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b22de5abdb
* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice) |
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ForkLifter.cs | ||
ForkLifter.cs.meta | ||
ForkLifterHand.cs | ||
ForkLifterHand.cs.meta | ||
ForkLifterPlayer.cs | ||
ForkLifterPlayer.cs.meta | ||
Pea.cs | ||
Pea.cs.meta |