopMomentumOnEnd
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&& (_arrayOfElements[0].GetComponent<RectTransform>().position.y > center.position.y
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|| _arrayOfElements[_arrayOfElements.Length - 1].GetComponent<RectTransform>().position.y < center.position.y))
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{
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scrollRect.velocity = Vector2.zero;
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}
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}
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private void ScrollingElements()
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{
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float newY = Mathf.Lerp(scrollingPanel.anchoredPosition.y, scrollingPanel.anchoredPosition.y + distReposition[focusedElementIndex], Time.deltaTime * 2f);
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Vector2 newPosition = new Vector2(scrollingPanel.anchoredPosition.x, newY);
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scrollingPanel.anchoredPosition = newPosition;
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}
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public void SnapToElement(int element)
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{
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float deltaElementPositionY = elementSize.rect.height * element;
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Vector2 newPosition = new Vector2(scrollingPanel.anchoredPosition.x, -deltaElementPositionY);
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scrollingPanel.anchoredPosition = newPosition;
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}
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public void ScrollUp()
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{
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float deltaUp = elementSize.rect.height / 1.2f;
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Vector2 newPositionUp = new Vector2(scrollingPanel.anchoredPosition.x, scrollingPanel.anchoredPosition.y - deltaUp);
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scrollingPanel.anchoredPosition = Vector2.Lerp(scrollingPanel.anchoredPosition, newPositionUp, 1);
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}
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public void ScrollDown()
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{
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float deltaDown = elementSize.rect.height / 1.2f;
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Vector2 newPositionDown = new Vector2(scrollingPanel.anchoredPosition.x, scrollingPanel.anchoredPosition.y + deltaDown);
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scrollingPanel.anchoredPosition = newPositionDown;
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}
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[System.Serializable]
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public class IntEvent:UnityEvent<int>
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{
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}
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}
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} |