HeavenStudioPlus/Assets/Editor/CreateAssetBundles.cs
minenice55 bbd20204d1 Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
2023-06-19 16:42:10 -04:00

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634 B
C#

using System.IO;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
public class CreateAssetBundles
{
[MenuItem("Assets/Build AssetBundles")]
static void BuildAllAssetBundles()
{
string assetBundleDirectory = "Assets/StreamingAssets";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
}
}