HeavenStudioPlus/Assets/Scripts/Util/BitwiseUtils.cs

71 lines
2.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Util
{
public static class BitwiseUtils
{
/// <summary>
/// Returns the value of the lowest set bit in the given integer.
/// </summary>
/// <param name="num">The integer to check.</param>
public static int FirstSetBit(int num)
{
return num & (-num);
}
/// <summary>
/// Returns true if the wanted bit is set in the given integer.
/// </summary>
/// <param name="num">The integer to check.</param>
/// <param name="want">The bit(s) to check for.</param>
public static bool WantCurrent(int num, int want)
{
if (want <= 0) return false;
return (num & want) == want;
}
/// <summary>
/// Returns true if the wanted bit is set in the first integer, and not in the second.
/// </summary>
/// <param name="num1">The first integer to check.</param>
/// <param name="num2">The second integer to check.</param>
/// <param name="want">The bit(s) to check for.</param>
public static bool WantCurrentAndNotLast(int num1, int num2, int want)
{
if (want <= 0) return false;
return ((num1 & want) == want) && ((num2 & want) != want);
}
/// <summary>
/// Returns true if the wanted bit is not set in the first integer, but set in the second.
/// </summary>
/// <param name="num1">The first integer to check.</param>
/// <param name="num2">The second integer to check.</param>
/// <param name="want">The bit(s) to check for.</param>
public static bool WantNotCurrentAndLast(int num1, int num2, int want)
{
if (want <= 0) return false;
return ((num1 & want) != want) && ((num2 & want) == want);
}
public static Color IntToRgb(int value)
{
var red = ( value >> 16 ) & 255;
var green = ( value >> 8 ) & 255;
var blue = ( value >> 0 ) & 255;
return new Color(red/255f, green/255f, blue/255f);
}
public static int RgbToInt(Color color)
{
var red = (int)(color.r * 255);
var green = (int)(color.g * 255);
var blue = (int)(color.b * 255);
return (red << 16) | (green << 8) | blue;
}
}
}