HeavenStudioPlus/Assets/Scripts/Util
Braedon 44e70ddf1e A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
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AnimationHelpers.cs A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
AnimationHelpers.cs.meta A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
BeatAction.cs A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
BeatAction.cs.meta A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
CommonAnimEvents.cs Proper namespaces 2021-12-20 20:10:49 -05:00
CommonAnimEvents.cs.meta Proper namespaces 2021-12-20 20:10:49 -05:00
Jukebox.cs Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Jukebox.cs.meta Proper namespaces 2021-12-20 20:10:49 -05:00
MultiSound.cs Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
MultiSound.cs.meta Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Sound.cs Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Sound.cs.meta Proper namespaces 2021-12-20 20:10:49 -05:00