mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
34 lines
No EOL
1.2 KiB
C#
34 lines
No EOL
1.2 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Rendering.PostProcessing;
|
|
|
|
public sealed class CRTRenderer : PostProcessEffectRenderer<CRT>
|
|
{
|
|
// 初期化時の処理
|
|
public override void Init()
|
|
{
|
|
base.Init();
|
|
}
|
|
|
|
public override void Render(PostProcessRenderContext context)
|
|
{
|
|
// 内部的にプールされているMaterialPropertyBlockが保存されているPropertySheetを取得
|
|
var sheet = context.propertySheets.Get(Shader.Find("Hidden/Custom/CRT"));
|
|
|
|
// MaterialPropertyBlockに対してプロパティをセット
|
|
sheet.properties.SetFloat("_Distort", settings.distort);
|
|
sheet.properties.SetFloat("_RGBBlend", settings.RGBBlend);
|
|
sheet.properties.SetFloat("_BottomCollapse", settings.BottomCollapse);
|
|
sheet.properties.SetFloat("_NoiseAmount", settings.NoiseAmount);
|
|
sheet.properties.SetFloat("_ScreenWidth", Screen.width);
|
|
sheet.properties.SetFloat("_ScreenHeight", Screen.height);
|
|
|
|
// CommandBufferのBlitFullscreenTriangleを使って描画
|
|
context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, 0);
|
|
}
|
|
|
|
// 破棄時の処理
|
|
public override void Release()
|
|
{
|
|
base.Release();
|
|
}
|
|
} |