mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
38439f4722
* blargh * oopsie lol
54 lines
No EOL
1.7 KiB
C#
54 lines
No EOL
1.7 KiB
C#
using System.Collections;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.UI.Extensions;
|
|
|
|
/// <summary>
|
|
/// This is a custom button class that inherits from the default button. This allows us to have seperate events for left and right click, utilising all of the handy features of Button.
|
|
/// </summary>
|
|
|
|
public class UIButton : Button, IPointerEnterHandler, IPointerExitHandler
|
|
{
|
|
public UnityEngine.Events.UnityEvent onRightClick = new UnityEngine.Events.UnityEvent();
|
|
public override void OnPointerClick(PointerEventData eventData)
|
|
{
|
|
if (eventData.button == PointerEventData.InputButton.Left)
|
|
{
|
|
// Invoke the left click event
|
|
base.OnPointerClick(eventData);
|
|
}
|
|
else if (eventData.button == PointerEventData.InputButton.Right)
|
|
{
|
|
// Invoke the right click event
|
|
onRightClick.Invoke();
|
|
}
|
|
}
|
|
|
|
public bool isHovering = false;
|
|
public bool isHolding = false;
|
|
public bool wasHolding = false;
|
|
|
|
public override void OnPointerEnter(PointerEventData eventData)
|
|
{
|
|
isHovering = true;
|
|
base.OnPointerEnter(eventData);
|
|
}
|
|
|
|
public override void OnPointerExit(PointerEventData eventData)
|
|
{
|
|
isHovering = false;
|
|
base.OnPointerExit(eventData);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
if (Input.GetMouseButton(1) && isHovering) isHolding = true;
|
|
if (!Input.GetMouseButton(1)) isHolding = false;
|
|
|
|
if (isHolding) DoStateTransition(Button.SelectionState.Pressed, false);
|
|
if (isHolding != wasHolding) DoStateTransition(currentSelectionState, false);
|
|
|
|
wasHolding = isHolding;
|
|
}
|
|
} |