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f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
56 lines
2 KiB
C#
56 lines
2 KiB
C#
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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// https://github.com/QianMo/X-PostProcessing-Library
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// You may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Rendering.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace XPostProcessing
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{
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[PostProcessEditor(typeof(GlitchScanLineJitter))]
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public sealed class GlitchScanLineJitterEditor : PostProcessEffectEditor<GlitchScanLineJitter>
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{
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SerializedParameterOverride JitterDirection;
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SerializedParameterOverride JitterIndensity;
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SerializedParameterOverride intervalType;
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SerializedParameterOverride frequency;
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public override void OnEnable()
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{
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JitterDirection = FindParameterOverride(x => x.JitterDirection);
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JitterIndensity = FindParameterOverride(x => x.JitterIndensity);
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intervalType = FindParameterOverride(x => x.intervalType);
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frequency = FindParameterOverride(x => x.frequency);
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}
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public override string GetDisplayTitle()
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{
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return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
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}
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public override void OnInspectorGUI()
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{
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EditorUtilities.DrawHeaderLabel("Jitter Direction");
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PropertyField(JitterDirection);
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EditorUtilities.DrawHeaderLabel("Interval Frequency");
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PropertyField(intervalType);
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PropertyField(frequency);
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EditorUtilities.DrawHeaderLabel("Jitter Property");
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PropertyField(JitterIndensity);
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}
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}
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}
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