mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
85706b47c7
* *don't* cause a stack overflow when polling split controller * update JSL (DualSense Edge support) add ability to update controller bindings * (temporarily) get rid of everything joy-con pair related * prepare the new controller update JSL * implementation of joycon pair * properly do the material * finish implementation
71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
// <auto-generated>ControllerLoaderGenerator</auto-generated>
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using System;
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using System.Linq;
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using System.Reflection;
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using System.Collections.Generic;
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using HeavenStudio.InputSystem;
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using HeavenStudio.InputSystem.Loaders;
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using Debug = UnityEngine.Debug;
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namespace HeavenStudio
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{
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partial class PlayerInput
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{
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public static int InitInputControllers()
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{
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inputDevices = new List<InputController>();
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InputController[] controllers;
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PlayerInputRefresh = new();
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PlayerInputCleanUp = null;
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controllers = InputKeyboardInitializer.Initialize();
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if (controllers != null)
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{
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inputDevices.AddRange(controllers);
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}
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else
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{
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Debug.Log("InputKeyboardInitializer.Initialize had no controllers to initialize.");
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}
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controllers = InputMouseInitializer.Initialize();
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if (controllers != null)
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{
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inputDevices.AddRange(controllers);
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}
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else
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{
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Debug.Log("InputMouseInitializer.Initialize had no controllers to initialize.");
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}
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controllers = InputJoyshockInitializer.Initialize();
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if (controllers != null)
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{
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inputDevices.AddRange(controllers);
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}
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else
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{
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Debug.Log("InputJoyshockInitializer.Initialize had no controllers to initialize.");
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}
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controllers = InputJoyconPairInitializer.Initialize();
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if (controllers != null)
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{
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inputDevices.AddRange(controllers);
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}
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else
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{
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Debug.Log("InputJoyconPairInitializer.Initialize had no controllers to initialize.");
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}
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return inputDevices.Count;
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}
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}
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}
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