mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
12ff78821a
* everything but the text * new spritesheet (thank u sean) * better/more accurate background color * bg color changing with fade (code courtesy of ras) * mr. upbeat blip color changing * full blip implementation, with size changing and text display * text is still weird (gray box around all the letters) but i hope that's an easy fix. * almost done just need to fix the text and get rid of the reliance on the ding! block * finishing touches + a buncha testing everything works!!! and i don't think i left anything out * forgot an n lol * oh my god i hate mr. downbeat this "force" option is not very intuitive to use. nor is it coded amazingly. but i do not care. if you really wanna use it then mess around and see what works
108 lines
2.9 KiB
Text
108 lines
2.9 KiB
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 8
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: FOT-Rodin Pro DB SDF MrUpbeat
|
|
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
|
|
m_ValidKeywords: []
|
|
m_InvalidKeywords:
|
|
- MASK_HARD
|
|
m_LightmapFlags: 4
|
|
m_EnableInstancingVariants: 0
|
|
m_DoubleSidedGI: 0
|
|
m_CustomRenderQueue: -1
|
|
stringTagMap: {}
|
|
disabledShaderPasses: []
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- _BumpMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _Cube:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _FaceTex:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MainTex:
|
|
m_Texture: {fileID: 3307759631967023827, guid: 8597c35f18a008c428fc5870aec75766, type: 2}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _OutlineTex:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Ints: []
|
|
m_Floats:
|
|
- _Ambient: 0.5
|
|
- _Bevel: 0.5
|
|
- _BevelClamp: 0
|
|
- _BevelOffset: 0
|
|
- _BevelRoundness: 0
|
|
- _BevelWidth: 0
|
|
- _BumpFace: 0
|
|
- _BumpOutline: 0
|
|
- _ColorMask: 15
|
|
- _CullMode: 2
|
|
- _Diffuse: 0.5
|
|
- _FaceDilate: 1
|
|
- _FaceUVSpeedX: 0
|
|
- _FaceUVSpeedY: 0
|
|
- _GlowInner: 0.05
|
|
- _GlowOffset: 0
|
|
- _GlowOuter: 0.05
|
|
- _GlowPower: 0.75
|
|
- _GradientScale: 10
|
|
- _LightAngle: 3.1416
|
|
- _MaskSoftnessX: 0
|
|
- _MaskSoftnessY: 0
|
|
- _OutlineSoftness: 0
|
|
- _OutlineUVSpeedX: 0
|
|
- _OutlineUVSpeedY: 0
|
|
- _OutlineWidth: 1
|
|
- _PerspectiveFilter: 0
|
|
- _Reflectivity: 10
|
|
- _ScaleRatioA: 0.41142857
|
|
- _ScaleRatioB: 0
|
|
- _ScaleRatioC: 0
|
|
- _ScaleX: 69
|
|
- _ScaleY: 69
|
|
- _ShaderFlags: 0
|
|
- _Sharpness: 0
|
|
- _SpecularPower: 2
|
|
- _Stencil: 0
|
|
- _StencilComp: 8
|
|
- _StencilOp: 0
|
|
- _StencilReadMask: 255
|
|
- _StencilWriteMask: 255
|
|
- _TextureHeight: 1024
|
|
- _TextureWidth: 1024
|
|
- _UnderlayDilate: -1
|
|
- _UnderlayOffsetX: 0
|
|
- _UnderlayOffsetY: 0
|
|
- _UnderlaySoftness: 0
|
|
- _VertexOffsetX: 0
|
|
- _VertexOffsetY: 0
|
|
- _WeightBold: 0.75
|
|
- _WeightNormal: 0
|
|
m_Colors:
|
|
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
|
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
|
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
|
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
|
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
|
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
|
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
|
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
|
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 1}
|
|
m_BuildTextureStacks: []
|