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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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125 lines
No EOL
4.7 KiB
C#
125 lines
No EOL
4.7 KiB
C#
/// <summary>
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/// Credit - ryanslikesocool
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/// Sourced from - https://github.com/ryanslikesocool/Unity-Card-UI
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/// </summary>
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UnityEngine.UI.Extensions
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{
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public class CardExpanding2D : MonoBehaviour
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{
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[SerializeField]
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private float lerpSpeed = 8f;
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[SerializeField]
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private RectTransform buttonRect = null;
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private Vector2 closeButtonMin = Vector2.zero;
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private Vector2 closeButtonMax = Vector2.zero;
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[SerializeField]
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private Vector2 cardSize = Vector2.zero;
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[SerializeField]
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private Vector2 pageSize = Vector2.zero;
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private Vector2 cardCenter = Vector2.zero;
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private Vector2 pageCenter = Vector2.zero;
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private Vector2 cardMin = Vector2.zero;
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private Vector2 cardMax = Vector2.zero;
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private Vector2 pageMin = Vector2.zero;
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private Vector2 pageMax = Vector2.zero;
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private RectTransform rectTrans;
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///I wouldn't recommend changing animationActive's value here unless you want the card to start as a page.
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private int animationActive = -1;
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void Start()
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{
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rectTrans = GetComponent<RectTransform>();
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///Setting up the button's starting color and page position.
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buttonRect.GetComponent<Image>().color = new Color32(228, 0, 0, 0);
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closeButtonMin = new Vector2(pageMin.x + pageSize.x - 64, pageMin.y + pageSize.y - 64);
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closeButtonMax = new Vector2(pageMax.x - 16, pageMax.y - 16);
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///Setting up the card and page offsets.
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cardMin = new Vector2(cardCenter.x - cardSize.x * 0.5f, cardCenter.y - cardSize.y * 0.5f);
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cardMax = new Vector2(cardCenter.x + cardSize.x * 0.5f, cardCenter.y + cardSize.y * 0.5f);
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pageMin = new Vector2(pageCenter.x - pageSize.x * 0.5f, pageCenter.y - pageSize.y * 0.5f);
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pageMax = new Vector2(pageCenter.x + pageSize.x * 0.5f, pageCenter.y + pageSize.y * 0.5f);
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}
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void Update()
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{
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///When animationActive == 1, the card is expanding into a page.
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if (animationActive == 1)
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{
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rectTrans.offsetMin = Vector2.Lerp(rectTrans.offsetMin, pageMin, Time.deltaTime * lerpSpeed);
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rectTrans.offsetMax = Vector2.Lerp(rectTrans.offsetMax, pageMax, Time.deltaTime * lerpSpeed);
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if (rectTrans.offsetMin.x < pageMin.x * 0.995f && rectTrans.offsetMin.y < pageMin.y * 0.995f && rectTrans.offsetMax.x > pageMax.x * 0.995f && rectTrans.offsetMax.y > pageMax.y * 0.995f)
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{
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rectTrans.offsetMin = pageMin;
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rectTrans.offsetMax = pageMax;
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///Changes the button color so it's visible in the page view.
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buttonRect.GetComponent<Image>().color = Color32.Lerp(buttonRect.GetComponent<Image>().color, new Color32(228, 0, 0, 191), Time.deltaTime * lerpSpeed);
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if (Mathf.Abs(buttonRect.GetComponent<Image>().color.a - 191) < 2)
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{
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buttonRect.GetComponent<Image>().color = new Color32(228, 0, 0, 191);
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animationActive = 0;
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CardStack2D.canUseHorizontalAxis = true;
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}
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}
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///When animationActive == -1, the page is shrinking into a card.
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}
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else if (animationActive == -1)
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{
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buttonRect.GetComponent<Image>().color = Color32.Lerp(buttonRect.GetComponent<Image>().color, new Color32(228, 0, 0, 0), Time.deltaTime * lerpSpeed * 1.25f);
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rectTrans.offsetMin = Vector2.Lerp(rectTrans.offsetMin, cardMin, Time.deltaTime * lerpSpeed);
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rectTrans.offsetMax = Vector2.Lerp(rectTrans.offsetMax, cardMax, Time.deltaTime * lerpSpeed);
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if (rectTrans.offsetMin.x > cardMin.x * 1.005f && rectTrans.offsetMin.y > cardMin.y * 1.005f && rectTrans.offsetMax.x < cardMax.x * 1.005f && rectTrans.offsetMax.y < cardMax.y * 1.005f)
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{
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rectTrans.offsetMin = cardMin;
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rectTrans.offsetMax = cardMax;
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///Makes the button take up the whole card.
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buttonRect.offsetMin = Vector2.zero;
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buttonRect.offsetMax = Vector2.zero;
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animationActive = 0;
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CardStack2D.canUseHorizontalAxis = true;
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}
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}
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}
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public void ToggleCard()
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{
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CardStack2D.canUseHorizontalAxis = false;
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if (animationActive != 1)
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{
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animationActive = 1;
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cardCenter = transform.localPosition;
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///Makes the button the right size in page view.
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buttonRect.offsetMin = closeButtonMin;
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buttonRect.offsetMax = closeButtonMax;
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}
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else if (animationActive != -1)
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{
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animationActive = -1;
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}
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}
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}
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} |