mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-30 21:43:09 +00:00
58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_CropStomp
|
|
{
|
|
public class Farmer : PlayerActionObject
|
|
{
|
|
public float nextStompBeat;
|
|
|
|
private CropStomp game;
|
|
|
|
private void Start()
|
|
{
|
|
game = CropStomp.instance;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!game.isMarching)
|
|
return;
|
|
|
|
float normalizedBeat = Conductor.instance.GetPositionFromMargin(nextStompBeat, 1f);
|
|
|
|
StateCheck(normalizedBeat);
|
|
|
|
if (normalizedBeat > Minigame.LateTime())
|
|
{
|
|
nextStompBeat += 2f;
|
|
ResetState();
|
|
return;
|
|
}
|
|
|
|
if (PlayerInput.Pressed())
|
|
{
|
|
if (state.perfect)
|
|
{
|
|
game.Stomp();
|
|
game.bodyAnim.Play("Stomp", 0, 0);
|
|
nextStompBeat += 2f;
|
|
ResetState();
|
|
}
|
|
else if (state.notPerfect())
|
|
{
|
|
game.bodyAnim.Play("Crouch", 0, 0);
|
|
nextStompBeat += 2f;
|
|
ResetState();
|
|
}
|
|
else
|
|
{
|
|
game.bodyAnim.Play("Crouch", 0, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|